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Very nice game. I like the first version and this one adds many cool new features.
I agree with others that the controls are fare from perfect. Click to select and cursor keys would be much better.
And batches would be nice too.
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This second version is good, I really loved the first one, and still haven't solved some of the last puzzles! However, the pieces do not move as smoothly as the original game. I like some of the new concepts, like the colour teleports, but I do find the clunky movement a bit annoying in this second one. I have only gone through Beginners, will make further comments as I progress.
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good game, but needs badges and also, the game gets boring after a while. Even though TheChainSawDude got -3 rating, i think he is right 4/5
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Listen... if you need to include a 15-level tutorial, your game is too damned complicated. Try harder to make PUZZLES out of the elements you've already established rather than add new game elements to try to make things more complex.
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This game gets boring after some time since it is just a replay of the same thing but different design in every level.
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Oh and @Remivision: If (IF :) you’re the one modding down all the comments complaining about the same major bug: That’s called ignorance, and won’t make things any better. ^^
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Sorry, but that shift-shiftback bug that eats away moves for no reason is really freaking annoying. So much in fact, that I stopped only 4 levels after the tutorial. (Which by the way should not count down time when you have to read the tutorial text first.)
It’s a killer bug. It kills it. 2/5 stars.
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The controls are really what kills the game. Sometimes, you only want to move 1 square. Often times, the game will shoot the piece 5-10 squares past your target square. Because of this, you try to pixel over 1 pixel at a time. That doesn't work too well and yields the same result. While this game is a fun game, the controls are just too sloppy and sensitive to warrant anything above a 2/5. Strategy and puzzle games should not be defined primarily on luck.
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alright game but i think that the control should be by pressing the arrow buttons not the mouse sometimes i click it and i repeatably click it for 5 minutes or at least make it u don't have to hold
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Sometimes the blocks move easily, and yet others don't move at all. You need to homogenize the controls so that when you move the mouse, the block moves with it, rather than either staying in one spot until you've moved the pointer a long ways, THEN moving, or moving too much when you but twitch the pointer half a square.
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Controls are very touchy, and you did what most puzzle games do, instead of building on a few basic principles to make the game difficult you just keep throwing in new ones, makes the game tedious
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@kravitzz
They need bridges because obviously you need to place teleport mechanisms to where you want to teleport so they would need to get across the river and then place a teleporter...Very simple!
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I'd like some explanations about how moves are calculated and how many I need for better scores. I assume it's time related too? But I saw no clear requirement for each map. Other than that great game.
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Map switcher was nice, but the controls haven't really changed just by indicating where you are.
It might help a little but once your start pulling the pieces still bounce around.
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Original, and the gameplay is pretty good. I don't really care about scores. Why should anyone? I mean geez guys! It's a game, why does the flippin score matter? Just have fun! I mean that in the nicest possible way.
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i love this game so wyhy dont you people enjoy the hours of fun and come n play?/////??????????????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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I didn't play the game before the control update the game designers say they did, so I can't imagine how terrible it was then if this is supposed to be better. The problem isn't knowing exactly where the block will go, it's that the blocks are so sensitive that when you try to drag it it will pop back and forth through the same square or slide too far unless you go very slowly and try to make it move one square at a time, which gets very tedious and can still lead to the bouncing back and forth. Another problem is letting the blocks be pushed out of the way by the one you're moving. Why is that even in the game? You may think it makes things simpler since you only need to move one block to potentially get multiple blocks into place, but it really just messes up your move count when you accidentally bump a block and then have to move both it and the one you hit it with back. Fun enough game overall, but the controls make it not fun to play.
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To address controls problems many of you have reported, we've made an update. Now, tiles under the cursor highlight, so you know where blocks will go to exactly and the movement should be more predictable.
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Sedna: "starting a new game" will move you to the map you chose but will not erase any progress. So Use start new game to change to another map.
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All the different elements of the game just became annoying. I was expecting a simple block moving puzzle game but all of the extra blocks just took the fun out of it. It could be a good game if it wasn't so complex. I would say 3/5.
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Would be nice if you could add a map selector. I've finished the game, and now cannot go back to the previous level maps. I'd like to go back and conquer the lands I didn't get 3 stars on...don't really wanna replay the entire thing over again yet.