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He won't be a super vilian he will be "PERSPECTIVE MAN", or maybe he could be a doctor whom could enlarge your... specific parts of anatomy without surgery...
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After you beat the game, you should have a "sandbox" mode enabled, where players can screw around with blocks and such. either way, 5/5. Great Job!
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this game so coooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
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This game really isn't made for platforming, which becomes a huge problem in the last level since it's built around said platforming. Slipping after a jump or outright missing the jump might end up sending me back to the bottom to climb the tower of blocks again, and terribly to boot. Otherwise it's a really good game and I'd love to see more.
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News reporter-"Ma'am your son has the ability to grow and shrink objects. What do you have to say about that?" Mom-" God damn he ate those cookies! I'm going to kill em'"
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so, i've just figured out if you hold onto the couch in level 1 and rapidly move it up and below you it takes you out of the house and its easy to get the cookies.
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why chrome why, why do you hate unity, what has unity done to deserve this, why must we use Firfox to play unity games, WHYYYYYYYYYYYYYYYYYY
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This is one of the strangest game mechanics I've ever seen... and this is coming from someone who's been playing video games since before Space Invaders was conceived of and "true colour" meant that each pixel could be changed independently instead of requiring a plastic overlay on the screen. Definitely an unexpected ending, too. Well done. :-)
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As with another commenter, in level 2, my cabinet doors did disappear when I "released" them on the floor, which made me uncertain whether it was the cause of not being able to finish the level (it didn't by the way).
I also note that the pins in level 3 stick in mid air, so you can grab+jump+release to go up (I tried for so long to escape through the ceiling bars - turns out: you don't).
I also noticed that if i did this in the centre, the perspective makes the pins grow enormous as I go up, whereas doing this near the walls kept the size more stable.