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Too many actions are too difficult to predict or make no sense. We are not informed that the thing in the drain floats, nor that the drain is blocked. Steel bar + buddha = crowbar makes zero sense. "Off/on" could equally have meant "open/close". Fuel Cell does NOT sounds like an Electric Cell that can be charged with a transformer. etc. All these issues make the game more trial and error than actual reasoning. Other than that the game is great.
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It won't let me use the shovel to open the cargo container! Argh, I've done everything else I could possibly do. He just says "I can't use this to pry the lid open
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Great Game! The end an beginning movies are the best I've seen in a point and click game. Wish I never grabbed the useless fish though...
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Its a great game until you get to the chamber with all the alien writing. Those particular puzzles require a lot of intuition/guessing about the meaning of those symbols.
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Great game, not too hard to be impossible but still a good challenge, still I would like to know what those "stone" robots were, what those symbols meant, why there were a gravity well there in the first place, maybe enough content for a sequel? ;)
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Spent over 3 hours trying to everything without using the walkthrough, only to realize I missed a step early on and can't finish the game. Very frustrating.
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Impossible to finish without the walktrough, everything makes sense, until the last part of the game where you get to the alien ship, things start making no sense whatsoever and checking the walktrough you realize you have to do things you would have never even considered
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Damn that "I don't want to go back there" i thought something would surge out of there upon me everytime i checked the lockers
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@chaindeath He said that to be funny, its obvius the real reason is that they will starve since there is no food or water for a year on the ship.
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"If we can't fix the hibernation system, there's not point in taking off. That one year trip would be too boring" Too boring? You're facing life or death and it's "too boring" to get off the planet you're on? damn son, you take being entertained very seriously
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Was a great game until you find out you have to add the on/off code too the power and gravity codes even though you don't put them in for the pods. I get the idea of trying to be clever but it makes zero sense because the 3 digit code works the pods on/off
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people should know what a red herring is, a red herring is a false clue or something that is supposed to throw you off the right path. it seems to have worked
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Morningstar: Descent to Deadrock out now on Steam. Get a 10% launch discount! http://store.steampowered.com/app/339130/
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the puzzle is abit complicated, but is doable, still wish red herring is usable for something (easter egg maybe?) anyway great game
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one little flaw: the game graphic is way to dark ... without walktrough i would not be able to get further along, cause i just couldnt see some things (i.e. the markings on power cable on generator) ... a gamma correction would be nice
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Just a small bit of advice. Exit the ship through the door. If you exit it by using the map you won't get the badge. Learned that the hard way lol....