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I come back to this game 4 years later and finally get the last two badges. I forgot how much this game made me rage quit, but now I've learned to focus and dodge a **** ton more and utilize the slow so much. (**** lasers)
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Awesome game, great job, I just wish I could use my mouse to control the ship, especially when i need to be getting up close and personal with the very things trying to kill me.
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I didn't even know there was a tutorial until I read the comments, the game was simple enough to learn quickly. Games like this are games Kong needs, not the boring idle games that are currently flooding it. Also, this game is easy to learn but hard to master which is why I like it.
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I got the Badge of the Day in Mar. 11 2013, so I just had to go to this webpage to claim it. Then I noticed I was missing the hard badge, as I hadn't done the Stage 19 (the final boss stage) perfectly, and managed to get it today. My suggestions for beating it are to focus on slowing time down for the hard forms and music, and then only do attacks when the form and music make the attacks easy to dodge.
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I really like this game and have only one suggestion: If I hit restart on cancer 19, it means I'm probably going for a perfect and I've definitely already seen the cutscene. I don't need to see it twice, let alone how many attempts that was.
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Such a great idea. Music is great too.
But if you ignore the tutorial, you don't know how to play, and that's bad specially when you can't access the tutorial in game. Tutorials are boring, make games that you can learn as you play (and no, refreshing the browse so I can play the tutorial isn't any good either).
Even when you know how to play, it doesn't have the speed to entertain you untill you upgrade. And feedbacks could be better too.
Had to give 2 stars, sorry man :/
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Gamebreaking lag issues. Cool idea and well executed synchronizations between music and graphics, nice upgrade pathing but painful lag makes the game difficult to sink into.
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Really nice game! Loved the absorb system, which makes for high risk high reward gameplay, I loved the upgrade system which was really well balanced and I loved the limited number of life system for all levels so you can have one hard level with a lot of deaths without making it heavily block progress. 5/5, added to favorites
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Not bad, but on keyboards where Y and Z are swapped (other languages), it is uncomfortable to play.
That said, I never used time-slow.
4*
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So, critiquing the genre of the music is about taste, which isn't the same as good design. This style of music is important for gameplay reasons, with lots of easily identified beats. That IS good programming. If you can't tolerate different kinds of music, don't play rhythm games.
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anyone else find the difficulty set up massively between level 4 and 5?
I didn't lose a single ship in the first 4 levels and in the fifth level i lose 4 ships.
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Fantastic game. I will admit, level 5 should have been moved. Partially because it's a spike, and partially because... that spike is right jammed in a spot where you don't get a choice to go around it and come back to it. Every other level, aside from 15, and 18, you can go around, collect other upgrades, and then come back to.
A really beautiful game though. 5/5, despite it's spikes though.
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By no means "unique" is equal to "good". This game may have some degree of originality, but good it is not. And yes, the music is bloody awful. Talk about misleading tags...
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First of all, the music sucks... Never been a fan of techno. I applaud the game's originality but the game itself is terrible.
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I've seen a lot of people commenting stuff like "blah blah level is terrible" and simply comments that say "this is a bad game", but I think this game is unique, and really shows great programing skills. Don't listen the h8tors and please keep developing this game.
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Sometimes, I REALLY want to comment some comments to improve those guys, who's... maybe... not so smart, because don't understand this game...
Okay, okay, I wasn't too, but now I am... Well guys, just be patient, if U dunno, what to do... C_c