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Comments for Sentinels: First Wave Beta2

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EpicSPAR117

Feb. 21, 2011

Under rating threshold (show) jesus this is one of the best freakin tds ive ever played,more missions would be awesome,keep up the awesome work!

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(3)

chaz_o96

Feb. 21, 2011

Under rating threshold (show) I love you. This game is amazing.

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(3)

Cracktastic

Feb. 21, 2011

Under rating threshold (show) Seems what is missing in all these unity games is a little extra love. all of them got great concepts but don't really develop into anything. Put some extra love into these games and make them awesome sauce!

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(0)

multifails

Feb. 21, 2011

Under rating threshold (show) When the browser scales the game, some text and buttons disappear (like the ones you need to actually start playing a map).

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(0)

Snow_Cat

Feb. 21, 2011

Under rating threshold (show) Meow, these motorists seem oblivious to the danger on their way into the city. It seems like an awful way to reduce downtown congestion. Perhaps the money put into these deterants would have been better spent on mass transit. :P

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(0)

Climber77

Feb. 20, 2011

Under rating threshold (show) This concept is brilliant,with some tweaks you have a game here that should not be limited to flash form.You have a game here...hope this concept is something your inspired to continue with. This could be a genre to its own if the concept is improved upon after a few generations of games to come. Excellent job,totally feels new and fresh.

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(1)

Jake8k

Feb. 20, 2011

Under rating threshold (show) also add a continue feature so that if you beat a level you can continue with the game getting progressively harder until you die

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(2)

infomage27

Feb. 20, 2011

Under rating threshold (show) ideas for sequel perhaps - this game is a bit confused about what it wants to be - you have heroes which can be used in manual view, OR towers which can be used in city view, but you can't use both at the same time - perhaps removing the heroes, and merely allowing the player to control ANY turret, with standard damage but unlimited ammo (i.e. same fire rate and restrictions as you'd have if you didn't control the turret), and some means of activating buildings from within that view manual-control view

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(0)

infomage27

Feb. 20, 2011

Under rating threshold (show) fantastic concept! only moderately good implementation. must haves: minimap in manual-tower-control view (so you know what else is coming, and also which DIRECTION you're facing - add a corresponding line-of-sight wedge to the map), smarter targetting AI (target the unit closest to exit/longest time on board, rather than... whatever it's doing now), less obtrusive buildings (i.e. just make the turret hover higher over the edges), an indicator that a usable building has been used (currently the animation keeps going even if the thing has been activated and is recharging), and for heaven's sake a low-quality mode for those of us with ancient machines. i think that about covers it - fixing these things in will make a pretty awesome game into kong's all-time best!

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(2)

vote4cheese1

Feb. 20, 2011

Under rating threshold (show) Sir, I think that you have a major breakthrough in gaming here. You have created the new genre of Personal Tower Defense! I applaud you.

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(704)

kaucuk

Feb. 20, 2011

Under rating threshold (show) very good game looking forward for making it even better 5/5

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(0)

Jake8k

Feb. 20, 2011

Under rating threshold (show) what i think would make it more entertaining would be to make an upgrade system that gives you like 2 options to make more variety in the towers. have like an option to be a sniper tower or a machine gun tower etc.

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(2)

PcJunky

Feb. 20, 2011

Under rating threshold (show) Loved it. Incoming is back!

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(1)

elrog3

Feb. 20, 2011

Under rating threshold (show) I really want to like this game. Its an interesting twist on tower defense type games. Its feel is just "off" somehow... It really doesn't feel smooth and engaging. Great try, but a near miss imo.

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(-1)

aquiles

Feb. 20, 2011

Under rating threshold (show) multiplayer? several people controlling various towers? sounds like Sentinels: The Second Wave

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(6)

PurpleEmber

Feb. 19, 2011

Under rating threshold (show) this is absolutely the best game I've ever played on Kongregate!

