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This game has amazing game balance, amazing difficulty curve, and amazing progression. I never comment on games, but this game should be what all tower attacks games should strive to be. Great work.
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You know, I got most of the LoTR reerences, but the map itself ... I have played this game half a dozen times through and either I only just noticed, or had completely forgotten. I feel dumb.
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"The Banana Shire - ..... Famous for its coconuts." Oooookkkk, maybe that's just a typo. However when I came across "Kingdom of Bacon - Hope you like coconuts." all I could think of was - 'That's it! Either the game creator REALLY likes coconuts or he's trying to pull my leg - and succeeding!'
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I love how later on, you can replay early levels for big money gains. Prevents annoying grinding, adds replay value. Nice job :)
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When the game says "spawning next wave" you can still use magic; you don't have to wait for the wave to actually start. This is useful for doing things like stunning pesky towers that are right by an entrance.
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Some tips for you guys: Spend first on raid size, goblin HP, and mana. Farm early stages for gold medals before moving on. That will help you maximize money. Also, to maximize efficiency once you have a full raid size, alternate between goblins and helper units. I like to do elemental, turtle, healer, shielder, healer, turtle between golbins. This game is great once you know how it works and how to maximize infamy and units. 5/5!
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"but master, you had enough mana to shock that atomic tower, and yet you let us perish, why?????"
"because i already have the gold medal, and you are no longer of use to me"
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Minion: Sire! We've just screwed over the village! What shall we do?
Overlord: Keep attacking! I'm saving up for a carnival and a rainbow.
Minion: Um, ok sir. Whatever you say. But why a rainbow?
Overlord: It makes the carnival look slightly happier and the clowns slightly less creepy.
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@Truepsycho, have you made sure that the goblins are making it through & not just everything else; only goblins can get the medals everything else just protects them.
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Goblin Goblin Golem Healer Goblin Goblin Goblin Goblin Golem Healer Goblin Gobling. That combo will let you get gold on every level w/ max upgrades. If there's a bog tower zap it for the round. If there are holy towers use quake while the leader passes. Atomic towers can be mostly ignored except in very high wave numbers, in which case just catch them in quake. Generally arrow towers are the most dangerous since they continually pick off leaders. AOE is laughable since healers pretty much negate it. I can usually nearly double the wave number required for gold on higher levels, and 4x or even 5x on earlier levels.
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nice nice.and the skills map with the castle is awesome.
mhahaha no one cant stop me.mr overlord? what is now?!! the circus start in 30min
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I havent gotten too far into it, but right away I see the potential for an amazing multiplayer component. One person sending the creatures, the other trying to stop them! If you make a sequel, or an add-on pack. Please consider it. ;)
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ideal party for 1-2 tower bog-holy: 2 raders golem healer 3 raiders 2 raders golem healer raider - this party rule of the way f you use spells right. at the begin of battle use stun on bog tower and in ea next round so u can do stage wo warloks. + if this post help you get hard badge
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Money machine before having Rainbow and various hp upgrades: play level 2, The Banana Shire, and queue 1 goblin, 1 healing priest, 1 shieldgolem until you're out of space. Stun the central tower when you can. With 10 units and a single upgrade to max mana, it gave me 2300 Infamy [not counting the gold medal, I achieved it earlier]. I think getting to 10 units upgrade could have been fairly easier if I started doing like this earlier. I tried other approaches, but this one gave me out the most. I hope it helps, initial grinding is awful.
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Best Combo in my Opinion once u got your Villians on 12 cap.
2x Turtel > Golem > Healer >3x Raider > 1 Element > Healer > 3x Raider.
I managed to get through the whole Game with that Combo.
Just stun the most important and damaging turrets.
(Gas ones for example)
And it's GG. :)
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"Sir, we've finally found a solution to our monster problem- The Atomic Tower"
"Excellent."
*stuns atomic tower immediately every wave*
"FFFFFUUUUU..."
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to get gold easily: go to level 2, and order your creatures so the second creature and the last creature is a turtle. Put your healers so every creature is protected. All the other slots should be goblins. At the start of each wave, stun ONLY the tower in the center. Keep repeating this. Best if you have more than 8 creatures and rainbow. Upgrade mana as much as you can, and healer power wouldn't hurt either. Don't use any other spells. Each time you raid should give you about 5,000 fame.
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I personally found this to be the best group with 12 units.
1. Turtle 2. Goblin 3. Goblin 4. Golem 5. Priest 6. Goblin. Elemental 8. Golem 9. Priest 10. Goblin 11. Goblin 12. Goblin
This worked for me on the final mission as well. One of the keys to this game is using your spells wisely. Stun bog/towers and single nuke towers every round.
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*Best Combination:* Turtle(T), Raider(R), Golem(G), Healer(H), R, R, R, R, G, H, R, R. Abilities needed for levels 5-10: Rainbow, Heal Aura (3-4levels), Shield (3-4 levels), Summon Cap, Stun Spell. Levels 10-15: Circus, Heal Spell, Spell upgrades, spell mastery. Levels 15+: Just max out the HP of units and spell powers. NOTE: (1) Heal the turtle, heal the raider. Forget the rest unless you have spare MP. (2) Don't stun any tower during the first wave EXCEPT for nuke towers. On occasion - bog/holy tower can be stunned in the first round.
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god, I adore games like thes. They're such unique and fun to do, and the grinding doesnt make you get bored, but its rather fun to do
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When you reach the rainbow and all units you can easily win, don't try to get gold medal before that. Try to reach all units hp, auras and rainbow. For not fog/holy (except last castle, in my case) use turtle, turtle, priest, golem, goblin x4, priest, golem, goblin x2. If there is a fog or holy you may use: turtle, turtle, priest, warlock, goblin x4, priest, warlock, goblin x2. I made that in every stage except the last one, there is just 1 fog tower and no holy, so you can easily stun it and heal your army whit Heal Spell (Of course, if you have heal spell maximun as mana recharge and mp+)
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@subaruwrx: There is a x2 button. Once you press the button to start with space/mouse just press space/click again and it will go twice as fast.
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there needs to be another type of seiging troop, like at the start-ish part maybe just after cleanse warlocks are bought that way the entire game isn't just guarding the goblins the other could be like, more health or does 2 points of sieging per wave it makes or something like that, or have it have both of those and a debuf of something like "cannot be healed" or "atracts fire more than turtles"
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I found the best general set of invaders with 12 summon slots was: Turtle, priest, goblin, goblin, golem, goblin, goblin, golem, goblin, goblin, priest, turtle. Anyone else have good ideas (NB for bog and holy I just swapped out 1 or 2 golem and/or goblins and put in a warlock)?