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There is a bug about bullets. Or rather a feature. Bullets have limited lifetime of several seconds... and this lifetime continues to tick even under pause. So, if you found yourself before barrage of bullets, click to pause, wait 10 seconds, unpause game - and bullets will disappear. I didn't want to share this bug, but using it i managed to pass wave 18 - and found nothing! My team just keep going on clean empty road infinitely. Obviously, developer though to kill any player on the end of 18 wave and didn't bother to make wave #19 etc. This isn't good, if you want to cut survival (in most games it is infinite), make some trigger after seemingly impossible obstacle. May be there are some geeks, who can overcome that obstacle in any way... and fall into vacuum :( this is kinda disappointing
+ so developer could see it and improve this game
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It would be cool if you only started with one character and unlocked more party members as you progressed, perhaps even eventually getting more than 4. perhaps after every mission you get 4 random party members to buy and you can buy all or one or none of them, then give each party member an individual health bar and let you keep playing till they all dies. just a thought.
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why would this game get badges? it's under the rating threshold of 4, it's not a particularly good game, and I don't see a single completely positive comment. if this was a beta test, I would be super excited for the completed game, but, as is, movement is too slow, there's a complete lack of balance, and 2 of 4 team stats are virtually worthless. 1/5--could be 5/5, but, as is, it's a disaster
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i don't think i've unlocked all the characters yet, but the ninja is so far superior to every other class; given the option, I would take 4 ninjas over 8 of any other class. not only are speed and attack the only two important stats, but the ninja also fires 3 projectiles instead of 1. bad job balancing the game...
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Has potential, but lacks just so much.
Terrible balance, Health is mostly useless untill wave 5, movement is completely useless since we still cannot move fast enough with it fully upgraded and movement-heavy classes diferent projectiles that we can't know about unless we play the class, lack of tracking for experience/progress that we can see at any time other than our deaths, extremely random drops (first play i got 58 candy at wave 1, second time I only got 27, I picked most of the candy both times, letting only the +1 pass), no feasible way to hit both sides of the screen to get rid of the simetrical distribution of enemies that shoot bullets at me from anywhere on the screen, so i have to choose one side and hope i can dodge the bullets from the other (unless i invest heavily on specials and neglect attack/candy) enemies spawning from my back that cannot be shot at unless you know what each special/projectile behaves like (and you only learn that by playing)...
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Hmm finished game yeasterday, started survival, came back today to try and get the hard bage and I need to do the whole fing game again! Crap :(
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For the hard badge you need to reach a minimum of wave 18 to get at least 30000 points. Run with the three ninja's + 1 cat combo that NanakoM has provided, it worked for me aswell. Upgrade candy and attack upgrades first at a rate of 2 candy to one attack. If you have spare candy between these upgrades at higher levels spread it evenly between the other stats. After attack and candy max special and health, then the others. After wave 15 and a fully maxed special attack don't hold back and spam specials. Good luck.
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Who else thinks Kongregate should just go ahead and add a "ragequit" category of badge? That and a "crappy, sponsored MMO" badge...
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Can't figure out what to do to level up faster, is it just play a whole heap of short games? Play a really long one? The levelling system seems inconsistent.
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3 ninjas and a cat = ultimate combo
The frenzy special of the cat makes the ninjas shoot like crazy and it lasts so long that you basically have another one ready when it wears off. Wasn't even pressured in survival until the game was like "screw it" and threw 20 minibosses at me at the same time.
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So apparently, I did so well in survival mode that the guy just decided "screw it" and threw 20 midbosses at me at once. That's one way to end a game.
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i complete level 18 in survival mode but cannot carry on.......the game wont let me go level 19 ........how disapointing
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All I did was straight ninjas. There should be something to encourage using other classes, because they're so underpowered. Speed needs to be upped for everything.
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If this would have been an NES game and contained a few more songs and level varieties...it would have legitimately been one of the greatest NES games ever. The creators of this game would be rich.
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got bored with survival and suicided on lvl 16 w 5k candy - only had 25k points...probably need to get to level 19 before 30k
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ed the game, love the candys and characters but i have just one suggestion please change it the colors of throwing cat fishes, or change the color of bullets.
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Those green slugs are way, way too OP. Also agree that balance in general, increasing vertical movement would be good.
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GREAT FUN to play! I love that facing a hard level before the final, and a final boss who is quite easy, so I won't lose at the very end. And I don't thinnk characters are unbalanced. Some people so strongly recommend ninjas - those didn't get me very far. For me, the only thing that really orked was focusing on attack, my winning team consisting of 2 of each super heroes and robin hoods. Maybe I'll even try another team, just for fun. It's one of these rare games I'd like to play without even thinking of the badge.