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Comments for Wooden Path 2

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Ghostshru

Mar. 09, 2011

Under rating threshold (show) It's a cool concept and an otherwise entertaining game completely bogged down by a very jerky and frustrating control system.

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(2)

Jatt2613

Mar. 12, 2011

Under rating threshold (show) I didn't play the game before the control update the game designers say they did, so I can't imagine how terrible it was then if this is supposed to be better. The problem isn't knowing exactly where the block will go, it's that the blocks are so sensitive that when you try to drag it it will pop back and forth through the same square or slide too far unless you go very slowly and try to make it move one square at a time, which gets very tedious and can still lead to the bouncing back and forth. Another problem is letting the blocks be pushed out of the way by the one you're moving. Why is that even in the game? You may think it makes things simpler since you only need to move one block to potentially get multiple blocks into place, but it really just messes up your move count when you accidentally bump a block and then have to move both it and the one you hit it with back. Fun enough game overall, but the controls make it not fun to play.

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(2)

OakyTheFirst

Mar. 11, 2011

Under rating threshold (show) Should be able to see how teleporters link more easily.

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(2)

Aladar

Mar. 11, 2011

Under rating threshold (show) this is really, really relaxing to play. and holy shit people stop complaining about the controls, they're really not bad at all.

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(2)

metagamer

Mar. 12, 2011

Under rating threshold (show) Sedna: "starting a new game" will move you to the map you chose but will not erase any progress. So Use start new game to change to another map.

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(2)

UsernameHacked

Mar. 09, 2011

Under rating threshold (show) TABLES HAHAHAHAHHAHAAHAHAHAH TABLES!!!!!!!!! AHHAHAHAHAHAHAHAHAHAH!!!!!

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(2)

ghen5

Mar. 11, 2011

Under rating threshold (show) requires keyboard controls if there's going to be a move limit requirement.

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(2)

666pureownage666

Mar. 10, 2011

Under rating threshold (show) It's just boring.

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(2)

shinigami9x

Mar. 13, 2011

Under rating threshold (show) I'd like some explanations about how moves are calculated and how many I need for better scores. I assume it's time related too? But I saw no clear requirement for each map. Other than that great game.

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(1)

kravitzz

Mar. 14, 2011

Under rating threshold (show) 1253 +votes? Damn that's cool!

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(1)

JasonMel

Mar. 10, 2011

Under rating threshold (show) Excellent game! I love the fact that the suggestion I made in the comments of the last game (IIRC), to allow multi-directional dragging without lifting the mouse, made it into this version. It makes the game much more pleasant.

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(1)

Elmyr

Mar. 10, 2011

Under rating threshold (show) Perfect...perfect...perfect...twitch...two stars. As with the original, I like the concept and even the gameplay doesn't bother me, until you get counted off for not being a master at using the awkward controls. It's a puzzle game, not anything that should require perfect mouse control. Knowing how to solve a level and executing should be enough for a perfect score.

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(1)

DropkickMurphy

Mar. 13, 2011

Under rating threshold (show) Controls are very touchy, and you did what most puzzle games do, instead of building on a few basic principles to make the game difficult you just keep throwing in new ones, makes the game tedious

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(1)

denimtrousers

Mar. 11, 2011

Under rating threshold (show) The single most arbitrary bridge-building method of all time.

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(1)

DrZaius

Mar. 10, 2011

Under rating threshold (show) Shouldn't there be a level reset button? Also, I can't seem to go back to the first map...

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(1)

Auric

Mar. 13, 2011

Under rating threshold (show) Sometimes the blocks move easily, and yet others don't move at all. You need to homogenize the controls so that when you move the mouse, the block moves with it, rather than either staying in one spot until you've moved the pointer a long ways, THEN moving, or moving too much when you but twitch the pointer half a square.

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(1)

manicalpizzadude

Mar. 11, 2011

Under rating threshold (show) Seriously though, this game is fantastic. A Big improvement on the first one.

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(1)

dodo9789

Mar. 11, 2011

Under rating threshold (show) there isnt much difference between this and your last game, but i still love it :)

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(1)

cowwow15

Mar. 11, 2011

Under rating threshold (show) kinda fun game i agree the movements should be more precise and please change the music or at least have a bunch of different bits of music 3/5

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(1)

wdimike

Mar. 11, 2011

Under rating threshold (show) I can't enjoy because of the herky jerky movement. Good concept.

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(1)

crochambeau

Mar. 11, 2011

Under rating threshold (show) It would be nice to have the option of selecting a piece and moving it with arrows to eliminate the "mouse position snap to nearest square" action gobbling up moves. Still a fun game 4/5

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(1)

JohnnyO1

Mar. 10, 2011

Under rating threshold (show) I love the music in the beginning :)

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(1)

CrazyMc

Mar. 10, 2011

Under rating threshold (show) why?

