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The boxes line up with the grid that the tip of your mouse cursor is on. It's not intuitive, but once you realize this, it's easier to have precise control. (Focus on where your cursor is, rather than where the box is).
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I've liked this new approach the old puzzle (I can't remeber the name now, sorry), in the sense you have to build a path from several special (wooden) blocks instead of just moving some blocks to a specific location (as in the original puzzle). Altough, I'd rather the simplicity of the old puzzle (just two types of movable blocks and walls) instead of many types of blocks just to complicate the game.
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What I wanna know is how these people are able to get out into the middle of a deep river to slide peices of bridge around.
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to fix the sensitivity problem, how about making it to where u can click on a bridge/block and then use the arrow keys or wasd keys to move it
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Some interesting new mechanics from the original version, but the controls are much worse. They feel really stiff in this sequel...
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this is really, really relaxing to play. and holy shit people stop complaining about the controls, they're really not bad at all.
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if you move stuff with arrows by selecting them and then moving with arrow keys it would solve the sensitivity problem
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You know a game is poorly designed when the most difficult part is the oversensitive controls. Games should be designed around the controls, not the graphics.
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kinda fun game i agree the movements should be more precise and please change the music or at least have a bunch of different bits of music 3/5
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It would be nice to have the option of selecting a piece and moving it with arrows to eliminate the "mouse position snap to nearest square" action gobbling up moves. Still a fun game 4/5
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Good concept, flawed execution. Controls are imprecise at best. Teleporters give no indication of connecting points, meaning that you cannot just look at a puzzle and try to figure it out; you are forced to use trial and error to see where things connect, which is an automatic negative mark from me for any puzzle game (trial and error can be an acceptable method, but it should *never* be required). No indication is given for what the requirements for stars are (forget actual move/time listings, ie "you need to beat the stage in less than X moves/seconds to get 3 stars", how about mentioning whether it's time, stars, or both that we're working with here?).
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Loved the first game, don't like the teleporter spam in this game. Just makes things unnecessarily harder; I liked the simplicity of the first game much more.
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I also like the music, reminds me of sims 3.
original, but i dont feel like playing the rest after the beginner map.
controls are not that bad.
i give it a 4/5. and that especially for the relaxing music.
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A decent puzzle game but after I was done with the beginner map I didn't feel like playing the rest. The game didn't really captivate me. I agree that it could use some better controls but it's not as bad as balance776 says it is. The controls are not the greatest but you are able to use them well enough to get most of the movement achievments.
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I think it's just me, but I found that there were a tad too many different mechanisms to get used to when starting out. Would be great to be able to get to the stage where you want to kill yourself while trying to solve the puzzle. Gameplay is really interesting, though. 4/5
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ITT: "Waaaahh, this game is really challenging and creative and fun but I can't get the stupid trophies that mean nothing to anyone because the control system isn't refined enough for a free online flash game so I'm going to give it a 2/5"
Grow up.