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My dear developer, EXTREMELY AWESOME job on this game xD
(oh yh, the intelligence description in wrong, it says that int decreases interaction SPEED instead of time) 5/5
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well, yes, it was. It only actually fired when fully leveled up, and would do maybe five shots before a zombie touched it and I had to go hack it back up again.... but it was a cool idea.
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@ The_Grenadier Thanks for comment :)
But it is not the only tactic :)
Yesterday , when we upload last ballance version i completed it too.
I had :
looter 12 int, other points on strength+ Hazard suit + notebook *2
looter 12-13 int, other points on strength+ Hazard suit + notebook *2
Tank : 13 str ,6 agility. Best armor, best shotgun , biokit, Exo
Shooter: 13 agility, other points on strength , First armor(for extra ammo) and googles *2
Shooter: 13 agility, other points on strength , First armor(for extra ammo) and googles *2
And I loot only bottom chest and my basement was there too. First quests i get with tank , with shooters coverage. Then i get 1 looter for fixing and others with him for defend.
Active pause made sence :)
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I... I... I finally freakin won!
69 waves man. They had so much health the best shotguns had to waste 2 mags in close range.
If anyone's asking how, just go to the top-side of the map and camp there(Not the base). 3 men with high int looting and 3 men with shotguns, regen and at least 50% armor soaking up the damage. In ambushes, just group your men together. If anyone's getting low on health, make him run.
End-game equips: (For me)
3x Hazmat + 3x Basic Shotguns for Looters
2x Zylon + 1 Power Armor + 3x Best Shotguns
Don't bother buying pistols or rifles.
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My rifle man can wear 2 sets of goggles at the same time, this is the most ridiculous looking zombie killing squad on the planet, only joking of course. Otherwise, pretty fun game, but I found myself using the pause button far too often when things got too hectic and then there were glitches with movement when people would cross paths. Possibly the best strat is to get 2 or 3 guys up to 10 strength, then start getting them to 10 intelligence because that mini gun is far more powerful then anything else. Also having 3 people looting the top box is a big deal.
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I am sorry about the players who lost ther saved games because we made updates, please forgive us, we hope today was the fynal update.
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I have tested this game on both IE and firefox so the following bugs are not browser related.
1. Game doesn't reload after refreshing.
2. When game is loaded sometimes an ambush wave starts immediately even though there was a cool down timer at the save time, with no ambush wave coming ahead.
3. At level 25 once after reloading I started getting an ambush wave with shooter commandos. That was a level mix up.
4. The second loot point should be changed away from the ambush entry points since there is no appropriate backup/support point for that. Even pausing and making the soldires run, doesn't work since they re-engage with the zombies and get killed.
5. Weapon balance with respect to intellect/agility/strength has a lot of tweaking to be done.
It's a pity that a game with such a potential is such a hastle and frustration because of these bugs. :(
I will try to answer all your points: 1. hit another refresh it will work, we were making an update. 1. yes that the whole point of ambush waves. 3. yes again that was did on purpose, when you load a game your getting attackd by an enemy strike team. 4. then ewryone will loot it and ballance will be ruined, that loot place gives x3 money so it must be hard to hold. 5. yes they need some more ballance but unfortunatley we wont make any new updates because people are complaining of losing saved data durign updates. I am sorry
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It keeps pausing on me. It wont just stay stead. Also the guys started to do random things, like full health people running to go get health, or continuing to collect ammo despite orders to attack. Very poor AI.
Pause its auto when you have a man with low hp :) yes they started to go heal themselfs and take decizion because people sayd before the AI is poor because they dont think decizions, we cannot satisfy ewryone , i am sorry
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For some reason, one game that I played my characters didn't use any ammo whatsoever. They'd shoot the zombies, but their ammo markers wouldn't go down, and they'd never need to go back to the ammo dump to refill.
Also I had one guy long range looting the loot pile from the health pile when I told him to heal up
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Another suggestion is making the soldiers be able to cross each others' paths(Maybe sandbags too) rather than painstakingly making them go to a specific place so that they won't be in each others' way.
Lastly, it'd be appreciated if some items had a reduction in price. I mean, 8k to increase reload speed even though it's fast enough is quite ridiculous.
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First off, it's a nice game. Really nice... And absurdly hard. Easy Mode is such a troll.
There are some bugs, namely the one that pestered me the most is that if you assign some commands when pausing, when you order someone to shoot a specific zombie, sometimes they just shoot once then return to whatever it is they're doing- This pretty much murdered my top fighter, causing me to ragequit.
Another is that I barely see the turret do anything even after full upgrades and a squad to keep on hacking it. What, does it need to be hacked every minute? Can't you put some timer on it to at least give us an idea of how long it works? Or maybe put the turret closer so that all the effort used to activate it isn't wasted?
And the radar, it's barely even used. Rather than make it some clickable option, why not just put in a built-in radar, it's more convenient that way.
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So... can we get a little more information about the turret? How much damage it does, how long it remains operational after each hack, and what benefits we can get from upgrading it? Also, the ability to place barricades in a larger area would be VERY useful. I can't find a way to effectively implement the turret because the zombies will eventually simply mob up after my soldiers have wasted the majority of their ammo shooting the cars that the zombies are behind, and the soldiers don't have time to reload before being eaten.
