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I really want to like this game. Its an interesting twist on tower defense type games. Its feel is just "off" somehow... It really doesn't feel smooth and engaging. Great try, but a near miss imo.
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Really very interesting game, innovative idea and I like it.
But after the "Build Phase" (first level) it doesn't continue here, neither in Firefox (3.6.13) nor in Chrome. There is an empty blue rectangle in the lower part of the game window. When I click on it I return to the start window and can only play the same "Building Phase" again.
Anybody who has an idea please?
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The Upgrade/Sell pop up issue really breaks from the ease of the interface. When I enter the upgrade pop up I don't want to be highlighting/selecting the stuff underneath it.
Aside from that this is pretty good.
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Awsome game concept that can give others the idea of a new and fresh style of TD. Now you can actually interact with the game itself. And now that this new game running engine's come in, graphics are OUTSTANDING.
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When the situation is too complex with many enemies the missile towers have a black screen, but healthbars and lock on recticule (not targeting recticule) appears.
Also, mortor towers sometimes fail to reload, even after leaving and reentering while at full ammo.
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The whole right click idea doesnt work at all on a macbook. Im not sure if its an issue with unity or the game, going to plug in a mouse and see if it works
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@ajizzle14 I disagree on every level. Cursed Treasure has better graphics, runs way better, and some of us prefer not to manually attack. I think the fun of a TD lies almost exclusively in the strategy, not in your skill at shooting enemies. Also, there isn't really a need for 3D in a TD game, unless the enemies follow 3D paths. Cursed Treasure is super well balanced (this game may or may not be, I can't get very far because it barely runs on my computer), which really solid graphics and immense re-playability. There is a reason it was number one on Kong for so damn long.
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Usually, TD games are all fairly similar, but with commanders and player controlled towers, this truly feels like an innovation. also, the music is good. this easily deserves a 5/5
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ooh! More levels! Glad to see the new version! The only thing I've noticed is the upgrade button isn't working as reliably as it did in the test. Other than that, love the new maps, everything else is streamlined and working beautifully!
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The concept of mixing strategy and first person isn`t new. I know a game named urban assault, made around the 90`s. It is RTS but it allows you to enter one of the units (tanks, helicopters or aircrafts) in the game so you can pilot it personally. Great work on adapting this concept to the tower defense, btw.
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This wants me to download some player that I have never heard of, no, I am not doing it and I don't care how good these folks all say it is.
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Sucks...unless I'm getting something wrong, incompatible with a Mac. Right click? I tried Control+Left Click and Command+Left Click to no avail. Oh well, off to something else.
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ok WHY does the screen go all white when i try to click on an item i mean seriously!!!!! wtf i dont know how to do anything and im trying to do the tutorial but but am getting annoyed at this game
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I adore TD games, but this is something revolutionary. The tower's target system needs a little work. Customizing targeting priorities is a good idea, though the ability to just 'jump into' a tower without the need for commander ammo might be a better idea.
Regardless, keep up the good work! Can't wait to see the finished product!
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This runs crazy slow on my computer. Does anyone have any advice? I have a very new macbook pro. The unity platform seems really cool except that most games run really really slow for me, which makes playing them really unpleasant and time consuming.
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very unique, but i think there is somewhat too much manual controls, as you have to upgrade your towers, use commanders specials, activate slow and meteor towers (while their cooldown isnt' very obvious) and use your commander tower. thats a lot of multitasking, which would be better, all towers would fire automatically, and commanders specials would have hotkeys. 4/5
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its awesome but if you want a game like this but for mobile play block fortress in this one you can walk around and place turrets and build things and the full version has multiplayer
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Not a very good game actually. It doesn't really use the 3D aspect of the game much, and the graphics are a bit weird. Not close to my favorite type of TD. What I consider the best two types is Balloons TD's, and Defense Grid: The Awakening.
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hey creator, you should remove the commander ammo so we can shoot the enemies without even worrying about running out. + if u agree
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It looks like it could be a fun game. However, the unity player turns my entire screen white. It takes a full reboot to reestablish functionality. (Firefox/Mac)
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is it just me? or there is a major bug in "manual control".
sometimes the tower stops reloading and you cant use it..
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I found this bug that enables you to build Gun towers using two squares instead of 4, all you have to do is build them using only the above two squares and nothing at the bottom.