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Perfect...perfect...perfect...twitch...two stars. As with the original, I like the concept and even the gameplay doesn't bother me, until you get counted off for not being a master at using the awkward controls. It's a puzzle game, not anything that should require perfect mouse control. Knowing how to solve a level and executing should be enough for a perfect score.
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Why does it say "not bad" when I do it perfectly? That alone makes me hate this game. "Not bad" should be what you get for completing it at say.. bronze level.
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Did not like the lack of a readable guide. I don't want to go through lots of training levels ('how to slide a bridge','you need to connect the banks') to get to the behavior of the new blocks - the bomb blows up all touching objects, the grey strange-symbol blocks behave differently when shoved through a teleporting colorchanger touching instead of one-by-one. The reload level is irritatingly long when you're trying to trial-and-error the block behaviors.
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Glad to see a sequel.. I must have spent days on the first one and still never finished it. Unfortunately, this one's controls seem much different. I seem to remember being able to 'throw' pieces around with a little more slide (and a lot less friction) in the first installment.
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I'm pretty sure most of the level names (Island A - Island B) don't match with what the map thinks they should be, at least on the Exploration map.
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Thanks for reviews, we try to improve controls, but it's hard to do it ideally because of the isometric view. You don't need to worry about moves counter as it's only an additional challenge. Also we decided to make trophies with moves easier.
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I agree that the control scheme is too sensitive if you want to have in-game achievements based on minimizing the amount of moves.
Something along the lines of the Interlocked control scheme would work: Click on a piece -> four arrows appear. Drag towards one of the arrows, and you can only move the piece in that direction and back until you release the mouse button and click the piece again.
The part where it didn't work very well in Interlocked was that minute movements are important in that game. This game is grid-based, though, so it shouldn't be a problem here.
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The control system is lame to get all trophies, but a way to solve it, would be to have an UNDO BUTTON, so all unnecessary moves could be nullified
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For the controls: The blocks follow your mouse, so when the cursor is in the middle of a square, the block will move to that square. You'll just have to move the mouse from block to block and the bridge will exactly follow the blocks your mouse was on. Helped for me:)
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Aside from the jittery control issues, this is yet another colorblind-unfriendly game and I'm afraid that's a big pet peeve of mine. 2/5
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Please for the next one in the series keep us colorblind gamers in mind! It was impossible to complete some of the levels without guesswork.
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Btw: Love the concept, just yesterday I did a few levels on the first bridge game since I never got around to finishing it before swithcing computer and having to start over.
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If there had not been move limited achievements in game, the jerky control system would just have been a minor annoyance, hardly worth deducting points from. As it stand I have to restart a level just becasue the pieces decided to go for a world tour. Add keyboard controls for precision movements please.
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The controls aren't as bad as everybody thinks they are. Click on a block, drag to the square that you want that block to end up in. No problemo.
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Cool and fun game. Like it. The controls aren't very friendly though. That's one fault. Also, your idea for this game was nice and original. Like the music and SFX. Also the graphics are nice too. Main problem are the controls though. Overall, a good game. 4/5.
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Overall good game. however, why is the movement grid DIFFERENT than the selection grid? It really should be the same.
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It's a cool concept and an otherwise entertaining game completely bogged down by a very jerky and frustrating control system.
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I loved me some wooden path, but I'm not totally sold on this sequel. The game got a lot of dressing up. This makes it lag a little. This is entirely unnecessary. One of the charms of Flash games is their simplicity. Here, with easily represented puzzle elements, we don't need window dressing to enjoy the game. In fact, if our enjoyment comes from window dressing, I'd say there's something wrong.
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@purple1001 There's a reason why creators of games add numbers onto their original game title, it's to notify players that it is a continuation of the same series as opposed to a completely different one. Of course they could add an extension to the original title such as "Wooden path: The gold path" but that's more lengthy than just adding a 2 and not quite as catchy. Other then that, great game iffy controls, 4/5 for the music though.
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the biggest issue with this game is the control system. it sucks to see a wooden piece fly around in a circle and eat up 20 moves just to be moved one spot.