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Comments for Dungeon Sweet Dungeon

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Axerer

Nov. 03, 2012

Under rating threshold (show) I think there should be user created mazes for people to play.

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(2)

blood223

Mar. 22, 2014

Under rating threshold (show) 1 hour watching a warrior fight 2 slimes

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(6)

TheHamsterHunter

Jun. 28, 2011

Under rating threshold (show) I suggest adding a wider selection of traps... perhaps a door that closes behind the hero se he has to go a different way back to the exit, or perhaps a type of lure/alarm that calls all monsters in the area to the hero if he steps on it. Just my 2 cents.

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(6)

Lunuser

Oct. 19, 2013

Under rating threshold (show) You can place monsters on the door, but not in FRONT of the door... WTF?!

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(2)

hayahayaha

Feb. 20, 2011

Under rating threshold (show) there is one problem: how can i go back to the menu to start a new game???

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(5)

JOHNMAN68

Aug. 13, 2010

Under rating threshold (show) Being or have been a big fan of Dungeon Keeper I'd hope you intend on improving this game. Although it's off to a good start, right now it's just dull and a little to hard. I'd improve it and then maybe you'd have a hit. Right now though --- man it don't deserve much of a rating. 2/5 score from me and I think I'm being generous. Still a great start if you intend on improving the game.

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(5)

BrokeNcydeBC13

Feb. 01, 2011

Under rating threshold (show) I've been looking back at this game for months because it has so much potential. Please, seriously, f*cking fix it.

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(9)

KyleFaust

Aug. 19, 2012

Under rating threshold (show) This needs badges.

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(2)

adamkad1

Oct. 02, 2013

Under rating threshold (show) scumbag moving goblins

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(2)

Jdoggy1

Sep. 15, 2013

Under rating threshold (show) the hero freezes a little after I reach the status "Nearby Townsfolk know about your dungeon" and it wont unfreeze! refreshing the page doesnt work!!!!! ME ANGRY!!!!!!!!!!!!!!

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(2)

zaneqq

Jul. 23, 2013

Under rating threshold (show) this game is fudging impossible using only traps i had 7 level 9 traps one of each two darts and two fires and one single thief shows up and its all like ho ho oh traveller dont mind if i just go and break 4 of your traps do you?

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(2)

tramfanthe

Oct. 19, 2013

Under rating threshold (show) needs a way to skip dialogue before and after every hero comes here. And a way to upgrade the "pets" (or at least some others with better lvls on next page, same with traps too with, for example lvl2 automatically on the next page)

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(2)

DukeVermont

May. 02, 2012

Under rating threshold (show) on top of farmhand8's suggestion, allow placing mutiple lumps of treasure in the dungeon

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(2)

mvm900

Sep. 07, 2011

Under rating threshold (show) I like the game. But it needs a little more. 1.Can you make it so a player can press shift and place as many of one creature/trap as possible?(Possible moneywise.) 2.I think you could do a little more with the creatures and traps. 3. Possibly make it where you can see from the good guys eyes.

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(2)

Axerer

Aug. 26, 2011

Under rating threshold (show) If you want a higher level person, PUT MORE MONEY IN THE TREASURE

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(2)

arnodu62

Aug. 22, 2011

Under rating threshold (show) it reminds me dungeon keeper ^^ but needs a lot of improvement and it will become one of the best dungeon games on kongregate :)

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(2)

Keac

Aug. 10, 2011

Under rating threshold (show) *ears bleed because of the Miss noise*

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(2)

karma827

Aug. 18, 2010

Under rating threshold (show) I have really enjoyed playing this game. 4/5 I have to agree with the sentiment that there should be a way to level up your monsters. You can upgrade traps, but the monsters are always level 1. It gets pretty old having monsters that don't stand up to the heroes coming in... With a few tweaks, this game would easily be 5/5.

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(2)

abyssoft

Aug. 15, 2010

Under rating threshold (show) another Bug if you click on the map while in combat game locks up.

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(2)

abyssoft

Aug. 15, 2010

Under rating threshold (show) Bug not all squares are usable to place monsters/traps. needs to be fixed.

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(2)

unclespike

Aug. 14, 2010

Under rating threshold (show) The game has potential but you definitely need to either let monsters gain exp. to level or allow for upgrade or purchasing higher levels or else it makes little sense to purchase them. Just save, bring in the hero and load if they break your traps and wash/rinse/repeat.

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(2)

aaroncampf

Aug. 14, 2010

Under rating threshold (show) The monsters are almost worthless traps are the only thing that matters...also why must battles take 20 attacks when you know youv already lost

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(2)

OrOchitt

Aug. 14, 2010

Under rating threshold (show) I've voted 5/5 :p

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(2)

OrOchitt

Aug. 14, 2010

Under rating threshold (show) good game, big potential

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(2)

chrislayer

Aug. 14, 2010

Under rating threshold (show) Gahahaha! I made my dungeon so complex that the level 1 Villager was able to walk right in and take the treasure! All of my critters were elsewhere, didn't even try to stop him! Game over for me!