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(2)

deffed

Feb. 19, 2011

Under rating threshold (show) Great game but the commander ammo thing is somewhat annoing.

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(2)

cvanroekel

Feb. 19, 2011

Under rating threshold (show) Did anyone else give an almost instant 5 star rating once you jumped behind the seat of a turret when doing tutorial??

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(13)

Blunthammer

Feb. 18, 2011

Under rating threshold (show) A Endless or high wave count option would be nice this game is tooooooo easy!! Other the that I LOVE it!!!!!

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(2)

RElam99

Feb. 18, 2011

Under rating threshold (show) @yoya: Yea, there is a difficulty level 'setting', it's just not traditional. Check out the Creep Bait ability, it's basically your difficulty level, but you choose when to use it (likely reading the description will let you know the concept behind it).

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(4)

clauriet

Feb. 18, 2011

Under rating threshold (show) MMMMM... its would be crazy cool if they made bloons td like this!!!! imagine our self as a monkey captain throwing darts to blons!!!!!! omg... it would be crazy GOOD !!! would be one of the best games in king!!!!

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(-2)

yoyayoya101

Feb. 18, 2011

Under rating threshold (show) Nice game. Too easy though. Or was there a difficulty setting and I just hit the easiest setting without realizing it (I do this sometimes)? I give it a 4/5.

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(1)

TheDood101

Feb. 18, 2011

Under rating threshold (show) Nice game, but since it is in 3D there is the possibility to implement some camera controls to move around and zoom!

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(4)

DarkTair

Feb. 18, 2011

Under rating threshold (show) Make a linux version please...

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(-1)

Shrackx

Feb. 18, 2011

Under rating threshold (show) This game does need some work, but it has huge potential. I especially like the part where you can use the turrets guns to shoot down the enemies :D very good idea there

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(0)

Arcanator

Feb. 18, 2011

Under rating threshold (show) Ok i don´t usually comment, but really love this game. Now i hate when there are things going on i don´t understand, in this game, there are two of those. 1. The special commander atack using the purple bar, i would love to see more specific information about what they really do, still barely notice anny difference using the first commanders purple bar. 2. The highscores ingame vs the highschores on kongregate, i just dont get it, how much score would u have to get ingame to score a million on the highscore? Deos it differ from map to map? Anyways, love the game, but would be awesome if some1 could sort those 2 out for me

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(1)

missingno

Feb. 18, 2011

Under rating threshold (show)

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(-4)

szepeshazi

Feb. 18, 2011

Under rating threshold (show) Whoa, you managed to add an unexpected twist to the TD genre! Congrats. And for sure, these new Unity games are better and better by the day.

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(3)

chismo

Feb. 18, 2011

Under rating threshold (show) This is like Tribes, 'cept in tower defense form. Would be really cool if their was a spinoff game that included multiplayer.

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(2)

Unboundlight

Feb. 17, 2011

Under rating threshold (show) This is the best tower defense I have ever encountered. However, I cry at the fact that my crappy computer lags with its intenseness. Would it be possible to get a quality control or something to that effect on this?

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(2)

rdj90

Feb. 17, 2011

Under rating threshold (show) pretty good for the turrets and game play but sometimes the buildings get in your way and you can hit the ground targets maybe a update later on would make this game unbelieable

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(2)

KDXX

Feb. 17, 2011

Under rating threshold (show) This game is now to action/TD fans what Builder is to stretegy/zombie fans. Epic Win, with only more Epicness en route with bugfixes.

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(2)

Veritas07

Feb. 17, 2011

Under rating threshold (show) great and at least to me a quite unexpected turn in the td business... great. but it's quite buggy, for example as soon as i take command of a turret i can only fire one rack of ammo and it usually doesn't reload. stil needs a little work but it's a great idea 5/5

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(3)

vote4cheese1

Feb. 17, 2011

Under rating threshold (show) Sir, I think that you have a major breakthrough in gaming here. You have created the new genre of Personal Tower Defense! I applaud you.

