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make the players have a choice to play what they want instead of just the warrior/breserker and pay for the other ones and plus the keys are pretty pricey I can consider lowering them a little.
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Additionally, is dodging supposed to be a major mechanic of this game? I feel as though the fact that enemies deal damage before their attack animation even plays makes combat into either kiting or a hack n' slash. Also, when dodging ranged attacks I feel as though the player's hit box is a tad bit too large. However, those are just my opinions.
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I mean I like the gameplay, it's excellent. However, the price of classes and keys are exorbitant in comparison to the rate at which you obtain chests and gain coins. I agree with the top comments. Keys need to be cheaper or chests need to be sellable. Classes need to be MUCH cheaper or give us a choice between the first 3 classes as our starter. I don't want to have to grind for days straight before I can finally play the game the way I want to. With no short-term goals in sight, I see no reason for me to play this game, at least not extensively.
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Keys are extremely expensives, I hate when I get 5 rare chests but only have about 6k, and that I have to discard them, at least make that you can sell chests.
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Bosses should drop a random key. Higher level bosses with higher chances of dropping an uncommon or rare key. This would solve the money issue, no?
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Doesn't matter how much you complain, fact of the matter is... THE DEVS DONT CARE!!! Sooner you get that the less disappointed you will be. End.
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Sell the chest for maybe half-price or something, i bought a new ranger and i have 9 rare chest and 1 leg chest which have been in my storage for about 1 month and i don't even have a single 125K to deal with it. So please at least make the chest to be sold or i would hate abandoning the chest away. I think it's a great idea, so thumbs up if you think so too.
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A key to open a chest... if my berserker can easily get rid of crates, icicles or walls then why wouldn't he smash the chest too?
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Wishing future updates:
Character Customization
Change Gender, (I want to be a male archer :c)
Cheaper keys
Sell Chests.
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pet's can be buyed without gems example a inferno eagle (a name of a pet) it should cost 100000 gold, so every dungeon rampage players can buy pets without money
and premium pets can be purchased by gems press like if you agree
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I personally feel (maybe other people also) that since the chest prices are very expensive, i believe that chest should be sold at a price, where you can get some money back. Since its already hard enough to make money either very fast or in large amounts there should be a way we (the player[s]) can make money in other terms then doing the same levels over and over again where it makes the game dull and boring. since the new legendary chest all is well as it now seems to feel rare isn't all that expensive but the price on 125,000 is a big jump from 20,000, for some one to open such a chest could take hours or even days, and even as addicting the game can be, it get old and boring very fast. Developers please comment back so we can know if you understand the dilemma (also on a side note lowering the price on a legendary would be a big help for many, many players such prices as 80,000 or even 100,000 is better then that extra 25,000) Thank you for reading and understanding !!!
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in dungeons if you could turn off the "audience" and their flailing around it would sure help my lagg anyone else agree?
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Keys are too much and why does it cost so many gems to reset skills even once? A good game maker would realize that new players won't know how to apportion skills so they should get at at least one free skill reset.
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Could we at least sell the chests for a profit so we can save up more money for the keys?!?! I think it's a great idea, thumbs up you if think so too!