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(2)

Keac

Aug. 13, 2010

Under rating threshold (show) Ooooo I used to LOVE this game!! Now it's on Kong! :D

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(2)

hellya100

Aug. 13, 2010

Under rating threshold (show) this is a fun game but as there are other games like this it is unique in many ways but does need healing and could use some updates but i love how you control the game and that what you do impacts everything could use some more but good overall 5/5

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(2)

Demiwar

Aug. 13, 2010

Under rating threshold (show) Beasts should be healed after every round, or make traps limited. As it stands, beasts are nearly useless as the only advantage is baking up traps in case they fail.

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(2)

DangerASA

Aug. 13, 2010

Under rating threshold (show) Nice concept

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(2)

zackattack9597

Feb. 29, 2012

Under rating threshold (show) how did a villager not get hurt by my trap

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(6)

leej99

Aug. 13, 2010

Under rating threshold (show) Love this concept, reminds me of a basic dungeon defender :) fav'd

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(6)

cutyothroat

Dec. 20, 2017

Under rating threshold (show) if you guys like this game, check out Dungeon Keeper. It's what this game is heavily based off and it's really fun.

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(4)

nerdmasta

Feb. 01, 2011

Under rating threshold (show) At the start really fun but then it gets boring and tedious.

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(4)

nerdmasta

Feb. 01, 2011

Under rating threshold (show) It is fun and addictive. To bad it's unpopular.

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(4)

qspell

Aug. 19, 2010

Under rating threshold (show) fix the glichs. like when a hero kills a slime, game locks up, can't reuse some spaces for no reason, when i move a monster somtimes it wont let me set it down ever. fix these gliches and it will be a great game

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(4)

jobe132132

Aug. 13, 2010

Under rating threshold (show) This is a GREAT game... Should go far

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(4)

redflamered

Aug. 13, 2010

Under rating threshold (show) Awesome + If You Think So

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(7)

farmhand8

Apr. 22, 2012

Under rating threshold (show) You should be able to place a decoy chest that alarms all monsters so they go there

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(3)

Iamvman

Apr. 14, 2012

Under rating threshold (show) they should add doors

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(3)

blaz4kid

Jun. 05, 2011

Under rating threshold (show) it would be nice to place several treasures so that they will come back and with several treasures you can put a big treasure room with monsters and several traped treasures for the stupider adventures

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(3)

hellonfire30

Sep. 08, 2010

Under rating threshold (show) no i had an awesome dungeon even though it was level 1 then a level 4 ranger came i ambushed him and the game froze

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(3)

unclespike

Aug. 15, 2010

Under rating threshold (show) @RESN - first, learn to take feedback...seriously. You may get the 'in depth genius' of your game but it seems most of the players are missing it. We get the big hero kills lots of monsters part, but try this - compare starting at say level 100+ the best possible lineup of monsters available versus a straight trap lineup and see which one results in anything close to a positive cash flow (and which one is more playable too!), which supports multiple runs without having to totally restock/rebuild, etc... and you'll get the feedback you're being given. I get the monster after a trap, but the truth is another trap behind that trap is more effective in the long run

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(3)

MuteVampire

Aug. 15, 2010

Under rating threshold (show) Pro tip for people complaining about how weak monsters are: consider your placement. One hero against one monster will be a very one-sided battle indeed. Try to make situations where the hero will step on a trap and be surrounded by 3 monsters. As the hero triggers the trap, your monsters will also get a surprise hit in, then as the hero cuts down each monster one at a time, your other monsters keep hitting. Remember, you're an Overlord! use swarms of monsters! You hold no ties to pansy goody-goody single combat! (bonus points tip: monsters can't walk through traps. Use traps to keep your walking monsters in the right place for the ambush)

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(3)

MuteVampire

Aug. 14, 2010

Under rating threshold (show) I really enjoy this game, and agree that it has serious potential with a bit of UI polish (graphics aside) such as cutting down a bit on (or at least adding variety to) dialogue. Putting a load button on the front page would be huge, as it would allow me to skip the opening each time i want to return to the game. Multi-placing creatures would be nice, but personally I would rather see a Details button added instead. A one-click selection instead of a two-click (one to select, one to skip details) would streamline monster placement enough to make up for no multi-placement, and a separate details button or hover-over would mean people could still see the details. I do agree that being able to speed up battles might be nice, but these are the bigger hiccups to me.

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(3)

mrmckeifus

Aug. 14, 2010

Under rating threshold (show) waaaaaay too slow. speed up the battles, and make the game more free flowing. possibly set up like a tower defense game. place monsters and treasure while raiders actively try to engage the dungeon.

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(3)

kingofsnake

Aug. 13, 2010

Under rating threshold (show) You know what's not alot of fun? When a level one ranger comes in and wrecks 500$ worth of traps

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(3)

mordredlefay

Aug. 13, 2010

Under rating threshold (show) At first I thought this would be a remake of Dungeon Defender. While Dungeon Defender certainly is a better game, this one has the potential to go very far. Make a sequel or a remake, and add more features. This is a new concept, one that I think could turn out great. 2.5/5 on execution 5/5 on concept

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(3)

raymond91607

Apr. 21, 2013

Under rating threshold (show) PROTIP: the more treasure you place the higher lvl the villager is!!! (Don't place all your gold when you just start or your gonna lose very quickly...)

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(1)

oranosskyman

Apr. 26, 2015

Under rating threshold (show) i wish there was a fast forward button

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(1)

mara465

Dec. 16, 2012

Under rating threshold (show) They lose when you get a lvl 8 fire thing (the villagers)

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(1)

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