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Comments for Wooden Path 2

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clubpenguin2572

Apr. 25, 2011

Under rating threshold (show)

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(-4)

lgv50

Apr. 14, 2011

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(-4)

Anaminus

Apr. 09, 2011

Under rating threshold (show) WAY TOO EASY

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(-2)

huejassmigit

Apr. 03, 2011

Under rating threshold (show) Dear Kongregate, please add Achievements to this game!!!

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(3)

discostupid

Mar. 31, 2011

Under rating threshold (show) cannot understand e-17

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(0)

korinvarr

Mar. 28, 2011

Under rating threshold (show) At last! One of my favorite games returns! YAHOO!

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(1)

kravitzz

Mar. 28, 2011

Under rating threshold (show) I still have the most rated comment here? :O

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(4)

Misterdex

Mar. 20, 2011

Under rating threshold (show) only 1. why? I can not continue the levels from my account.

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(-1)

xyz1

Mar. 20, 2011

Under rating threshold (show) Very nice game. I like the first version and this one adds many cool new features. I agree with others that the controls are fare from perfect. Click to select and cursor keys would be much better. And batches would be nice too.

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(5)

b1az

Mar. 17, 2011

Under rating threshold (show) Cant get this music out of my head! So catchy!

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(2)

clayclay

Mar. 16, 2011

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(-6)

infiniteaxe

Mar. 14, 2011

Under rating threshold (show) this game needs badges. + if you agree.

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(24)

kravitzz

Mar. 14, 2011

Under rating threshold (show) 1253 +votes? Damn that's cool!

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(1)

pittapatta

Mar. 14, 2011

Under rating threshold (show) This second version is good, I really loved the first one, and still haven't solved some of the last puzzles! However, the pieces do not move as smoothly as the original game. I like some of the new concepts, like the colour teleports, but I do find the clunky movement a bit annoying in this second one. I have only gone through Beginners, will make further comments as I progress.

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(4)

CanCan967

Mar. 14, 2011

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(-4)

Lord_Astral

Mar. 14, 2011

Under rating threshold (show) well, a big meh. game wasn't bad, but didn't captivate my interest. an interesting concept in a puzzle game

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(0)

asm1

Mar. 13, 2011

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(-3)

TheChainSawDude

Mar. 13, 2011

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(-4)

stygN

Mar. 13, 2011

Under rating threshold (show) Uhm.. What's wrong with the controls? Worked fine for me.. Nice game : )

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(3)

winst5

Mar. 13, 2011

Under rating threshold (show) I didn't have a problem with the sensitivity or controls, and I'm playing a netbook. 4/5 because it needs polish.

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(0)

Evi1M4chine

Mar. 13, 2011

Under rating threshold (show) Oh and @Remivision: If (IF :) you’re the one modding down all the comments complaining about the same major bug: That’s called ignorance, and won’t make things any better. ^^

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(-1)

Evi1M4chine

Mar. 13, 2011

Under rating threshold (show) Sorry, but that shift-shiftback bug that eats away moves for no reason is really freaking annoying. So much in fact, that I stopped only 4 levels after the tutorial. (Which by the way should not count down time when you have to read the tutorial text first.) It’s a killer bug. It kills it. 2/5 stars.

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(3)

jexia

Mar. 13, 2011

Under rating threshold (show) Should remember mute settings between visits.

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(3)

phoyphoy

Mar. 13, 2011

Under rating threshold (show) The controls are really what kills the game. Sometimes, you only want to move 1 square. Often times, the game will shoot the piece 5-10 squares past your target square. Because of this, you try to pixel over 1 pixel at a time. That doesn't work too well and yields the same result. While this game is a fun game, the controls are just too sloppy and sensitive to warrant anything above a 2/5. Strategy and puzzle games should not be defined primarily on luck.

