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that seems kind of sad... his/her friend waiting for so long... alone... in dark caves... every one of millions of seconds just hoping that their friend will show up... not even knowing if the friend will ever arrive at all... the thought that he/she might be trapped in there forever... D_;
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5/5 this is a beautiful game that actually made me feel something as I went from note to note. Really captivating for such a short game, a true masterpiece!
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Why are people praising this? For an "art game", there's not much art (Don't say it's minimalist pixel art, I don't fall for that excuse.) and the story doesn't make much sense, the notes are not even interesting or the positive negative feedback I will end up getting cause of my honest opinion. To see this as "art" means you don't even know art at all.
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This is a fine game, but it would be better if the girl-boy-macaroni would show some kind of aging signs for every note read.
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I just love how clear the rules are in this game and how playable it is overall. I love that the rules are pretty much taught by the game's environment and narrative premise, which helps us experience the story.
To play, we need to know that:
A) swimming for 10 seconds will kill us
B) entering a dark area will turn off and reset the timer
C) pieces of paper are checkpoints
and D) the moving creatures aren't enemies
And this is how I think we've been taught:
A) the first thing we do is transition from water to land and see the countdown. Moving in water feels different and now there's this timer...
B) the dark areas resemble air pockets in underwater caves.
C) we can fail fast and when we die, we appear next to a note
and D) the creatures have a similar colour palate to the player character
To me the way this game teaches it's rules is part of the game's magic because the quicker we learn, the sooner we can get into the story.