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Best part about the game was controlling the towers and owning the enemies... well as long as you had ammo. And who managed to take down an air unit with the artillery tower? That was my biggest feat.
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5/5, but only because i know that you'll be working on this. There are a lot of bugs needed to be fixed, and the music (if you could call it that) isn't really doing it for me.
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Joining the complements here about the FPS part. Awesome TD.
I'm missing the variation in upgrade for autofire towers and perhaps some keyboard shortcuts for activating manual towers like the meteors while in FPS mode.
Also, I would urge an improved AI on auto-towers. It's annoying to see that a gun locked on creep and kills it while other nearby guns send their ammo into the air. I would love to see the missiles tower reacquire targets if their original target got destroyed.
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AMAZING game! love the FPS mode and the fact that you can FINALLY shoot flying units with non-missle non-anti-air guns
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This is a very original concept. I don't understand how repetitive TD games always are the highest rated games on this site, while true creativity like this goes unnoticed.
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Uber cool TD ,but pls can add a option for not see the damage value ,slow down my PC and cant shoot in FPS becose cant see enemy
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Good game. Very nice concept. However, i'd like it more if there was a campaign mode and better structures for placing towers.
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love the first person and the game itself but i wish you could shoot the weak towers that dont run out of ammo when the good general towers use all their ammo up
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One thing I have a problem with is when mousing over a tower, the description of the turret kinda feels cluttery. I feel like it should just pop up a the bottom left or right.
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A few more maps (maybe some in air or space) and a few more weapons and upgrade paths and this would get 6 stars (if I could). As it is, it just gets 5. Love it!!
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The only slight annoyance I have is orienting myself every time I switch to first-person, but that's not a problem. Great game!
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This is sweet as hell and by far the coolest concept I've seen in awhile. I can't believe I've never come across this game considering it's a couple of years old. It'd be awesome to have more upgrade options and add in more unlockables.
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so... much... brightness.. cant... see... anything *_* the concept of the game is brilliant but lets be honest first person view has so much lens flare that 90% of the time u dont even see what it is ur shooting at >.<
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can't even find a strategy that works on the tutorial... can i assume by "fixed micro tower upgrade bug" you mean you removed micro tower upgrades or is this game broken for me? the first person tower control seems useless, the turrets have great accuracy on their own, but once i take control it seems worse than the average bond villain... i spose with this game being a couple years old that updates to flash and firefox have killed it, shame...
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5 reasons why this is awesome
1) It just is awesome.
2) Its what every tower defense wants
to do.
3) It gave me a
RESPECTION (Erection outa respect)
4) I heard that they are making a sequel.
5) Regular updates/To the Dev Is the sequel true? get back to me please
(now read the end of the first line of 1, 2, 3, 4, 5 )
It's still being worked on, wouldn't call it a sequel since what's posted here is just an alpha. It's been slow going because I did some work on Planetside 2 which absorbed much of my time in the last 2 years. Still have much work to do, but it's coming together nice. Thanks for the kind words.
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I love it. The only thing that really bugged me was that the sell/upgrade tiles can be clicked through, so if you have adjacent towers you have to get right on the edge of the tile to make upgrades happen. Make upg/sell opaque or move them slightly. Other that than this is all kinds of impressive for a web game.
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Instead of Ammo, why not heat? The longer the burst of fire the more heat generated that has to cool down. Great game.
The downside of using heat is it would just promote cycling through weapons at certain intervals. This in itself isn't 'bad' per se, but it’s not a clear win either. The version I’m working on now has a concept of a ‘loadout’ for weapons and deployables, and multiple weapon types, so it’ll allow me to do things like heat, or have weapons with effectively unlimited ammo just by trading something for it. For instance, if you really like the machine gun (which is now a machine gun/sniper rifle combo) you can trade some of your strategic deployables with that commander to get it, which may not be a loss for you if they’re activatables and you’re always in first person. Ultimately, the newer system I believe will elegantly solve/mitigate this problem.
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This is finally the breakthrough and foundation that Unity, if not all gaming, needed! This is amazing!! 5/5 no doubt!