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Comments for Wooden Path 2

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phoyphoy

Mar. 13, 2011

Under rating threshold (show) The controls are really what kills the game. Sometimes, you only want to move 1 square. Often times, the game will shoot the piece 5-10 squares past your target square. Because of this, you try to pixel over 1 pixel at a time. That doesn't work too well and yields the same result. While this game is a fun game, the controls are just too sloppy and sensitive to warrant anything above a 2/5. Strategy and puzzle games should not be defined primarily on luck.

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(2)

gamenovice19

Mar. 13, 2011

Under rating threshold (show) alright game but i think that the control should be by pressing the arrow buttons not the mouse sometimes i click it and i repeatably click it for 5 minutes or at least make it u don't have to hold

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(0)

Auric

Mar. 13, 2011

Under rating threshold (show) Sometimes the blocks move easily, and yet others don't move at all. You need to homogenize the controls so that when you move the mouse, the block moves with it, rather than either staying in one spot until you've moved the pointer a long ways, THEN moving, or moving too much when you but twitch the pointer half a square.

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(1)

DropkickMurphy

Mar. 13, 2011

Under rating threshold (show) Controls are very touchy, and you did what most puzzle games do, instead of building on a few basic principles to make the game difficult you just keep throwing in new ones, makes the game tedious

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(1)

padfoot98

Mar. 13, 2011

Under rating threshold (show) @kravitzz They need bridges because obviously you need to place teleport mechanisms to where you want to teleport so they would need to get across the river and then place a teleporter...Very simple!

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(2)

shinigami9x

Mar. 13, 2011

Under rating threshold (show) I'd like some explanations about how moves are calculated and how many I need for better scores. I assume it's time related too? But I saw no clear requirement for each map. Other than that great game.

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(1)

metagamer

Mar. 13, 2011

Under rating threshold (show)

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(-4)

hocklin97

Mar. 12, 2011

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(-3)

NK12

Mar. 12, 2011

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(-19)

morthamus2

Mar. 12, 2011

Under rating threshold (show) Original, and the gameplay is pretty good. I don't really care about scores. Why should anyone? I mean geez guys! It's a game, why does the flippin score matter? Just have fun! I mean that in the nicest possible way.

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(10)

19matt

Mar. 12, 2011

Under rating threshold (show) I wouldn't want to use those bridges, all the parts move so flippin easily

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(9)

OpTicGuy

Mar. 12, 2011

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(-37)

miniboo02

Mar. 12, 2011

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(-41)

infernius

Mar. 12, 2011

Under rating threshold (show) E-04, nice design.

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(3)

Jatt2613

Mar. 12, 2011

Under rating threshold (show) I didn't play the game before the control update the game designers say they did, so I can't imagine how terrible it was then if this is supposed to be better. The problem isn't knowing exactly where the block will go, it's that the blocks are so sensitive that when you try to drag it it will pop back and forth through the same square or slide too far unless you go very slowly and try to make it move one square at a time, which gets very tedious and can still lead to the bouncing back and forth. Another problem is letting the blocks be pushed out of the way by the one you're moving. Why is that even in the game? You may think it makes things simpler since you only need to move one block to potentially get multiple blocks into place, but it really just messes up your move count when you accidentally bump a block and then have to move both it and the one you hit it with back. Fun enough game overall, but the controls make it not fun to play.

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(2)

yocool126

Mar. 12, 2011

Under rating threshold (show)

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(-15)

Remivision

Mar. 12, 2011

Under rating threshold (show) To address controls problems many of you have reported, we've made an update. Now, tiles under the cursor highlight, so you know where blocks will go to exactly and the movement should be more predictable.

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(7)

epicfail1994

Mar. 12, 2011

Under rating threshold (show) hint: click and hold, it makes dragging the blocks easier

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(0)

L0ngball

Mar. 12, 2011

Under rating threshold (show) Yay Wooden Path 2. Loved the first game, the new blocks looks tricky.

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(-1)

Cyber7

Mar. 12, 2011

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(-18)

mecha1

Mar. 12, 2011

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(-18)

metagamer

Mar. 12, 2011

Under rating threshold (show) Sedna: "starting a new game" will move you to the map you chose but will not erase any progress. So Use start new game to change to another map.

