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Nevermind, I found out how. It's a little misleading to require the player to press "start game" instead of "continue" to do it, though.
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Definitely not the worst sliding puzzle game I've played. Normally I don't like them, but this one seems fun and innovative.
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i like the concept and its well made, also the graphics are cute. But the controls suck, also the game just get boring after a while.
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Okay, that's just really weird because...
I downloaded this game for my Itouch yesterday, because I was looking for some random puzzle games... I didn't even know this game existed on Kongregate or as a Flash game for that matter! And lo and behold, the next day, I see it again on Kongregate's front page!
Coincidence? I think not.
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lol there's already a "solutions" up so countdown until the high scores are flooded by copycat talentless badge hunting morons who just like to get their names ranked up instead of actually playing the game and earning it. just wait until one of the top 5 comments is someone whining about how there are no 'achievements' cause all the lil johnny's need their 'gold stars' for being able to take a leak without help (oh wait, they can't win games like this that aren't button mashers without a walkthrough, guess they need help after all)
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First, movement control is not accurate enough and too sensitive that it needs to be enhanced. This point has been mentioned for too many times in the comments by others. Second, steps count is a good thing. However, not only is timing not needed, it disturbs my playing as well. Third, this game does not allow me to go back to previous maps does it? I need a way to go back to those maps to perfect my scores. Other than these, great game, nice sequel.
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Excellent game! I love the fact that the suggestion I made in the comments of the last game (IIRC), to allow multi-directional dragging without lifting the mouse, made it into this version. It makes the game much more pleasant.
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Perfect...perfect...perfect...twitch...two stars. As with the original, I like the concept and even the gameplay doesn't bother me, until you get counted off for not being a master at using the awkward controls. It's a puzzle game, not anything that should require perfect mouse control. Knowing how to solve a level and executing should be enough for a perfect score.
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Why does it say "not bad" when I do it perfectly? That alone makes me hate this game. "Not bad" should be what you get for completing it at say.. bronze level.
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Did not like the lack of a readable guide. I don't want to go through lots of training levels ('how to slide a bridge','you need to connect the banks') to get to the behavior of the new blocks - the bomb blows up all touching objects, the grey strange-symbol blocks behave differently when shoved through a teleporting colorchanger touching instead of one-by-one. The reload level is irritatingly long when you're trying to trial-and-error the block behaviors.
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Glad to see a sequel.. I must have spent days on the first one and still never finished it. Unfortunately, this one's controls seem much different. I seem to remember being able to 'throw' pieces around with a little more slide (and a lot less friction) in the first installment.
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I'm pretty sure most of the level names (Island A - Island B) don't match with what the map thinks they should be, at least on the Exploration map.
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Thanks for reviews, we try to improve controls, but it's hard to do it ideally because of the isometric view. You don't need to worry about moves counter as it's only an additional challenge. Also we decided to make trophies with moves easier.
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I agree that the control scheme is too sensitive if you want to have in-game achievements based on minimizing the amount of moves.
Something along the lines of the Interlocked control scheme would work: Click on a piece -> four arrows appear. Drag towards one of the arrows, and you can only move the piece in that direction and back until you release the mouse button and click the piece again.
The part where it didn't work very well in Interlocked was that minute movements are important in that game. This game is grid-based, though, so it shouldn't be a problem here.
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The control system is lame to get all trophies, but a way to solve it, would be to have an UNDO BUTTON, so all unnecessary moves could be nullified