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the laser are effed, they expand then fire. You have no way of know exactly when they hurt you, so collecting them is absurd. Add that with confusing, overlapping beats and level 6 becomes one of the hardest in the game.
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This game really needs a fullscreen option. Other than that, I LOVE this game. I've beaten it more than 5 times and I still keep coming back for more.
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Really good game. I can't count all the Top-Attributes: 1. Tutorial while loading! 2. "Bullet Hell" is accurate/the game is not too easy! 3. Music/Lighting/Bullets all in Sync O.O!! 4. Savegame-Warning!...
Sadly the Flash-Plugin crashed on a level. My PC is old, so it's ok to lag, but it shouldn't crash!
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Got kinda sick of the repeat songs, and the final boss was a little bit too easy because it was possible to just wait out a difficult form and unload on the easier ones. Other than that, though, this game is AWESOME. 4/5
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was redoing final boss when all of a sudden the game sorta freezes and just shakes... still have functionality of buttons etc but no playablity... wierd
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Tip for Circunus 16. Start at the top middle of the screen and very slowly move down to the beat. Then when the lasers finally reach you at the bottom, speed back up to the top and repeat. While you are moving down, you should have enough to get to a couple overcharges. Before I couldn't even manage to finish without losing 5 hearts, but with this method I beat it with only 2 lost.
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This is one of the most innovative and fun bullet hell games I've ever played (and that's coming from someone who's played a LOT of them). Excellent design, excellent execution, great graphics and music. 5/5.
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That felling when you go back to one of the guys that took 4 of your soldiers and end up getting them all back and just siting there like SCREW YOU MUSIC ROBOT THEIR MINE NOW
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Awful game. I'm not saying this because I'm mad at it. For one: Its lazer not laser! two: The lazers were a horrible design decision! "Oh, how about we make them bigger and turn on out of nowhere!?"
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The final boss (and the credits in that manner) was filling and extremely difficult. This is a very special game. It made me backtrack a few times for soldiers (by a few I mean up until the final boss), wonderful music, and of course, awesome gameplay.
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Definitely the best shooter out there, and one of the best online games in general. The synchronization of the bullets to the beat is pure genius. 5/5
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This game is incredible...Mixing Bullet Hell and rhythm. The music is wonderful as well. Not only that, but it's not easy, like most games. I like that you actually have to try. 5/5, Fav.
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The hitbox is the little white thing in the middle of the ship. As long as that does not get hit, you can get as crazy with it as you have to. FYI.
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Cellar Door games. They're the same guys that made Rogue Legacy. Really amazing developers. I read about this game from WITHIN Rogue Legacy. Really nice touch.
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There should be a bullet odyssey 2, where we can create or use our own songs to battle with. A game to refer to to see what i am talking about "Jacob and the Gyrocopter" by nerdook.
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Great game, Found it on one of your portrait in Rogue's legacy. Everything i like in a bullet hell : epic boss and hard strats, Well done !
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This might be the best 2D shooter I've ever played. Beat all the levels without losing a ship, but it was stressful. Great concept, well executed. 5/5, and I'd rate it higher if I could!
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If you ever revisit this game, a fun challenge mode might be one where you have to survive the boss's full song, without dying/getting hit at all, depending on how hard you want it to be.
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Took a little getting use to the formula, but after a few near rage quits I started to get familiar with the playstyle needed for this type of game. Very unusual concept for a game, but it plays smooth and has a steep learning curve for those who aren't use to bullet hell shooters (I'm definitely one of those people). Takes a bit of patience and a little bit of out-of-the-box mentality. Once you grasp that, you can start to grasp the game better. Definitely one game I'm glad I stayed to the end to get the hard badge.
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Getting hurt shouldn't stop the aura; if you get hurt while slowing time, the lack of new energy basically dooms you to lose that ally unless the pattern ends soon enough.
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would be nice to know what the next enemy will be on the final boss, or make a small window where there are no bullets being shot, annoying as hell when the next phase phases in and I get hit instantly, with no warning whatsoever
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I really want bullethell games to have mouse control but a bullshit fast speed... But I guess the music in this game makes up for that... 5/5
+ Favorit :)