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i've played through it very quickly until level 12 - now i'm stuck.
(friedrich, schau dir mal an wie ich das mit der worldmap bei princess nuriko gemacht habe, das solltet ihr hier auch tun, damit man immer ne wahl hat weiter zu kommen)
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works perfectly for me. i just have to hold down the keyboard keys a bit. i really like it. well done!
its just that i dislike the style. i do not mean color and abstractness - and i also like the choice of 3d. but i dislike the low-pixel texture style + bitmap font? it seems unsuited for me here. why not go with something more finer, architecture, modern art styled?
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I found it a bit awkward to use the arrow keys for left and rights, because there is a small window between hitting the key long enough to actually turn, and not so long it turns twice.
Overall though, I like the mazes and I like the strategy of rotating before starting. I don't like the over-sized pixel look, bu that's just my taste.
Thanks for the comment. The problems you describe mainly are ascribable to the fact that the game really is a mobile (iOS) game - the controls and the pixel look are much more "natural" on the iPhone. :-)