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Comments for Wooden Path 2

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babbies123

Mar. 10, 2011

Under rating threshold (show) This AND bloons? National belated sequels week!

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(3)

Elmyr

Mar. 10, 2011

Under rating threshold (show) Perfect...perfect...perfect...twitch...two stars. As with the original, I like the concept and even the gameplay doesn't bother me, until you get counted off for not being a master at using the awkward controls. It's a puzzle game, not anything that should require perfect mouse control. Knowing how to solve a level and executing should be enough for a perfect score.

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(1)

dpunch444

Mar. 10, 2011

Under rating threshold (show) Why does it say "not bad" when I do it perfectly? That alone makes me hate this game. "Not bad" should be what you get for completing it at say.. bronze level.

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(9)

Very_Unoriginal

Mar. 10, 2011

Under rating threshold (show) Did not like the lack of a readable guide. I don't want to go through lots of training levels ('how to slide a bridge','you need to connect the banks') to get to the behavior of the new blocks - the bomb blows up all touching objects, the grey strange-symbol blocks behave differently when shoved through a teleporting colorchanger touching instead of one-by-one. The reload level is irritatingly long when you're trying to trial-and-error the block behaviors.

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(-2)

Beelze18

Mar. 10, 2011

Under rating threshold (show) In a world where lands are square and seperated by rivers, 1 man must build bridges to conect the world.

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(5)

fireup3399

Mar. 10, 2011

Under rating threshold (show) Don't rate low because you get a black page reload and it will work you tards.

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(-2)

puppet

Mar. 10, 2011

Under rating threshold (show) Glad to see a sequel.. I must have spent days on the first one and still never finished it. Unfortunately, this one's controls seem much different. I seem to remember being able to 'throw' pieces around with a little more slide (and a lot less friction) in the first installment.

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(0)

Kreme

Mar. 10, 2011

Under rating threshold (show)

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(-3)

pereirak

Mar. 10, 2011

Under rating threshold (show) I didn't hate it, but I didn't like it either.

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(2)

MssngrDeath

Mar. 10, 2011

Under rating threshold (show) I'm pretty sure most of the level names (Island A - Island B) don't match with what the map thinks they should be, at least on the Exploration map.

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(2)

DrZaius

Mar. 10, 2011

Under rating threshold (show) Shouldn't there be a level reset button? Also, I can't seem to go back to the first map...

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(1)

Remivision

Mar. 10, 2011

Under rating threshold (show) Thanks for reviews, we try to improve controls, but it's hard to do it ideally because of the isometric view. You don't need to worry about moves counter as it's only an additional challenge. Also we decided to make trophies with moves easier.

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(18)

Tchakkazulu

Mar. 10, 2011

Under rating threshold (show) I agree that the control scheme is too sensitive if you want to have in-game achievements based on minimizing the amount of moves. Something along the lines of the Interlocked control scheme would work: Click on a piece -> four arrows appear. Drag towards one of the arrows, and you can only move the piece in that direction and back until you release the mouse button and click the piece again. The part where it didn't work very well in Interlocked was that minute movements are important in that game. This game is grid-based, though, so it shouldn't be a problem here.

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(2)

supertanno

Mar. 10, 2011

Under rating threshold (show) Why the heck build a bridge if there are coloured and golden blocks lying in the way?

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(5)

MongFeatures

Mar. 10, 2011

Under rating threshold (show) incredibly fiddly controls. Mars what should be a good puzzle game.

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(3)

falco05

Mar. 10, 2011

Under rating threshold (show) E-17 Seems unsolveable?! Like really, no solution?

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(-1)

DiEvAl

Mar. 10, 2011

Under rating threshold (show) Where is the restart button?

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(0)

boffa3266

Mar. 10, 2011

Under rating threshold (show) The control system is lame to get all trophies, but a way to solve it, would be to have an UNDO BUTTON, so all unnecessary moves could be nullified

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(33)

opfobo

Mar. 10, 2011

Under rating threshold (show)

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(-23)

mrbay

Mar. 10, 2011

Under rating threshold (show) The game is great, would have given 5/5, but the controls suck so much that i had to give 3/5.

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(6)

Objection

Mar. 10, 2011

Under rating threshold (show) I swear some of the level names are wrong, like the confusion between Sinking Island and Dozentrees

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(0)

forgefan

Mar. 10, 2011

Under rating threshold (show)

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(-19)

Linjy

Mar. 10, 2011

Under rating threshold (show) L-18 should be the last level, way harder then others

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(0)

Antikryst

Mar. 10, 2011

Under rating threshold (show) Love the game, but damn the controls are annoying.

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(1)

ramp_age

Mar. 10, 2011

Under rating threshold (show) Slippery controls and not such a big improvement of the first installment. Two stars.