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(2)

gamenovice19

Mar. 13, 2011

Under rating threshold (show) alright game but i think that the control should be by pressing the arrow buttons not the mouse sometimes i click it and i repeatably click it for 5 minutes or at least make it u don't have to hold

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(0)

Auric

Mar. 13, 2011

Under rating threshold (show) Sometimes the blocks move easily, and yet others don't move at all. You need to homogenize the controls so that when you move the mouse, the block moves with it, rather than either staying in one spot until you've moved the pointer a long ways, THEN moving, or moving too much when you but twitch the pointer half a square.

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(1)

DropkickMurphy

Mar. 13, 2011

Under rating threshold (show) Controls are very touchy, and you did what most puzzle games do, instead of building on a few basic principles to make the game difficult you just keep throwing in new ones, makes the game tedious

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(1)

padfoot98

Mar. 13, 2011

Under rating threshold (show) @kravitzz They need bridges because obviously you need to place teleport mechanisms to where you want to teleport so they would need to get across the river and then place a teleporter...Very simple!

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(2)

shinigami9x

Mar. 13, 2011

Under rating threshold (show) I'd like some explanations about how moves are calculated and how many I need for better scores. I assume it's time related too? But I saw no clear requirement for each map. Other than that great game.

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(1)

metagamer

Mar. 13, 2011

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(-4)

hocklin97

Mar. 12, 2011

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(-3)

NK12

Mar. 12, 2011

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(-19)

morthamus2

Mar. 12, 2011

Under rating threshold (show) Original, and the gameplay is pretty good. I don't really care about scores. Why should anyone? I mean geez guys! It's a game, why does the flippin score matter? Just have fun! I mean that in the nicest possible way.

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(10)

19matt

Mar. 12, 2011

Under rating threshold (show) I wouldn't want to use those bridges, all the parts move so flippin easily

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(9)

OpTicGuy

Mar. 12, 2011

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(-37)

miniboo02

Mar. 12, 2011

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(-41)

infernius

Mar. 12, 2011

Under rating threshold (show) E-04, nice design.

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(3)

Jatt2613

Mar. 12, 2011

Under rating threshold (show) I didn't play the game before the control update the game designers say they did, so I can't imagine how terrible it was then if this is supposed to be better. The problem isn't knowing exactly where the block will go, it's that the blocks are so sensitive that when you try to drag it it will pop back and forth through the same square or slide too far unless you go very slowly and try to make it move one square at a time, which gets very tedious and can still lead to the bouncing back and forth. Another problem is letting the blocks be pushed out of the way by the one you're moving. Why is that even in the game? You may think it makes things simpler since you only need to move one block to potentially get multiple blocks into place, but it really just messes up your move count when you accidentally bump a block and then have to move both it and the one you hit it with back. Fun enough game overall, but the controls make it not fun to play.

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(2)

yocool126

Mar. 12, 2011

Under rating threshold (show)

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(-15)

Remivision

Mar. 12, 2011

Under rating threshold (show) To address controls problems many of you have reported, we've made an update. Now, tiles under the cursor highlight, so you know where blocks will go to exactly and the movement should be more predictable.

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(7)

epicfail1994

Mar. 12, 2011

Under rating threshold (show) hint: click and hold, it makes dragging the blocks easier

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(0)

L0ngball

Mar. 12, 2011

Under rating threshold (show) Yay Wooden Path 2. Loved the first game, the new blocks looks tricky.

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(-1)

Cyber7

Mar. 12, 2011

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(-18)

mecha1

Mar. 12, 2011

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(-18)

metagamer

Mar. 12, 2011

Under rating threshold (show) Sedna: "starting a new game" will move you to the map you chose but will not erase any progress. So Use start new game to change to another map.

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(2)

Reaper3742

Mar. 12, 2011

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(-5)

Sedna

Mar. 12, 2011

Under rating threshold (show) Would be nice if you could add a map selector. I've finished the game, and now cannot go back to the previous level maps. I'd like to go back and conquer the lands I didn't get 3 stars on...don't really wanna replay the entire thing over again yet.

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(0)

Mallus

Mar. 12, 2011

Under rating threshold (show) Controls after update work great!

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(1)

FunkyImp

Mar. 12, 2011

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(-4)

100Rads

Mar. 11, 2011

Under rating threshold (show) Awesum game! 9/10!

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(2)

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