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There really need to be some specialty for each character's projectile like piercing beam for the super hero, homing for the robot, slow for the witch, knock back for the pirate, etc.
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3 ninjas, 1 cat. (rule 34) Ninjas for the spread shot/speed, cat for the 'special' which greatly increases fire rate for a time and with 3 ninjas and the cats fish bullet makes bullet hell for the mobs, activate it then go up and down, but time it for shooter mobs. With this setup you can get all badges, although you may need to rank up a bit for the hero bonuses. I recommend doing candy upgrade until you have lvl 3, then lvl 2 in magnet, lvl 4 candy, 3 in attack, finish candy, but make sure to get atleast 1 upgrade in health before wave 8. (depends on candy drop rng) Mainly focus on dodging bullets from wave 4 and on but try not to miss any candy drops. Also movement is much easier with JoytoKey/controller. Gave this a 3/5 because I liked it however the player hitbox takes too much practice to learn and the other characters are mainly useless cause they only shoot straight. Music is on point, I love 8bit sound tracks.
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For Hard Badge, 2x ninja in back, cat and robin hood in front (Hero rank). Game needs a pause key, I don't have 3 arms!
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Is it just me that my progress is not saved at all? I make soldier rank... then I have to shutdown, and I come back and I'm back to Kiddo. :-(. I don't have time to play it all at once. No other flash games are having trouble for me...
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I use the special mainly for getting out of tight spots (which are fairly common considering the limited movement in the game -.-) so I actually find 3 ninja 1 knight to be the best combination.
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Very enjoyable game I played it a few times happily trying out different teams until I eventually just went for an all ninja team, could do with some fine tuning in the way you move around, mostly the slowness of moving up and down. Also I was thinking a sound or something coming up on the screen to let you know your special is ready would be nice, there were a couple of times where I was overrun with enemies and trying to avoid them/their attacks so I couldn't really see if my special bar was full and would try to maneuver into the middle for my special and end up taking a lot of damage because I didn't realise it wasn't ready.
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A fun little game, but needs the balancing that most have already said. 3 Ninjas and 1 Cat is demonstrably superior to any other possible combination. Vertical movement is too slow. Bullet patterns have too little variation. Why not more spread patterns, splash shots, homing weapons, rapid fire or, since half the enemies come from behind, why not a single unit that shoots backwards? Great potential--I hope it gets a sequel or an update.
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I really like the concept for this game! A sidescrolling shooter with a team of four units, selected from a list of classes? That sounds awesome! The reality? Every class feels too similar, except the ninja. Perhaps there should have been a greater focus on the weapons? Maybe a class that shoots infrequent, powerful bullets, one that shoots a rapid-fire barrage, one using a auto-homing missile, perhaps? As it stands, everyone shoots the same bullets, except the pirate and ninja. :/
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1 - This game needs major balancing. Some parties are impossible to score +30K in survival because 1/2 the enemies are just walking right by due to a lack of damage
2- Vertical movement in this game is HORRID, no matter how much you max speed, does not nearly scale as effectively as horizontal movement
3 - You need a 'current score' for survival mode, especially for those who are attempting the hard badge
4 - Terribly annoying almost dying just to mouse over the pause button (hint: there is a "P" and "ESC" button on the keyboard)
5 - Conceptually a great idea, 3.5/5 (if you fixed some of these things I'd give it a 5/5)
LAST - 3 ninjas and 1 cat =MASS shuriken+ATK SPD=OP/IMBA/ETC
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*in the army* Sir, the aliens are attacking, what should we do?
Just send these kids, they will do the job for candy.
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How to get a 30k+ score in survival:
1. Pick 4 ninjas (cone attack, and special All Around Attack, very manouvrable), 2. upgrade candy droprate all the way first (this allows you to upgrade the rest faster and (better) candy adds to (more) your score). This gave me a 32k score on Wave 18
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There should be more varieties of primary attack. Super Hero's lasers should penetrate multiple enemies, Knight's lance should have knockback effect, Cat's fish should poison, Rockets should explode, Faeries should have high damage but short range shotgun (fairy dust), magic should have a sine wave pattern and status effects, etc. Right now, all we have is Ninja trishot and Pirates double.
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Survival mode waves need rebalancing. Pink riders are incredibly dangerous, but 1) You don't encounter them until Wave 18, and 2) You get slammed with several of them at once, in addition to other aliens. The game was fun for a while, but I'm giving up on it: I'm not going to sit through the 17 easy waves for one shot at practicing the obscenely-difficult Wave 18.
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I wish you could change your characters' direction, so they could turn around and attack things you missed or ones that come from behind. Overall, this is a pretty good game, 4/5!
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Two pirates + two ninjas seems to be my optimal team...nothing else seems powerful enough to make up for shooting only one projectile instead of two or three.
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LEFT + UP + SPACE pressed simultaneously doesn't work on european keyboards, so an alternate way of using the Special would be appreciated.
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3 witches + 1 fairy got me 33k in survival! It starts out slow, but when fully upgraded, it provides high speed, quick succeeding bursts of high fire-rate and piercing attack. And good regeneration. Aaaallmoooost made it through the survival boss level...
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This game reminds me of a mini game on pet RPG where it was you trying to survive. You started out with a really crappy weapon and every time you beat an enemy you would get "points" AKA money where you could buy better weapons. You didnt unlock any new characters or titles,but hey,its just a mini game. If it was as epic as this it would get its own game.
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My way to make hard badge : 2 Ninja, Cat and Witch. Make a combo with attack speed and attack boost. At start improve Candy (more drop for next) 3-4/5 then special and attack 3/5, after that make on your own, spam special and enjoy :)
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Survival mode: ...29,967 points....AGHHHHHHHHHHHHHBGHGHGHJGIG;HLIH!!! I'm off to shatter every keyboard every made.....
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Winstrategy: front line 2 ninja's, backline knight, cat (only needed for the specials). Start upgrading your candy untill it's about 3 (also put 1 in magnet), than go for special and upgrade everything while still saving up for candy 4. Faster special means more damage and less damage taken.