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You know a game is poorly designed when the most difficult part is the oversensitive controls. Games should be designed around the controls, not the graphics.
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kinda fun game i agree the movements should be more precise and please change the music or at least have a bunch of different bits of music 3/5
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It would be nice to have the option of selecting a piece and moving it with arrows to eliminate the "mouse position snap to nearest square" action gobbling up moves. Still a fun game 4/5
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Good concept, flawed execution. Controls are imprecise at best. Teleporters give no indication of connecting points, meaning that you cannot just look at a puzzle and try to figure it out; you are forced to use trial and error to see where things connect, which is an automatic negative mark from me for any puzzle game (trial and error can be an acceptable method, but it should *never* be required). No indication is given for what the requirements for stars are (forget actual move/time listings, ie "you need to beat the stage in less than X moves/seconds to get 3 stars", how about mentioning whether it's time, stars, or both that we're working with here?).
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Loved the first game, don't like the teleporter spam in this game. Just makes things unnecessarily harder; I liked the simplicity of the first game much more.
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I also like the music, reminds me of sims 3.
original, but i dont feel like playing the rest after the beginner map.
controls are not that bad.
i give it a 4/5. and that especially for the relaxing music.
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A decent puzzle game but after I was done with the beginner map I didn't feel like playing the rest. The game didn't really captivate me. I agree that it could use some better controls but it's not as bad as balance776 says it is. The controls are not the greatest but you are able to use them well enough to get most of the movement achievments.
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I think it's just me, but I found that there were a tad too many different mechanisms to get used to when starting out. Would be great to be able to get to the stage where you want to kill yourself while trying to solve the puzzle. Gameplay is really interesting, though. 4/5
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ITT: "Waaaahh, this game is really challenging and creative and fun but I can't get the stupid trophies that mean nothing to anyone because the control system isn't refined enough for a free online flash game so I'm going to give it a 2/5"
Grow up.
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Nevermind, I found out how. It's a little misleading to require the player to press "start game" instead of "continue" to do it, though.
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Definitely not the worst sliding puzzle game I've played. Normally I don't like them, but this one seems fun and innovative.
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i like the concept and its well made, also the graphics are cute. But the controls suck, also the game just get boring after a while.