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Great game man! The levels genuinely puzzled me as I made my way through the game. Eventually, however I made my way through. (I'm not the best at puzzle games.) I loved this game for it's creativity and originality. Every level had a unique twist, and a new feel. Not once while playing did I feel that this was a cliche or overused game as I often do with puzzle games. Outstanding work!
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The starting music here is uncannily like the building music that Yogscast Sjin uses in series' such as Feed the World... AWESOME!!! Love dem beatz!
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quite possibly one of the best concepts ever. as for the levels I wish there was more, I'm not saying this isn't great I'm saying there needs to be a sequel of some kind!
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Brilliant game play mechanic! I would sell my organs and pay everything i have to you if you made a bigger version and sold it on steam! Loved the second level, the last one was a little easy.
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I don't really get what to do in the second level. In the first, mother told me to NOT get the cookies. in the second one she tells me to NOT make a mess. I made a rather huge mess ( with a table 4 times the room) and made it through bugs even outside the level and even the sphere, until I fell off to an edge and fell into eternity.... What is the goal? :S
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love the concept but for me the controls are way too floaty. about five seconds after i let go of the move button i'm still moving. don't know if its just me or not.
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level 1 hint- you can enlarge items if you jump holding something below you and let go a just the right time. Level 2- Fairly easy, if you can get the REALLY easy to get light.... Level 3- Use the same thing in the first hint.... but try with the pin and the blocks, and try to get to the window near the top that has the outside.
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I had alot of fun on this game. I suggest you create a Steam to-be release with many many more levels, level editor and cost money. I would buy this in an instant.
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As with another commenter, in level 2, my cabinet doors did disappear when I "released" them on the floor, which made me uncertain whether it was the cause of not being able to finish the level (it didn't by the way).
I also note that the pins in level 3 stick in mid air, so you can grab+jump+release to go up (I tried for so long to escape through the ceiling bars - turns out: you don't).
I also noticed that if i did this in the centre, the perspective makes the pins grow enormous as I go up, whereas doing this near the walls kept the size more stable.
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its such a shame we cant do this to our own stuff we could do it to the teachers or the TV and it would help people rob the bank (make the bank small take it somewhere else make it large again then make vault small and leave it in your pocket)
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I heard that the 3rd level was suppose to be super difficult, but it didnt make me aggravated or anything, but still, great game!
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This is one of the strangest game mechanics I've ever seen... and this is coming from someone who's been playing video games since before Space Invaders was conceived of and "true colour" meant that each pixel could be changed independently instead of requiring a plastic overlay on the screen. Definitely an unexpected ending, too. Well done. :-)