Under rating threshold (hideshow)
Good concept, flawed execution. Controls are imprecise at best. Teleporters give no indication of connecting points, meaning that you cannot just look at a puzzle and try to figure it out; you are forced to use trial and error to see where things connect, which is an automatic negative mark from me for any puzzle game (trial and error can be an acceptable method, but it should *never* be required). No indication is given for what the requirements for stars are (forget actual move/time listings, ie "you need to beat the stage in less than X moves/seconds to get 3 stars", how about mentioning whether it's time, stars, or both that we're working with here?).
Under rating threshold (hideshow)
Loved the first game, don't like the teleporter spam in this game. Just makes things unnecessarily harder; I liked the simplicity of the first game much more.
Under rating threshold (hideshow)
I also like the music, reminds me of sims 3.
original, but i dont feel like playing the rest after the beginner map.
controls are not that bad.
i give it a 4/5. and that especially for the relaxing music.
Under rating threshold (hideshow)
A decent puzzle game but after I was done with the beginner map I didn't feel like playing the rest. The game didn't really captivate me. I agree that it could use some better controls but it's not as bad as balance776 says it is. The controls are not the greatest but you are able to use them well enough to get most of the movement achievments.
Under rating threshold (hideshow)
I think it's just me, but I found that there were a tad too many different mechanisms to get used to when starting out. Would be great to be able to get to the stage where you want to kill yourself while trying to solve the puzzle. Gameplay is really interesting, though. 4/5
Under rating threshold (hideshow)
ITT: "Waaaahh, this game is really challenging and creative and fun but I can't get the stupid trophies that mean nothing to anyone because the control system isn't refined enough for a free online flash game so I'm going to give it a 2/5"
Grow up.
Under rating threshold (hideshow)
Nevermind, I found out how. It's a little misleading to require the player to press "start game" instead of "continue" to do it, though.
Under rating threshold (hideshow)
Definitely not the worst sliding puzzle game I've played. Normally I don't like them, but this one seems fun and innovative.
Under rating threshold (hideshow)
i like the concept and its well made, also the graphics are cute. But the controls suck, also the game just get boring after a while.
Under rating threshold (hideshow)
Okay, that's just really weird because...
I downloaded this game for my Itouch yesterday, because I was looking for some random puzzle games... I didn't even know this game existed on Kongregate or as a Flash game for that matter! And lo and behold, the next day, I see it again on Kongregate's front page!
Coincidence? I think not.
Under rating threshold (hideshow)
lol there's already a "solutions" up so countdown until the high scores are flooded by copycat talentless badge hunting morons who just like to get their names ranked up instead of actually playing the game and earning it. just wait until one of the top 5 comments is someone whining about how there are no 'achievements' cause all the lil johnny's need their 'gold stars' for being able to take a leak without help (oh wait, they can't win games like this that aren't button mashers without a walkthrough, guess they need help after all)
Under rating threshold (hideshow)
First, movement control is not accurate enough and too sensitive that it needs to be enhanced. This point has been mentioned for too many times in the comments by others. Second, steps count is a good thing. However, not only is timing not needed, it disturbs my playing as well. Third, this game does not allow me to go back to previous maps does it? I need a way to go back to those maps to perfect my scores. Other than these, great game, nice sequel.
Under rating threshold (hideshow)
Excellent game! I love the fact that the suggestion I made in the comments of the last game (IIRC), to allow multi-directional dragging without lifting the mouse, made it into this version. It makes the game much more pleasant.