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at the end you should see your zombies kill army people and if you do well enough see the world and watch it spread the better you do the more you own at the end and if you do real well you go into space.
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This is fun once, and if you found it fun twice, your probably the type of person who would get hours of enjoyment out of a chinese finger trap.
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Additionally, I have noticed zombies appearing and infecting areas that I had set aside as safe zones for humans, as a constant supply. How did they get to the upper levels without me going up there?
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Great potential but, unfortunately, this lacks greatly. It needs to a longer life rate, upgrades, interactive "things" (soldiers kill, lights can be broken, houses, ect.), a sandbox mode, maybe a storyline with levels/zones, and, as previously stated, hats. Hats are good.
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I agree with omnicron about it being fun as it is. It's not really a game for long-lasting play, but something you can play in about 5 minutes and not get sucked in. It's fun for being fun, not for upgrades.
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lol funny concept.. being a zombie and having to ration out your food. I did what any real zombie would do.. ate everything!
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one of the more fun zombie games i have played in awhile. would be better if more of an upgrade/level game instead of a one time survival.
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After playing this game for about 7 minuets, i feel what hungry zombies making an army in somehow a restricted area killing the same ones over and over, some how I know what the struggle is. I feel it!
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Would love it if when you go into "Frenzy" you can eat zombies for minimum hunger gain but enough to suffice. Annoying after a while when you can't find any humans and you just fall.
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A wonderful game. I believe you should make multiple maps, and upgrades. I think you should also add different game modes, and be able to choose the spawn rate of humans. 4/5
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I love how this has a new way to increase difficulty. Think about it, as you eat more humans, there grows more zombies, and the chance to gain a meal from those lovely brains grows slimmer and slimmer as your colleagues eat your meal.
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Needs an evolution or stat tree. It could go like so:
You eat x brains.
You gain 1 skill point.
You open up pause and put skill point in either:
-Speed
-Human Spawning
-Food Conservation (slowed down hunger meter)
-You could change these
It stays like that for the rest of the game.
You die.
Everything resets.
Maybe a health bar too, or a bigger map.
PS Make it possible to eat one Garbage Monster per game :D
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The only time my zombs actually get someone is when there are 50 alive. But overall great game and I agree 100% with the guys giving suggestions.
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Fun for a quick play, but it gets repetitive quick. Some sort of advancement or upgrade system would go a long way to expand the replay value, I think.