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this is amazing! i am literaly in awe! i wish there were more games like this! one thing, i noticed, especisly in The Longroad that when an artilery knocks a tank or something of the road, it just flies back on.
apart from that amazing game!
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A great, fast-paced, innovative TD game (commander mode is overwhelming). Very annoying: sell a turret by mistake when you thought you were upgrading its neighbour.
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This is a good game, but kind of a rip of sanctum, you have to buy sanctum though. i encourage everyone to watch a youtube video of sanctum then play this just to compare.
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when i try to place my first gun turret yhe screen goes white[ loose grafix] move cursor off game and grafix returns. whatam i doing wrong?
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Auto reload seems to be eating full amount of ammo even if you only fired 1 shot.
1 tile boosters don't really need morale boost effects, adds to the lag with many towers.
Floating dmg numbers stick to screen for too long when in weapon platform, when turning fast you will still see numbers from previous shots while target is already offscreen.
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TDs have been made, and made, and made, and made...Now you have created the one thing that every single one of those games lacks, and the graphics are stunning. In the first few levels I just staying in first-person and watched ships spiral out of the sky whilst the artillery sent vehicles everywhere.
5/5 & favourited, but that doesn't do it justice :D
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I was a bit disappointed with my first unity games. Then I remembered i wanted to try this game and at first it was, "Good TD but these dont even seem to need a special player download." Then I tried the first person manual control and I shat bricks. The graphics were... special. And the good kind too. It felt way too good to be a flash game.
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Really totally awesome. and is the only unity game that doesn't lag! even Step Seq which only requires basic graphics and audio lags like ****, but you demonstrated it's possible to make a great game with coolio graphics without insane amounts of lag.
Very cool ideas and the way you made them real is also great. 5/5 faved.
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Only downside I have about this game is the standard gun tower. They won't switch targets once the one they are firing at is dead. For example, if you have a blob of four gun towers, all four will shoot at the same target one by one, and despite the first gun tower having enough damage to kill the enemy unit, the fourth one will start shooting when the enemy is almost dead then waste 90% of a firing cycle shooting at air. Other units in the line of fire do not take damage. Quite an annoyance on what is otherwise a fun an innovative tower defense game.
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Congratulations, astounding concept here, First Person Tower Defense (FPTD?), i totally support ! Keep on the great work !
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This game is amazing fun, but i'm limited by ammo. Having unlimited ammo would really make it more enjoyable, not having to worry if i'm going to have enough to survive the next round. This game is different because it's also a F.P.S., but it would just be more fun pwning enimies manualy.
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nice game, i really like the first person view! the graphics are good and it runs smooth.
Can't wait till the game is released.
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very unique, but i think there is somewhat too much manual controls, as you have to upgrade your towers, use commanders specials, activate slow and meteor towers (while their cooldown isnt' very obvious) and use your commander tower. thats a lot of multitasking, which would be better, all towers would fire automatically, and commanders specials would have hotkeys. 4/5
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I specifically like the artillery gun because it has a secondary cannon on the bottom :P
So while I hammer the big air baddehs, the smaller turret can whoop them on the ground ^_^
Fantastic work :D