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I heard that the 3rd level was suppose to be super difficult, but it didnt make me aggravated or anything, but still, great game!
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This is one of the strangest game mechanics I've ever seen... and this is coming from someone who's been playing video games since before Space Invaders was conceived of and "true colour" meant that each pixel could be changed independently instead of requiring a plastic overlay on the screen. Definitely an unexpected ending, too. Well done. :-)
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easy way to beat level 3 if you are really that hard pressed, take the pin and get it to platform size, and horizontal, jam it in the wall stand on it and look down, jump, grab, place over and over and you can basically just climb the wall with one pin and cheese the whole thing
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Man I need to know how you achieved this?
What was your technique?
And if you're willing to explain feel free to talk in Dev terms I will understand.
But seriously it's doing my head in try to figure it out...
Is it based around occlusion culling?
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cool game! but, there are some things that aren't that nice. as a platformer, jumping is very annoying, (this isn't really a problem on lvl2 tho) n.1: as soon as you jump you instantly stop moving. n.2: some times your player just won't jump. other than that this game is great!
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To the people who are stuck on the second level thinking they cleaned the room. Here's the answer: Look up. See that shiny thing? That bright light? Yup. That's the last thing.
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This game really isn't made for platforming, which becomes a huge problem in the last level since it's built around said platforming. Slipping after a jump or outright missing the jump might end up sending me back to the bottom to climb the tower of blocks again, and terribly to boot. Otherwise it's a really good game and I'd love to see more.
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Make a extra level where you destroy... or... um... shrink... The town, than the world, than all the rest of the planets.