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The update is silly. Selling weapons now brings a net deficit (because everyone always sells below cost!). Better to sell resources at the market!
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How is taxes upgrade working, when I build marked and weapon selling place, I get 60 gold each turn, and when I upgrade taxes to level 3, I get 64 gold, seriously, do taxes upgrade is that useless or there is a way to make it usefull ?
Also it would be nice too see your current resources income, getting message how much you got after you end your turn is not that efective when you are trying to plan ahead.
Also, in tutorial it would be nice to know strong and weakpoint of each unit, for example, again who you should send gunner and again who archer or mage, or do they have no weakpoints or strongpoints.
Besince that, it is a realy good game.
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Increase population by making more troops at the barracks guys. (after you create the weapons. Not a glitch but still kinda annoying to do.
Step 1: create weapons at the blacksmith by your town center
Step 2: Move the war chief guy to an area where you created a barrack
Step 3: train his/her troops as you leave them in that square for that turn
Step 4: Population increased on the next turn by however many troops you created on the previous turn. They have to be sitting in a square/area where u have a barracks built, for 1 turn. Then population is increased.
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This game was fine until one enemy got through my people and one hit destroyed my defences :( Oh and by the way, you make soldiers at the barracks, they dont make themselves.
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Usually can give a good review on a game - since I don't make games personally, but this one I have to be blunt and not so generous. This game is OK at best, my honest rating for it 0/5 because of reasons that will follow (what I gave this because I had to rate 1/5 because 0/5 is not a voting choice). Resources, Jesus, by day 33 having tried my best to build fishing sites, barns, wood cutters, miners, and whatever various gold increasing buildings I should maybe have more than 0-150 of my resources. I can understand it not being 10k of each, but all of them between 0-150 even if I'm constantly at war (which you should seriously turn the attack rate down some, I'm losing my army every 2 turns sometimes because this attack wave is coming in 3 turns, this one in 3 and another in 4)
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*Chief: Where did you get that strange looking weapon, daughter.
*Girl with rifle: dunno. I was just walking around when I found it. *pulls trigger.
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wish the dev of this game paid attention to comments, if he done that this game would have been one of the best games,anyways 3/5 for all the bugs
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2nd attempt didn't encounter the game killing bug but poor game. VERY easy and full of flaws and bugs. Just to name a few gunmen don't capture resources, mage creations are lost with the weapons if you reopen the barracks menu, you can still send troops with 0 food, resources and pop limits are so plentiful the economy is meaningless, commanders are so powerful the armies are only needed to capture gold(in amazing game breaking abundance) even in the final battle, resources are so abundant it's meanless but if you just want to go totally over the top you can use "fair trade"(? lol) to sell resources for more than the cost to buy them, indians have a blacksmith(wtf?!?!) and the best way to get gold in the early game is making guns and selling them. Whoever knew indians 200 or whatever years ago were the military industrial complex of their era mass producing and selling firearms. And the ridiculous power and wealth you build up makes the ending just look stupid.
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thoguht this was a really good game cant really think of any improvements for it except maybe abit more time to get resources etc... but i dont really mind if that happens weather or not loved it 5/5.
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building market , blacksmith, weapon shop , then sell all your weapon at weapon shop to earn gold , buy resources from market then make weapon at blacksmith , end turn ! Now you have weapon to sell , continue to sell weapon , buy resources and make weapon again ^^ Good luck
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It a great game overall, a lot of features and content. Very impressive.
-Nice story ending major letdown, after insane struggle, everything for nothing.
-Game is unforgiving (replayed 3 times). Numeric stats should be given for heroes and units. Player then able to weight cost effectiveness decision.
-Additional parameter on enemy difficulty level will be helpful. Example: "Enemy Level 3 - enemy all stats upgraded 1 time, chance of elite units appearing, etc".
-Still not sure what a trap is for.
-On battlefield, leave faint guiding line so player know clearly where the lanes are.
-Click mini-map, another map window appears. Unnecessary.
Programing problem:
Play game, save n exit, continue,
-Arrow key map scroll gets screwed up.
-Enemy unit number resets to maximum.
-Trading limit at market removed.
-Strategic move usable again. I exploit this making heroes work overtime.
Keep up the good work, cheers. :-D
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for everyone complaining about there being no badges on this gaem rate it 5, because kongregate only adds badges to games rated 4.10 and higher