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Seems what is missing in all these unity games is a little extra love. all of them got great concepts but don't really develop into anything. Put some extra love into these games and make them awesome sauce!
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When the browser scales the game, some text and buttons disappear (like the ones you need to actually start playing a map).
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Meow, these motorists seem oblivious to the danger on their way into the city.
It seems like an awful way to reduce downtown congestion.
Perhaps the money put into these deterants would have been better spent on mass transit. :P
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This concept is brilliant,with some tweaks you have a game here that should not be limited to flash form.You have a game here...hope this concept is something your inspired to continue with.
This could be a genre to its own if the concept is improved upon after a few generations of games to come.
Excellent job,totally feels new and fresh.
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also add a continue feature so that if you beat a level you can continue with the game getting progressively harder until you die
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ideas for sequel perhaps - this game is a bit confused about what it wants to be - you have heroes which can be used in manual view, OR towers which can be used in city view, but you can't use both at the same time - perhaps removing the heroes, and merely allowing the player to control ANY turret, with standard damage but unlimited ammo (i.e. same fire rate and restrictions as you'd have if you didn't control the turret), and some means of activating buildings from within that view manual-control view
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fantastic concept! only moderately good implementation.
must haves: minimap in manual-tower-control view (so you know what else is coming, and also which DIRECTION you're facing - add a corresponding line-of-sight wedge to the map), smarter targetting AI (target the unit closest to exit/longest time on board, rather than... whatever it's doing now), less obtrusive buildings (i.e. just make the turret hover higher over the edges), an indicator that a usable building has been used (currently the animation keeps going even if the thing has been activated and is recharging), and for heaven's sake a low-quality mode for those of us with ancient machines. i think that about covers it - fixing these things in will make a pretty awesome game into kong's all-time best!
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Sir, I think that you have a major breakthrough in gaming here. You have created the new genre of Personal Tower Defense! I applaud you.
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what i think would make it more entertaining would be to make an upgrade system that gives you like 2 options to make more variety in the towers. have like an option to be a sniper tower or a machine gun tower etc.
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I really want to like this game. Its an interesting twist on tower defense type games. Its feel is just "off" somehow... It really doesn't feel smooth and engaging. Great try, but a near miss imo.
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Did anyone else give an almost instant 5 star rating once you jumped behind the seat of a turret when doing tutorial??
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@yoya: Yea, there is a difficulty level 'setting', it's just not traditional. Check out the Creep Bait ability, it's basically your difficulty level, but you choose when to use it (likely reading the description will let you know the concept behind it).
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MMMMM... its would be crazy cool if they made bloons td like this!!!! imagine our self as a monkey captain throwing darts to blons!!!!!! omg... it would be crazy GOOD !!! would be one of the best games in king!!!!
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Nice game. Too easy though. Or was there a difficulty setting and I just hit the easiest setting without realizing it (I do this sometimes)? I give it a 4/5.
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This game does need some work, but it has huge potential. I especially like the part where you can use the turrets guns to shoot down the enemies :D very good idea there
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Ok i don´t usually comment, but really love this game. Now i hate when there are things going on i don´t understand, in this game, there are two of those. 1. The special commander atack using the purple bar, i would love to see more specific information about what they really do, still barely notice anny difference using the first commanders purple bar. 2. The highscores ingame vs the highschores on kongregate, i just dont get it, how much score would u have to get ingame to score a million on the highscore? Deos it differ from map to map? Anyways, love the game, but would be awesome if some1 could sort those 2 out for me
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Whoa, you managed to add an unexpected twist to the TD genre! Congrats. And for sure, these new Unity games are better and better by the day.
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This is like Tribes, 'cept in tower defense form. Would be really cool if their was a spinoff game that included multiplayer.
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This is the best tower defense I have ever encountered. However, I cry at the fact that my crappy computer lags with its intenseness. Would it be possible to get a quality control or something to that effect on this?
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pretty good for the turrets and game play but sometimes the buildings get in your way and you can hit the ground targets maybe a update later on would make this game unbelieable
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This game is now to action/TD fans what Builder is to stretegy/zombie fans. Epic Win, with only more Epicness en route with bugfixes.
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great and at least to me a quite unexpected turn in the td business... great.
but it's quite buggy, for example as soon as i take command of a turret i can only fire one rack of ammo and it usually doesn't reload.
stil needs a little work but it's a great idea 5/5
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Sir, I think that you have a major breakthrough in gaming here. You have created the new genre of Personal Tower Defense! I applaud you.
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This game is really good. A suggestion though, I think it might be a good idea to have a button that you can hold to repeatedly purchase a type of tower, this may be in but I can't seem to find the button myself. Also, a bug I noticed is that when the upgrade/sell icon is over a different tower, when I click on either button, it upgrades or sells the tower that the icon is hovering over as opposed to the tower I orginonally clicked. Great game though, keep up the good work!
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One of the best Tower Defence games ever, and it's not even done yet!
Keep up the good work, you've got a lot of talent!
Don't let the tiresome bugs get to you, you're creating a great game and we all love it a lot!
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You can also purchase an ammo resupply, it's one of the special abilities on bottom toolbar. It's a good idea to fire off as much ammo from all guns before doing that though, as it will resupply all commander ammo. It's really pretty cheap, especially if you burn up at least 2 commander's ammo (not too hard if you go nuts with artillery and missiles), but it's balanced by the fact that it's not a persistent power boost like buying/upgrading a structure.
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@KalaOfer The is a limit to ammo fired in "manual control" by your team leader you can see the limit in the top right (the light brown bar) under each respective leader for each main tower type. The ammo is replenished a little after each wave ("commander ammo increased"). This was not clear to me at first either.
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I forgot to respond to something from MagSun, the simulation is a bit broken, and does not resolve correctly at high speeds right now. I've made some mistakes in the simulation stuff, and will fix that. Also, yea, the AA missiles are a bit annoying too, they're currently handled 'realistically', in that they look at their target's velocity and such and attempt to intersect it. While this looks cool and all, it's not cool if they miss the target, like, ever. I'll likely make some adjustments and widen the range for a direct hit on enemies, so that the AA weapons will detonate closer to smaller enemies, should fix that.
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It is possible that this is my computer, but after playing most of the way through the fourth level I my computer blacked out and I had a sound-loop. I had to restart.
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can't start a game.. I only can see the intro screen and the level selector (levels can be selected)... no start button or something equal.
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@ Kala, you have a limited amount of ammo, thats what it has yellow bars under the "commanders"
@Deedzy I had the same problem but then you know... I figured out you can click on the one you want your turrets to target. Though I do agree, there should be some sort of Target teh first one, Target teh last one, Target teh weakest, Target teh strongs. Teh End.
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is it just me? or there is a major bug in "manual control".
sometimes the tower stops reloading and you cant use it..
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Add XP to the towers and upgrade also has to mean better range, than its a perfect TDG! 4/5 since improvements will have been done...