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(1)

keichii

Feb. 17, 2011

Under rating threshold (show) This game is really good. A suggestion though, I think it might be a good idea to have a button that you can hold to repeatedly purchase a type of tower, this may be in but I can't seem to find the button myself. Also, a bug I noticed is that when the upgrade/sell icon is over a different tower, when I click on either button, it upgrades or sells the tower that the icon is hovering over as opposed to the tower I orginonally clicked. Great game though, keep up the good work!

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(0)

Grumbledock

Feb. 17, 2011

Under rating threshold (show) One of the best Tower Defence games ever, and it's not even done yet! Keep up the good work, you've got a lot of talent! Don't let the tiresome bugs get to you, you're creating a great game and we all love it a lot!

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(2)

me_amor007

Feb. 17, 2011

Under rating threshold (show) when trying to load this game i get a virus detection message, and the loading stops.

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(-1)

RElam99

Feb. 17, 2011

Under rating threshold (show) You can also purchase an ammo resupply, it's one of the special abilities on bottom toolbar. It's a good idea to fire off as much ammo from all guns before doing that though, as it will resupply all commander ammo. It's really pretty cheap, especially if you burn up at least 2 commander's ammo (not too hard if you go nuts with artillery and missiles), but it's balanced by the fact that it's not a persistent power boost like buying/upgrading a structure.

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(-2)

nervous

Feb. 17, 2011

Under rating threshold (show) @KalaOfer The is a limit to ammo fired in "manual control" by your team leader you can see the limit in the top right (the light brown bar) under each respective leader for each main tower type. The ammo is replenished a little after each wave ("commander ammo increased"). This was not clear to me at first either.

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(2)

drew90000

Feb. 17, 2011

Under rating threshold (show) needs a lot of work

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(2)

RElam99

Feb. 17, 2011

Under rating threshold (show) I forgot to respond to something from MagSun, the simulation is a bit broken, and does not resolve correctly at high speeds right now. I've made some mistakes in the simulation stuff, and will fix that. Also, yea, the AA missiles are a bit annoying too, they're currently handled 'realistically', in that they look at their target's velocity and such and attempt to intersect it. While this looks cool and all, it's not cool if they miss the target, like, ever. I'll likely make some adjustments and widen the range for a direct hit on enemies, so that the AA weapons will detonate closer to smaller enemies, should fix that.

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(2)

imournhim

Feb. 17, 2011

Under rating threshold (show) It is possible that this is my computer, but after playing most of the way through the fourth level I my computer blacked out and I had a sound-loop. I had to restart.

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(0)

dassmilytier

Feb. 17, 2011

Under rating threshold (show) can't start a game.. I only can see the intro screen and the level selector (levels can be selected)... no start button or something equal.

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(0)

taraaj

Feb. 17, 2011

Under rating threshold (show) @ Kala, you have a limited amount of ammo, thats what it has yellow bars under the "commanders" @Deedzy I had the same problem but then you know... I figured out you can click on the one you want your turrets to target. Though I do agree, there should be some sort of Target teh first one, Target teh last one, Target teh weakest, Target teh strongs. Teh End.

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(1)

SirLeFalk

Feb. 17, 2011

Under rating threshold (show) Very good game! A story mode would be nice tough. Huge potential over here ppl! Keep it up! 5/5 for me!

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(1)

KalaOfer

Feb. 17, 2011

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(-5)

Blizzard101

Feb. 17, 2011

Under rating threshold (show) We need a mute button!

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(2)

wbbraam

Feb. 17, 2011

Under rating threshold (show)

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(-4)

DocKloebner

Feb. 17, 2011

Under rating threshold (show)

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(-3)

Fraus

Feb. 17, 2011

Under rating threshold (show) im having alot of lag when im manually targeting probbly to much stuff happening at the same time.

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(-1)

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