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um anyone notice that the boy you find, from the poster, the cook book, the TV, and the ending, how creepy he is. he scares the crap out of me, he just poofs and i there, staring blankly at me, like i dont know what. but jeeze he is a skeevy inducing "boy"
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okay, the girls are trying to make the boy (who honstly creeps me out) go to sleep, i think. each do this by a ... story? This could explain the transporting and stuffs. ALSO! note: all four chars are intended to be girls... maybe. The boy might be the guy who goes, And i quote "A boy says, it's too dark, it's too quiet, it's too boring and grey. i think the girls were just trying to make him sleep... but half the fun of these games is to interpet.
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Part of the ingenuity involved with creating a game like this is being able to convey a beautiful message in a manner that most ppl will at least be able to get a sense of. Despite being the type of player that loves these games, I was unable to discern the meaning in this endeavor, so I have to say that it is little more than a jumble of words and pictures.
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Fairly interesting game. 3/5. I do not know what impact these 4 women had on you, but from what I gathered; they all tried (on different days, hence the changing of the moon) to help you (the game designer) to go to bed with various different means.
-- I do not try to mean any disrespect as I know, as I also am attempting to write, how it feels to have your heart and soul placed out in a creative medium. As a player, I ask for an ending which will help to elaborate a bit more on the symbolism in the game; There was a quick ending, but I can't help but feel it was abrupt. It is not necessary, and if your artistic direction motivates you otherwise, no hard feelings and I completely understand.
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@PumpkinDog I think you're being unfair. Remembering and forgetting are the main ways you move on to different scenes when you're reading an introspective novel. Using them in a game creates the same stream-of-consciousness sense you would get from reading a good book. I know I can't express it very well, but I get what he did and I think it's brilliant.
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Loved this game! Particularly the first two levels - you can see the effort that the author went to to make it a unique experience. Bravo!
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This is wonderful, and what made it even more charming was that, by coincidence, I decided to make this my last game of the evening before turning in for the night. Those who make it to the end will appreciate the sentiment.
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once you get used to the wacky verbs, it is an enjoyable game. It reminded me of the game Loom, where you play music instead of clicking on verbs
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I think it's an intresting game, but I failed. Stuck after catching the fireflies in the dome, I can't get out of the Fountain in a Backyard. What do I have remember/forget?
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Powerful; the first chapter in particular made me connect with this game, rather unexpectedly so.
Perfect if you are in a nostalgic mood, looking for something quirky and bittersweet. Plotwise, there are some rough spots, and the chapters feel disproportional but since this was intended more as a homage rather than a commercial product, it is not a fault, per se.
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stuck at the fireflies. after i break the dome, what do i do? i play with the painting but it just says the boy is gone
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I really like this game; it gives me a kind of sweet nostalgic feeling. My one and only complaint is that it's annoyingly difficult to target the butterflies. 5 stars anyhow. On another note, I noticed that one of the alpha-testers is Gregory Weir... that's interesting. I can see some influence here.
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I......
I......Give......Up......I......Really......Have......No......Idea......what......To......Do........Cause i'm stuck in the back yard.
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I finally finished the game hoping for the giant epiphany that it seemed many comments were promising, it never happened, I'm going to play through once more and give it another shot but my initial thoughts on this game was that is was awful. The "music" was dreadful; each note more annoying than the last. The real issue I think this game has is it in no way helps the player get to where this game is coming from. I had to struggle almost every page to understand what it wanted me to do next. This flaw is quite uncommon among the "artsy" games I have played. (The Company of Myself, Limbo, etc.) Either I'd like to see more of these games just better done 2/5
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Tries so hard to be understated and poetic that it comes off a bit precious to me. Thought it was nicely structured, though, and had a consistent tone throughout. It actually got better deeper into the game, which is rare. 4/5
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It was very exploratory. But the art in the game had me lose my interest fairly quickly. The art in a game such as Coma kept my attention better.
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I downloaded this game a while ago, and it was one of the best games I ever played. I'm glad there's a flash version!
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It was nice until the end, where the game completely left me behind, and I couldn't understand what it was trying to get at. As a game, not too hard, nor is it too easy, and really makes you think during some parts.
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A solid OK. The first chapter was excellent, but the second suffered from disconnect. This wasn't deep, but it was broad—the sheer number of things that can be interacted in so many ways is impressive.
One thing seems to be the suffering from lack of message. Circular, cyclical, and familial, yes; but what's the moral here?Maybe I'm just missing it. Points for naming after loved ones.