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Comments for Wooden Path 2

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johnofjack

Mar. 11, 2011

Under rating threshold (show) The controls are terrible. I don't remember them being this bad in the original.

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(5)

huejassmigit

Apr. 03, 2011

Under rating threshold (show) Dear Kongregate, please add Achievements to this game!!!

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(3)

KrunchyGoodness

Mar. 09, 2011

Under rating threshold (show) Change the controls

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(1)

ZigoraIsHere

Mar. 09, 2011

Under rating threshold (show) Taters gon' tate.

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(5)

sociology

Mar. 09, 2011

Under rating threshold (show) Haters gonna hate.

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(7)

kravitzz

Jun. 04, 2011

Under rating threshold (show) STILL HIGHEST RATED? Woah, i'm flattered :3

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(3)

korinvarr

Mar. 28, 2011

Under rating threshold (show) At last! One of my favorite games returns! YAHOO!

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(1)

b1az

Mar. 17, 2011

Under rating threshold (show) Cant get this music out of my head! So catchy!

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(2)

stygN

Mar. 13, 2011

Under rating threshold (show) Uhm.. What's wrong with the controls? Worked fine for me.. Nice game : )

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(3)

Evi1M4chine

Mar. 13, 2011

Under rating threshold (show) Sorry, but that shift-shiftback bug that eats away moves for no reason is really freaking annoying. So much in fact, that I stopped only 4 levels after the tutorial. (Which by the way should not count down time when you have to read the tutorial text first.) It’s a killer bug. It kills it. 2/5 stars.

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(3)

phoyphoy

Mar. 13, 2011

Under rating threshold (show) The controls are really what kills the game. Sometimes, you only want to move 1 square. Often times, the game will shoot the piece 5-10 squares past your target square. Because of this, you try to pixel over 1 pixel at a time. That doesn't work too well and yields the same result. While this game is a fun game, the controls are just too sloppy and sensitive to warrant anything above a 2/5. Strategy and puzzle games should not be defined primarily on luck.

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(2)

Finthis

Mar. 11, 2011

Under rating threshold (show) Some interesting new mechanics from the original version, but the controls are much worse. They feel really stiff in this sequel...

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(2)

axelator123rox

Mar. 11, 2011

Under rating threshold (show) if you move stuff with arrows by selecting them and then moving with arrow keys it would solve the sensitivity problem

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(2)

Astrele

Mar. 10, 2011

Under rating threshold (show) i like the concept and its well made, also the graphics are cute. But the controls suck, also the game just get boring after a while.

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(3)

Panqui_99

Mar. 10, 2011

Under rating threshold (show) If you have teleport mechanisms, why build bridges? Maybe you can only teleport non-live matter...

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(2)

pereirak

Mar. 10, 2011

Under rating threshold (show) I didn't hate it, but I didn't like it either.

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(2)

MssngrDeath

Mar. 10, 2011

Under rating threshold (show) I'm pretty sure most of the level names (Island A - Island B) don't match with what the map thinks they should be, at least on the Exploration map.

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(2)

infernius

Mar. 12, 2011

Under rating threshold (show) E-04, nice design.

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(3)

babbies123

Mar. 10, 2011

Under rating threshold (show) This AND bloons? National belated sequels week!

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(3)

spacejanitor

Mar. 11, 2011

Under rating threshold (show) This is a very good game. I don't understand why something ridiculous like Sushi Cat 2 is rated so much higher.

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(4)

glico

Mar. 09, 2011

Under rating threshold (show) *gasp* Out of nowhere. Part one is one of my favs on this site.

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(3)

100Rads

Mar. 11, 2011

Under rating threshold (show) Awesum game! 9/10!

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(2)

Tchakkazulu

Mar. 10, 2011

Under rating threshold (show) I agree that the control scheme is too sensitive if you want to have in-game achievements based on minimizing the amount of moves. Something along the lines of the Interlocked control scheme would work: Click on a piece -> four arrows appear. Drag towards one of the arrows, and you can only move the piece in that direction and back until you release the mouse button and click the piece again. The part where it didn't work very well in Interlocked was that minute movements are important in that game. This game is grid-based, though, so it shouldn't be a problem here.

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(2)

Ghostshru

Mar. 09, 2011

Under rating threshold (show) It's a cool concept and an otherwise entertaining game completely bogged down by a very jerky and frustrating control system.