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(-1)

totocaca

Mar. 10, 2011

Under rating threshold (show)

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(-8)

Rob_ert

Mar. 10, 2011

Under rating threshold (show) Huh this game if played years ago

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(-2)

gypo

Mar. 10, 2011

Under rating threshold (show) I agree with Darknighter65241... boring game.

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(-2)

tjap

Mar. 10, 2011

Under rating threshold (show) For the controls: The blocks follow your mouse, so when the cursor is in the middle of a square, the block will move to that square. You'll just have to move the mouse from block to block and the bridge will exactly follow the blocks your mouse was on. Helped for me:)

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(0)

9taildrone

Mar. 10, 2011

Under rating threshold (show) Aside from the jittery control issues, this is yet another colorblind-unfriendly game and I'm afraid that's a big pet peeve of mine. 2/5

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(0)

Skifhalon

Mar. 10, 2011

Under rating threshold (show) Please for the next one in the series keep us colorblind gamers in mind! It was impossible to complete some of the levels without guesswork.

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(5)

stefan2700

Mar. 10, 2011

Under rating threshold (show)

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(-9)

NetMonster

Mar. 10, 2011

Under rating threshold (show) Jerky controls waste my moves. How about after I select a piece, you let me move it with the keyboard?

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(6)

Darknighter65241

Mar. 09, 2011

Under rating threshold (show) ....boring

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(-1)

metagamer

Mar. 09, 2011

Under rating threshold (show) Btw: Love the concept, just yesterday I did a few levels on the first bridge game since I never got around to finishing it before swithcing computer and having to start over.

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(0)

metagamer

Mar. 09, 2011

Under rating threshold (show) If there had not been move limited achievements in game, the jerky control system would just have been a minor annoyance, hardly worth deducting points from. As it stand I have to restart a level just becasue the pieces decided to go for a world tour. Add keyboard controls for precision movements please.

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(3)

kravitzz

Mar. 09, 2011

Under rating threshold (show) If you have teleport mechanisms, why build bridges?

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(1487)

KrunchyGoodness

Mar. 09, 2011

Under rating threshold (show) Change the controls

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(1)

JohnnyWalkerBlak

Mar. 09, 2011

Under rating threshold (show) The controls aren't as bad as everybody thinks they are. Click on a block, drag to the square that you want that block to end up in. No problemo.

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(0)

QWERTY511

Mar. 09, 2011

Under rating threshold (show) Cool and fun game. Like it. The controls aren't very friendly though. That's one fault. Also, your idea for this game was nice and original. Like the music and SFX. Also the graphics are nice too. Main problem are the controls though. Overall, a good game. 4/5.

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(0)

Snow_Cat

Mar. 09, 2011

Under rating threshold (show) Overall good game. however, why is the movement grid DIFFERENT than the selection grid? It really should be the same.

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(-1)

Ghostshru

Mar. 09, 2011

Under rating threshold (show) It's a cool concept and an otherwise entertaining game completely bogged down by a very jerky and frustrating control system.

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(2)

tortnotes

Mar. 09, 2011

Under rating threshold (show) I loved me some wooden path, but I'm not totally sold on this sequel. The game got a lot of dressing up. This makes it lag a little. This is entirely unnecessary. One of the charms of Flash games is their simplicity. Here, with easily represented puzzle elements, we don't need window dressing to enjoy the game. In fact, if our enjoyment comes from window dressing, I'd say there's something wrong.

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(3)

Rented

Mar. 09, 2011

Under rating threshold (show) @purple1001 There's a reason why creators of games add numbers onto their original game title, it's to notify players that it is a continuation of the same series as opposed to a completely different one. Of course they could add an extension to the original title such as "Wooden path: The gold path" but that's more lengthy than just adding a 2 and not quite as catchy. Other then that, great game iffy controls, 4/5 for the music though.

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(5)

logrollin

Mar. 09, 2011

Under rating threshold (show) Well there goes my week!!!

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(-1)

mrcookies2

Mar. 09, 2011

Under rating threshold (show)

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(-7)

smooshy321

Mar. 09, 2011

Under rating threshold (show) i have to admit it's a little strange... i still like it tho :)

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(-1)

Balance776

Mar. 09, 2011

Under rating threshold (show) the biggest issue with this game is the control system. it sucks to see a wooden piece fly around in a circle and eat up 20 moves just to be moved one spot.

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(449)

Zoronii

Mar. 09, 2011

Under rating threshold (show) Needs an option to skip all the fancy animations.

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(1)

purple1001

Mar. 09, 2011

Under rating threshold (show) U should make a sequel called like gold path or something rather than add numbers like final fantasy 029380942

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(0)

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