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beutiful game i got stuck multiple times and wacthed the walk through only when i got stuck once i entered the building and saw alein shit i said f this sh*t watch thewalkthrough step by step beutiful game its glorious beutiful and its so good its going in favs and the archive of my mind love you devs
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The three symbols on the generator power cord were too dark to read for me, but from other comments I deduce that they are "MMC" (bottom-right, bottom-right, bottom-middle). Useful if you want to turn the power off!
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I agree with the others the 3D animated flash intro an outtro are friken amazing 3D. At first I thought I was going to have to take over the astronaut because I seen the red cross hairs in the center of the screen, but I was disappointed, bummer that would have imo made this game levels above all the other flash games I have already played on Kong!
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i really hope you got a prize for that game or can now work in a computergame creating factory - brilliant piece of work!
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glossy!
to my knowledge, a "real" red herring occurs the first time in the adventure game fgth in 1985 for the C64. "frankie goes to hollywood" being the name of a band, chosing it's name from a newspaper article about frank sinatra (a famous singer, just in case) ...
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I'm not too proud to admit I had to use the walkthrough for certain parts. Notably, the saltpeter from the sand (that specific patch of sand), hitting the *control panel* with the rifle, and the *gravity* code needing to be entered...but I suppose it's an adventure game, obscure puzzles is how they roll!
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Definitely needed to use the walkthrough and captain a bunch. I'm not clever enough for this kind of thing. Also, twice I felt that the connections were ones I would never make just because they were slight reaches. But other people seem to have gotten them, so I trust that it's just a problem for me and a few others. Excellently crafted game!
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A lot of the time, character interactions are just "meh" to me, but I was laughing considerably this time. :D I was actually fairly invested, which is more than I can say for a decent percentage of games. NICE. :D Love the original take on the stone heads, too; creeped me right the **** out when the first one opened its eyes like that, holy sh*t. O.O Had to scratch my head for a good while, but that's why I like these games; they make you use yer grey matter! XD
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I was kinda expecting something to do with the head-fighter-jet-...things in the end cutscene. A good idea would be to add in a minigame of dodging and/or shooting at them in while escaping the planet.
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are you seriously putting in a dev easter egg. The red container in the cargo bay...YOU SERIOUSLY PUT IN A RED HERRING?! XD
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For those having trouble with entering the star system symbols: Note that there are several different star systems to click (red circles) and they have different symbols. Find the one corresponding to our solar system.
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Entering the codes with the symbols isn't working for me.... have tried them forwards, backwards... anyone else have this issue?
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the game was great, but that ending defied the laws of physics
what happened with the aliens? dude just turned into a jet then took off...
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The art and overall production value are all on par with a Sierra title about 10 years ago, which is still immensely better than most free browser games today. The game plays well, which you would think would come naturally in a point and click game, but if Kong has taught me anything, it's to appreciate that a game is fully functional. If this game had come out 10-15 years ago as a PC game, and it were expanded upon (the game was quite short) I'm sure it would've been mentioned in the same breath as King's Quest or Myst as a great point and click adventure. Red Herring Studio, please keep making games, this was everything I could've wanted in a point & click game, and now I want more! The people demand it!
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Uh.... could anyone take care of Johansen's body first? do you guys just let it lying around in the lobby? Jeez, you guys are awful.
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I'd like to give the game 4, maybe even 5 stars if not annoying second half of the game... Some points are almost impossible to solve without not only hints, but walkthrough... 3 points for making crowbar with Budda... That was extremely idiotic... :(
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Nice game! I was really frustrated with the coding part of the game, but with a few looks at some walkthroughs (yes, I kinda cheated), I was able to play the game furthermore. Awesome game, again! Keep it up!
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If something does work hit it with a wrench if that doesn't work hit it with a shot from a plasma rifle if that doesn't work blow it up and if that doesn't work then then let's try to use reason (the perfect system)