Comments for 72

avatar for kgamer01
kgamer01

Feb. 3, 2013

Under rating threshold (show) I get how I am supposed to play, but not how to progress. Up the stairs, at the fork, go left, follow the corridor to another corridor with doors, passed the 1st 2 to the second two, the door on the right has some glasses. ( things in the game are operated with LMB, not 'E'. with the glasses, you can see the monsters. I continued down the corridor, juking out the monster, but eventually, I looped back around to the fork, and came out the left part that was guarded by a monster, which I went around. Because i died, I would have to start over, so I can't see If there was a way past this point. The Mechanics and the monsters were creepy, but you move too slow, and having not checkpoints make this game tedious. Needs improvement.

+ - !

(3)

Developer response from RatKingsLair

Thanks for the correction! Yeah, it's lacking savepoints, but the game overall is very short. Hint: You don't have to go back to a previous place in the whole game.

avatar for EPR89
EPR89

Feb. 4, 2013

Under rating threshold (show) Nice! Good checkpoint placement too. Upped my rating accordingly. You know, you produce some of the most interesting unity games on Kongregate. You really have a talent for using the options this tool gives you when it comes to innovative gameplay design. Tri, Tale of Scale and Soliloquy are easily some of my favourite games on this website. And you absolutely did not disappoint here. Great job!

+ - !

(2)

Developer response from RatKingsLair

Thank you very much! We just try to experiment with gameplay ideas a lot, and Unity is a huge help in this regard to get to results fast. Also, thanks for buying TRI! ;)

avatar for EPR89
EPR89

Feb. 4, 2013

Under rating threshold (show) Took me a while to understand that I have to hold the mousebutton to open doors. The things you get used to as a gamer. ;) The lack of checkpoints or a save function makes this game unnecessarily frustrating. "Oh, you didn't see that enemy? Too bad. Start over." Yes, the game is short. But this is simply annoying. 3/5 With some way to save this game it would definitely be better, since the gameplay is interesting and it creates a great atmosphere despite the simplistic graphics.

+ - !

(1)

Developer response from RatKingsLair

Thanks! I added two checkpoints!

avatar for Epicdude9999
Epicdude9999

Mar. 24, 2013

Under rating threshold (show) This game reminds me of slender. Number 1, 72 Stalks you like slender. Number 2, You get static if you look at 72

+ - !

(1)

avatar for zeekandmeeko
zeekandmeeko

May. 12, 2013

Under rating threshold (show) screen blurs* :D SLENDEY!!!!!!!!

+ - !

(0)

avatar for i7man7
i7man7

Feb. 7, 2013

Under rating threshold (show) Pretty cool :D I'd reccomend learning how to normal map so your texturing looks 10x better, and improving the glasses (which are very neat, good job!).

+ - !

(0)

Developer response from RatKingsLair

Thanks! We know how to do normalmaps and how to use them, it's just that in the 48 hours there wasn't enough time to create them.

avatar for Antyradek
Antyradek

Feb. 4, 2013

Under rating threshold (show) CheckPoints! I got to the point with red valve, and when tried to escape, they got me.

+ - !

(0)

Developer response from RatKingsLair

Added two checkpoints!

avatar for Dudelianer
Dudelianer

Feb. 3, 2013

Under rating threshold (show) i dont get it D:

+ - !

(-1)

  • add a comment
  • « First
  • 1 - 8
  • Last »