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(1)

Antikryst

Mar. 10, 2011

Under rating threshold (show) Love the game, but damn the controls are annoying.

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(1)

Zoronii

Mar. 09, 2011

Under rating threshold (show) Needs an option to skip all the fancy animations.

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(1)

TheSolidon

Mar. 11, 2011

Under rating threshold (show) needs badges

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(0)

Mallus

Mar. 12, 2011

Under rating threshold (show) Controls after update work great!

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(1)

Visorak

Mar. 11, 2011

Under rating threshold (show) You know a game is poorly designed when the most difficult part is the oversensitive controls. Games should be designed around the controls, not the graphics.

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(1)

miauw62

Mar. 11, 2011

Under rating threshold (show) this is really the kind of music that makes me smile after a stressfull day.

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(1)

darkwarrior42

Mar. 11, 2011

Under rating threshold (show) Good concept, flawed execution. Controls are imprecise at best. Teleporters give no indication of connecting points, meaning that you cannot just look at a puzzle and try to figure it out; you are forced to use trial and error to see where things connect, which is an automatic negative mark from me for any puzzle game (trial and error can be an acceptable method, but it should *never* be required). No indication is given for what the requirements for stars are (forget actual move/time listings, ie "you need to beat the stage in less than X moves/seconds to get 3 stars", how about mentioning whether it's time, stars, or both that we're working with here?).

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(-1)

HyperLlama

Mar. 09, 2011

Under rating threshold (show) a nice relaxed game. easy levels are easy. :D

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(-1)

justinTAN123

Mar. 11, 2011

Under rating threshold (show) its so sad that there isn't any badges :(

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(0)

Derekku

Mar. 10, 2011

Under rating threshold (show) I loved the first one, this ones even better :D

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(0)

epicfail1994

Mar. 12, 2011

Under rating threshold (show) hint: click and hold, it makes dragging the blocks easier

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(0)

Sedna

Mar. 12, 2011

Under rating threshold (show) Would be nice if you could add a map selector. I've finished the game, and now cannot go back to the previous level maps. I'd like to go back and conquer the lands I didn't get 3 stars on...don't really wanna replay the entire thing over again yet.

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(0)

JohnnyWalkerBlak

Mar. 09, 2011

Under rating threshold (show) The controls aren't as bad as everybody thinks they are. Click on a block, drag to the square that you want that block to end up in. No problemo.

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(0)

LiteYear

Mar. 09, 2011

Under rating threshold (show) I'd love to know the exact thresholds for the ratings (i.e. how long and/or how many moves until the rating drops)

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(-2)

Darknighter65241

Mar. 09, 2011

Under rating threshold (show) ....boring

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(-1)

winst5

Mar. 13, 2011

Under rating threshold (show) I didn't have a problem with the sensitivity or controls, and I'm playing a netbook. 4/5 because it needs polish.

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(0)

asm1

Mar. 13, 2011

Under rating threshold (show)

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(-3)

L3G10N

Mar. 10, 2011

Under rating threshold (show)

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(-3)

JasonMel

Mar. 10, 2011

Under rating threshold (show) Nevermind, I found out how. It's a little misleading to require the player to press "start game" instead of "continue" to do it, though.

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(-1)

mrparpal2

Mar. 10, 2011

Under rating threshold (show) 3/5

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(-2)

Konstiin

May. 05, 2011

Under rating threshold (show) love the game, in my opinion the first game is WAY better. I liked being able to choose which level to do, and also the system of moving blocks in the first was easier

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(0)

Lord_Astral

Mar. 14, 2011

Under rating threshold (show) well, a big meh. game wasn't bad, but didn't captivate my interest. an interesting concept in a puzzle game

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(0)

gamenovice19

Mar. 13, 2011

Under rating threshold (show) alright game but i think that the control should be by pressing the arrow buttons not the mouse sometimes i click it and i repeatably click it for 5 minutes or at least make it u don't have to hold

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(0)

JMali

Mar. 11, 2011

Under rating threshold (show) So Needs Badges like WAY WAY AWESOMER if it did!

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(0)

miauw62

Mar. 11, 2011

Under rating threshold (show) I also like the music, reminds me of sims 3. original, but i dont feel like playing the rest after the beginner map. controls are not that bad. i give it a 4/5. and that especially for the relaxing music.

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(0)

Objection

Mar. 10, 2011

Under rating threshold (show) I swear some of the level names are wrong, like the confusion between Sinking Island and Dozentrees

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(0)

xxmadisxx

Mar. 11, 2011

Under rating threshold (show)

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(-5)

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