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Wait a second, I thought beating the game as fast as possible would have given me top 100 easily for normal, but all i got was 17883 points :( .
And Rings of agility are WAY more cost effective then every other item in the game.
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Great game, would love to see a sequel with a few more playable units and maybe some more user abilities other than invulnerability for towers etc.
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Great start -- could use a fair bit of work, mainly: - It's very easy to get into stalemate situations, particularly with the extra-tough towers near the enemy objective. You've effectively won long before you win (for me, it was almost 50 minutes from when the other side had no chance to when I won). - Taking out the enemy spawn buildings doesn't seem to prevent the spawns. Is this on purpose? - Performance improvements would be helpful -- the game runs about 1/4 real-time for me, with 4-5 seconds to a game "second" - Special ability cooldowns are too slow for the rate of gold gain. I never have to choose what abilities to spend gold on - I'd divorce the shops from actual buildings; allowing buying everywhere would save a pointless trip to town. Likewise, it'd be helpful to be able to control the spawner buildings from anywhere.
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It is unfortunate that Evil has overall weaker units than Good. Evil's Supercreeps are better in the end, but without large amounts of money, this means nothing to the player. Also, the Mage and Lich are better than the Knight and Fallen, due to the fact that, with your creeps in front of you, you can do massive damage and not take a single hit.
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would be awsome if there were three teams and three units for each one team would be light with a mage a knight and an archer the next team would be nature with a lion for meele unit dragon for ranged unit and a unicorn for magic unit and the final team would be darkness with the units lich fallen and the ranged unit would be The Shadow wielding a knives to throw at his targets plz rate up so he can see this and make a sequel that has these