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(2)

Reaper3742

Mar. 12, 2011

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(-5)

Sedna

Mar. 12, 2011

Under rating threshold (show) Would be nice if you could add a map selector. I've finished the game, and now cannot go back to the previous level maps. I'd like to go back and conquer the lands I didn't get 3 stars on...don't really wanna replay the entire thing over again yet.

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(0)

Mallus

Mar. 12, 2011

Under rating threshold (show) Controls after update work great!

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(1)

FunkyImp

Mar. 12, 2011

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(-4)

100Rads

Mar. 11, 2011

Under rating threshold (show) Awesum game! 9/10!

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(2)

xx99

Mar. 11, 2011

Under rating threshold (show) The boxes line up with the grid that the tip of your mouse cursor is on. It's not intuitive, but once you realize this, it's easier to have precise control. (Focus on where your cursor is, rather than where the box is).

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(5)

OakyTheFirst

Mar. 11, 2011

Under rating threshold (show) Should be able to see how teleporters link more easily.

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(2)

justinTAN123

Mar. 11, 2011

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(-18)

Firepizza910

Mar. 11, 2011

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(-14)

HumanSlayer

Mar. 11, 2011

Under rating threshold (show) whoever made this game hates people and wants to see them suffer....... i love it

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(10)

absassi

Mar. 11, 2011

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(-8)

35momo35

Mar. 11, 2011

Under rating threshold (show) Goals that need nearly perfect scores, combined with sub par movement droped an easy 5/5 to 3/5. Needs improvment.

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(-1)

manicalpizzadude

Mar. 11, 2011

Under rating threshold (show) Seriously though, this game is fantastic. A Big improvement on the first one.

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(1)

manicalpizzadude

Mar. 11, 2011

Under rating threshold (show) What I wanna know is how these people are able to get out into the middle of a deep river to slide peices of bridge around.

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(5)

1firepheonix2

Mar. 11, 2011

Under rating threshold (show) to fix the sensitivity problem, how about making it to where u can click on a bridge/block and then use the arrow keys or wasd keys to move it

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(7)

Finthis

Mar. 11, 2011

Under rating threshold (show) Some interesting new mechanics from the original version, but the controls are much worse. They feel really stiff in this sequel...

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(2)

Aladar

Mar. 11, 2011

Under rating threshold (show) this is really, really relaxing to play. and holy shit people stop complaining about the controls, they're really not bad at all.

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(2)

axelator123rox

Mar. 11, 2011

Under rating threshold (show) if you move stuff with arrows by selecting them and then moving with arrow keys it would solve the sensitivity problem

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(2)

Sanne93

Mar. 11, 2011

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(-9)

Visorak

Mar. 11, 2011

Under rating threshold (show) You know a game is poorly designed when the most difficult part is the oversensitive controls. Games should be designed around the controls, not the graphics.

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(1)

Posly

Mar. 11, 2011

Under rating threshold (show) There should be suspension bridges :D

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(0)

dodo9789

Mar. 11, 2011

Under rating threshold (show) there isnt much difference between this and your last game, but i still love it :)

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(1)

cowwow15

Mar. 11, 2011

Under rating threshold (show) kinda fun game i agree the movements should be more precise and please change the music or at least have a bunch of different bits of music 3/5

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(1)

b1az

Mar. 11, 2011

Under rating threshold (show) This is a very... very bizzare game...

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(-2)

wdimike

Mar. 11, 2011

Under rating threshold (show) I can't enjoy because of the herky jerky movement. Good concept.

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(1)

JMali

Mar. 11, 2011

Under rating threshold (show) So Needs Badges like WAY WAY AWESOMER if it did!

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(0)

crochambeau

Mar. 11, 2011

Under rating threshold (show) It would be nice to have the option of selecting a piece and moving it with arrows to eliminate the "mouse position snap to nearest square" action gobbling up moves. Still a fun game 4/5

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(1)

bigeag

Mar. 11, 2011

Under rating threshold (show)

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(-10)

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