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(2)

Jatt2613

Mar. 12, 2011

Under rating threshold (show) I didn't play the game before the control update the game designers say they did, so I can't imagine how terrible it was then if this is supposed to be better. The problem isn't knowing exactly where the block will go, it's that the blocks are so sensitive that when you try to drag it it will pop back and forth through the same square or slide too far unless you go very slowly and try to make it move one square at a time, which gets very tedious and can still lead to the bouncing back and forth. Another problem is letting the blocks be pushed out of the way by the one you're moving. Why is that even in the game? You may think it makes things simpler since you only need to move one block to potentially get multiple blocks into place, but it really just messes up your move count when you accidentally bump a block and then have to move both it and the one you hit it with back. Fun enough game overall, but the controls make it not fun to play.

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(2)

OakyTheFirst

Mar. 11, 2011

Under rating threshold (show) Should be able to see how teleporters link more easily.

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(2)

Aladar

Mar. 11, 2011

Under rating threshold (show) this is really, really relaxing to play. and holy shit people stop complaining about the controls, they're really not bad at all.

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(2)

metagamer

Mar. 12, 2011

Under rating threshold (show) Sedna: "starting a new game" will move you to the map you chose but will not erase any progress. So Use start new game to change to another map.

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(2)

UsernameHacked

Mar. 09, 2011

Under rating threshold (show) TABLES HAHAHAHAHHAHAAHAHAHAH TABLES!!!!!!!!! AHHAHAHAHAHAHAHAHAHAH!!!!!

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(2)

ghen5

Mar. 11, 2011

Under rating threshold (show) requires keyboard controls if there's going to be a move limit requirement.

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(2)

666pureownage666

Mar. 10, 2011

Under rating threshold (show) It's just boring.

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(2)

shinigami9x

Mar. 13, 2011

Under rating threshold (show) I'd like some explanations about how moves are calculated and how many I need for better scores. I assume it's time related too? But I saw no clear requirement for each map. Other than that great game.

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(1)

kravitzz

Mar. 14, 2011

Under rating threshold (show) 1253 +votes? Damn that's cool!

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(1)

JasonMel

Mar. 10, 2011

Under rating threshold (show) Excellent game! I love the fact that the suggestion I made in the comments of the last game (IIRC), to allow multi-directional dragging without lifting the mouse, made it into this version. It makes the game much more pleasant.

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(1)

Elmyr

Mar. 10, 2011

Under rating threshold (show) Perfect...perfect...perfect...twitch...two stars. As with the original, I like the concept and even the gameplay doesn't bother me, until you get counted off for not being a master at using the awkward controls. It's a puzzle game, not anything that should require perfect mouse control. Knowing how to solve a level and executing should be enough for a perfect score.

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(1)

DropkickMurphy

Mar. 13, 2011

Under rating threshold (show) Controls are very touchy, and you did what most puzzle games do, instead of building on a few basic principles to make the game difficult you just keep throwing in new ones, makes the game tedious

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(1)

denimtrousers

Mar. 11, 2011

Under rating threshold (show) The single most arbitrary bridge-building method of all time.

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(1)

DrZaius

Mar. 10, 2011

Under rating threshold (show) Shouldn't there be a level reset button? Also, I can't seem to go back to the first map...

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(1)

Auric

Mar. 13, 2011

Under rating threshold (show) Sometimes the blocks move easily, and yet others don't move at all. You need to homogenize the controls so that when you move the mouse, the block moves with it, rather than either staying in one spot until you've moved the pointer a long ways, THEN moving, or moving too much when you but twitch the pointer half a square.

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(1)

manicalpizzadude

Mar. 11, 2011

Under rating threshold (show) Seriously though, this game is fantastic. A Big improvement on the first one.

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(1)

dodo9789

Mar. 11, 2011

Under rating threshold (show) there isnt much difference between this and your last game, but i still love it :)

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(1)

cowwow15

Mar. 11, 2011

Under rating threshold (show) kinda fun game i agree the movements should be more precise and please change the music or at least have a bunch of different bits of music 3/5

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(1)

wdimike

Mar. 11, 2011

Under rating threshold (show) I can't enjoy because of the herky jerky movement. Good concept.

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(1)

crochambeau

Mar. 11, 2011

Under rating threshold (show) It would be nice to have the option of selecting a piece and moving it with arrows to eliminate the "mouse position snap to nearest square" action gobbling up moves. Still a fun game 4/5

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(1)

JohnnyO1

Mar. 10, 2011

Under rating threshold (show) I love the music in the beginning :)

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(1)

CrazyMc

Mar. 10, 2011

Under rating threshold (show) why?

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(1)

Antikryst

Mar. 10, 2011

Under rating threshold (show) Love the game, but damn the controls are annoying.

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(1)

Zoronii

Mar. 09, 2011

Under rating threshold (show) Needs an option to skip all the fancy animations.

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(1)

TheSolidon

Mar. 11, 2011

Under rating threshold (show) needs badges

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(0)

Mallus

Mar. 12, 2011

Under rating threshold (show) Controls after update work great!

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(1)

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