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I'm sure this wont get looked at, but I can't wait for a second one. I thought it was a bit too easy and it ended rather quickly once i figured out how to solve each puzzle. I would love to see you take this concept and evolve it into a challenging puzzle experience. (moving pictures :O) Or what ever tickles your fancy.
Well done 4/5.
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actually makes you think about where each piece goes, far more enjoyable then moving pieces around at random until something clicks into place
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*finishes the seed peddler* Me:Who the hell puts everything for $2?
*finishes the water cube* Me: That wasn't so hard.
*Cathederal pops up* Me: F*** you. Just F*** you.
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its really really easy onece you see where at least two pieces go
but realy fun. think the elephant one took me the longest
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That was actually pretty difficult. Maybe "challenging" is the right word? Anyway, it would be very helpful to have a way to "lock" the pieces in once you think you have them right, so you don't accidentally move one.
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I remember when I first saw this game on Notdoppler! I hated it. But I come here, and I see Not to Scale, and the first thing I think is, "Oh my f***ing God I loved this game!" That's whats great about it. You can hate it, but you can't help but love it!
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Very good game, a nice new take on this kind of puzzle game. Though I feel that on some of the hardest ones there wasn't a whole of skill involved, it was just a matter of finding two pieces that went together and were in the right spot and then you could just use process of elimination to solve the rest of the puzzle.
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Hint for those who are stuck: If the image looks very pixelated, try putting it in a smaller space. Group your horizon or perspective lines together and find a boarder or central spot to build off of.
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Pretty Flowers gave me massive amounts of trouble, but I finally managed to solve it. And then I blew through Try Not to Think About Elephants in like 3 minutes. Maybe my brain just hates flowers.