Turret and radar are easter eggs, taking in consideration that our easter egg ideea was not saw the way it scould we are now thinking of completley removing the turet , radar and maybe even build menu from the game. Thank you for feedback
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I've noticed something with the game. I started my game in easy mode and when I saved it said easy. But when late I saved again it said normal? Correct me if I'm wrong but isn't that red skull the difficulty? And why is it changing mid game?
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Fix "_Beoynd_ this preloader lies ..." caption.
Still extremly easy and straightforward, even with all "improvements" and on hardcore - just a bit more micromanagement at the start.
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This game is filled with bugs, from vanishing sandbags to resetting skill levels. In addition to this I found that your squad ai was often wrong with pathing and that some of the enemies need tweaking. However, none of the problems that are in this game can compare to the wonderful feeling of playing a game that is well thought out, well implemented and creative/original in content. So thank you for the game it is still definitely five stars but I eagerly await a sequel.
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Liking it a lot, thank you!
I have 2 ideas that could be cool:
- a way to sort the items by stat , maybe have selected soldier's highest stat items at the top.
it gets tedious to scroll down every time you switch a char or item category to get to what you want.
- is there a way to name/rename your soldiers? if not, itd be sweet :D
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It would be perfect if upgrading the satellite increased the range where you can build barricades. As it is now, it's not really worth upgrading...
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Didn't find the game "that" good. The characters would glitch out, spamming "NO WAY!" and get stuck in a walking state. Then there is the idiotic AIs. If they are being chased and near death, with their allies shooting the zombie, THEY WILL TURN AROUND, letting the zombie CATCH up, and try to shoot them. Then there is the fact that they will waste their ammo when they have no way what-so-ever to hit the zombie. 3/5 stars, it could be a hell of a lot better.
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you should add subtitles, if people are listening to music they gotta turn it off so they can follow the story line. dont get me wrong i like the in game voice story line, but i also like to listen to music when im playing games.
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I did it! Here is the forum for the game:
http://www.kongregate.com/forums/3-general-gaming/topics/247288-awaken-front-line-forum
If anyone wants to say something that won't fit in the comments say it here. I would appreciate some up-votes at least until Ramos Emanuel sees the forum, but your call.
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ARG! I can't stand these incredibly stupid AI's! They can't path from the loot box to the medstation without me holding their hands and they won't defend themselves at all! There should be a "good enough" level of ammo and hp to stop and start shooting that zombie that's eating your face.
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Excellent game. Love the music, zombie games are (almost) always good in my book, and I love how the Peace Maker looks like the BFG 10k from Skulltag with a scope on it. ;3
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You fixed the problem where soldiers refuse to run away when injured - great! It is now possible to save their lives :). However, there is another problem - specifically, they refuse to interact when threatened. So, if a soldier is being shot at or attacked, they won't loot, won't work on the car, won't heal or reload until the enemy is gone. Besides the obvious flaw, this also causes the problem where they run out of ammo, but are still being attacked, and can't reload until they are no longer in danger - so they walk to the ammo station, and just stand there until they die or someone else kills the enemy.
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I've just realized why I like this game so much - the mechanics are identical to x-com: apocalypse! You should totally do a port of that to flash - you're already halfway there!
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The difficulty curve is a little steep. Also, there does not seem to be much advantage to guns. also, the large map, but no ability to place sandbags further from the car make defending strategic points a nightmare on tougher difficulties. Also, there are hiccups in pathing cancellation that would cause my unit to run into unwanted areas while being destroyed, and i just wanted him to go the other way. GREAT concept all the same, it is enjoyable. Can guns not be placed? the "hack" gun in the middle does not seem very reliable. What is the indication that the gun can fire for you? why does it randomly stop? upgrading guns and satellite do not seem to give much benefit other than being a resource drain. also, there is simply not enough time between waves at the higher levels (on normal difficulty) to retrieve your objectives, esp when you need all of your units as gunners.
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Found a glitch: If you click a soldier before the hint comes up, you can get X amount of money until you want the Horde to come (after a few tips pass by, didn't care to check). Up this so developer can fix.
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The first devoleper ive seen that has responded to every comment I love the game the turrret is a little confusing cause you dont know if its really working or not
Hmm we will make some sort of highlite for the turet in the sequel, also turret is an easter egg for "tower defence" :P Thank you very much , we are glad you enjoyed our creation :D
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I seem to be unable to get past wave 15 on easy which is unusual considering I beat the game a few days ago. Might have been the money balance, I'm going to refreash and play again.
P.S. Ramos Emanuel, do you ever sleep? You just seem to constantly refreash the game looking for comments. By the sheer volume of comments though I would say you are encouraging feedback at the least.
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I enjoy this game quite a bit. Besides the last of the zombies having the same range as some of your units, making it so where they get just in range to attack and be attacked by one unit. Id maybe shorten their range by the smallest amount. I would love to see some expansions on this game because i like it soo much. Perhaps a survival mode or just more items to buy.
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It's a decent game, but maybe a little stiff. Animating each action of the characters would be more better rather than tweaking each sprite. The shoulders stay too broad for each action. It would also be more better if the monsters dropped a set amount of money as opposed to taking time to get from the Loot Box.