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Note: if you don't ask the guard for more water during the jail scene (put the tin bowl back on the shelf), the game will freeze if you approach the well exit.
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@darken182 : Well, bread butter and cat totally make sense!
Cat always land on their paws. Bread butter always land on the butter side. So put a bread butter on a cat and you got an anti gravitationial machine. Try it, it work, i swear!
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Really awesome game. Took me back to my monkey island days. 5/5.
(Please dont make it easier like the other people said, it was obvious why you had to paint the mule white. The guard said you have to have a white horse! etc)
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"cat + beard + butter... WTF?!"
butterd bread allways falls on the butterd side. cat always lands on its paws. by combining both effects you get some sort of ultimate rotating, gyro-stabilizing-thingy
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This game is hard without a walkthrough. The puzzle is not always logical.Still,I can't deny that this is a good game. I enjoy the humor and the art quite a lot. There're still a room for some improvements,though. Nevertheless, I'm willing to give this game 4 out of 5(actually, I want to give you more like 4.3 or 4.5 but it's impossible so 4 should be fine) Great job.
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Would do with a little logic. I mean, I just unlocked the prison cell directly IN FRONT of the Warden, and he doesn't care, really?!
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Following the classic point-and-click motto of trying everything, this game sure tests your knowledge of smithing, cooking, inventing, and... a few other bizarre hobbies. The story was humorous and creative enough to keep my curiosity and attention, but I don't think anyone could pass the game without getting frustrated and lost in at least one point in the game.
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An enjoyable adventure game - the puzzles all made more or less logical sense, interesting plot, quite nice graphics - look forwards to the next game by this author.
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Probably the best adventure game released this year. Oldschool, with absurd jokes, entertaining as hell. What else could you possible want? Maybe a sequel?
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Hmm...I think I should go fishing, how about spear + string + hook... hmm, what should I use for bait... I know, the parrot!
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I wouldn't listen too much to the people complaining about the logic puzzles in this. It is clearly inspired by all of the great old adventure games like Monkey Island and the Sierra quest series. The puzzles are meant to be a bit quirky and you are supposed to use your powers of observation to find those things. The point of adventure games was that they made you think and you had such a great "oh yeah" moment when you finally worked them out (and some are supposed to make you laugh at their silliness). I think you did a great job of bringing to life a dying genre 5/5 from me :)
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And so our hero, having slain the mechanical beast and rescued the princess, rides into the sunset on his mighty mule...
It's cool, I got this covered. I attended the bards college in solitude after all.