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The controls are absolutely miserable, too sensitive, unpredictable. A simple drag can sometimes jump around without apparent reason or warning. Released blocks may continue to move. Sometimes angles or moves close to the board edge causes the blocks to move in more than one axis at a time, jumping them rapidly back or forth in ways that sabotage precision or eat up more moves than intended. It makes the controls seem slippery. The lack of precise control over movements makes the game's focus on limiting moves for the score system into a very frustrating exercise, because you almost have to fight and wrestle the game's own control system in order to score well. Makes the game's actual puzzle solving take a backseat behind babystepping a temperamental control sensitivity. I am surprised that the way the controls behave was never polished up to remove the sensitivity issue. The first one doesn't seem to have the same issue, which makes it a lot more enjoyable to actually play.
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I love this game, the only thing it really needs (other than a sequel or level pack) is colourblind mode, I find the orange and green tiles look quite similar
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i didn't really see an issue with the controls, probably because my computer is laggy and i just beat the frustratingly difficult first one.
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Wooden Path is one of my favourite puzzle games. I played it back in 2009 when it was released here and loved it. Somehow I totally missed this second part and only found it now that I remembered and wanted to play the original. THANK YOU! :D
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remivision the getting go back? shermy the ok! the thousands center you have 4 getting hungries go back level beginner need improve, cousin the of Breed-the-of-functionality was easier need...... the improved the thousand by: Thuoki6978 rating this game or favorite this game
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Also, version 1 was so much harder, the last badge had me going for almost 2 and 1/2 years! Please 1. add badges to this one, and 2. improve the difficulty.
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I've got say I liked the old map of Wooden Path 1 better, because it was more interesting, and you had multiple choice. Otherwise, good improvements. 4/5
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It seems, I can't beat level E-05. Oh btw, press + if you hate it that you can't edit comments OR if you didn't beat that level. It's very hard though.
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what a good update would be...or possible something to include in a 3rd game is: Instead of click and drag. Just use the mouse to HIGHLIGHT and block/bridge. and then use wasd or arrow keys to move said block. that would be much better
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love the game, in my opinion the first game is WAY better. I liked being able to choose which level to do, and also the system of moving blocks in the first was easier
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Very nice game. I like the first version and this one adds many cool new features.
I agree with others that the controls are fare from perfect. Click to select and cursor keys would be much better.
And batches would be nice too.
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This second version is good, I really loved the first one, and still haven't solved some of the last puzzles! However, the pieces do not move as smoothly as the original game. I like some of the new concepts, like the colour teleports, but I do find the clunky movement a bit annoying in this second one. I have only gone through Beginners, will make further comments as I progress.
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good game, but needs badges and also, the game gets boring after a while. Even though TheChainSawDude got -3 rating, i think he is right 4/5
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Listen... if you need to include a 15-level tutorial, your game is too damned complicated. Try harder to make PUZZLES out of the elements you've already established rather than add new game elements to try to make things more complex.
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This game gets boring after some time since it is just a replay of the same thing but different design in every level.
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Oh and @Remivision: If (IF :) you’re the one modding down all the comments complaining about the same major bug: That’s called ignorance, and won’t make things any better. ^^
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Sorry, but that shift-shiftback bug that eats away moves for no reason is really freaking annoying. So much in fact, that I stopped only 4 levels after the tutorial. (Which by the way should not count down time when you have to read the tutorial text first.)
It’s a killer bug. It kills it. 2/5 stars.