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"Look! The invaders have a priest that is constantly healing them! Shall we take him down, sir? And sir, they also have an elemental that strikes lightning into our towers! And our shots seem to be dampened by that creature over there! What should we do?"
"Isn't it obvious? Focus fire on the giant turtle!"
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Yes, I am the evil overlord. That doesn't mean I'm impolite and will have my army of minions trample on your nice grass.
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I can just imagine the villagers snickering when they see your evil rainbow of happiness, only to flee in terror when they see what it does.
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Hey everyone, due to demand we added an update where all coins on the ground are automatically collected after a round ends. We hope that makes things less frustrating for people.
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Putting turtle first in line, might seem like the best strategy but their is one better way. Put your goblin raider (or any other unit) THEN put turtle. Why? By putting the raider first he will be the first one to be attacked by the arrow tower which will switch to turtle once he comes in range. The damage on raider will be healed and you saved the turtle a bit of damage. The idea is to distribute damage as evenly as possible to benefit from area heals you have.
It may seem like much but later when you have several bullet and arrow towers near you will notice the difference in lifetime of your turtle :) Hope someone finds this hint useful.
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Fear me! For I am an Evil wizard overlord! With my mighty library of... 3 spells. And my army consisting of... 10 followers....
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Me: "Don't mind me, I'm just building a portal so my monsters can invade your territory and kill you all"
Police Officer: "Well are there any monsters here now?"
Me: "Nope..."
Police Officer: "well okay then... I'll just leave you to that..."
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For the hard badge: Start by unlocking all upgrades (just spend one point in each skill). As soon as you find them, max out Healer Aura and both Infamy upgrades. Otherwise, buy MP Regen+ if you can. If you can't, buy Summon. After you have MP Regen+, focus on getting the Rainbow, Circus and two Mastery upgrades. Assuming you've maxed your unit limit, at the start of each level type 747875787477 (unless there's at least two holy towers, in which case type 747865787477). If you don't have a 12-unit limit yet, remove an equal number of units from the front and back of this setup. Each wave, spells are your friend. Always stun bog or atomic towers, quake splash damage towers and holy towers if they're doing too much damage and heal turtles as needed. As long as you do that, all levels can be Razed with this setup and then some. Good luck! + so others can see
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The bog towers says "generates a mystical gas that suffocates anything within it" Why isn't the village dead already from the bog tower then?
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This is the only game I've ever seen that doesn't conform to the TD games' philosophy and also the tutorial doesn't just LET you win.
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This is the first "Tower Attack" game I've seen pulled off well. There are a few others out there, but this one does it right!
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This game teaches us MANY lessons.
1. even evil people benefit from rainbows and circyses.
2. The solution to a monster portal is to make a road looping around it and back into itself.
3. Goblins are more powerfull then they look.
4. Kongregate hides money in evil castles.
5. When in need, always check the cellar.
6. EVERYONE must grind for money, even if they are evil.
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Minion: "hello Mr. Villian sir, i have a report on our last conquest
Villian: "yes lets hear it!"
Minion: "Well it turns out we made no money what so ever"
Villian: "How is this possible, i sent out a 3 frekking iron golems and 7 healers!!?"
Minion: "Well its not in all those minions contracts to pillage/loot anything"
Villian: "O....i see"
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the best army is a living army? i disagree entirely. the undead have been quite satisfactory achieving my goals of world domination
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57 looters on the final with this one simple trick. GGGHGGGGHGGG. That is really it. Stun the bog tower and just use your spells.
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I'm sorry to bother you, the evil overlord lost a contact lens somewhere in your village. Please stop shooting arrows at my pet turtle, Sparky.
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Description of this game: From the makers of "Don't Shit Your Pants" comes a new take on Tower Defense... Me: Well that was unexpected
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I forgot to play the game for a while because I was too busy playing with the eye in the top right corner of the interface. Then I played the game. It was pretty darn nice. 5/5
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I really love the game. Even with the difficulty right now. I have seen Anti-Tower Defense games, but here is the best one. Also, if in Tower Defense games you defend, would this be Tower Offence?
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I was thinking "Hey, upgrading this castle reminds me of Rogue Legacy" Then I thought "Oh, I decided to play this because of Rogue Legacy..." Touche, Cellar Door Games.
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To add to Suuljin's comment. For the maps without bog/holy towers, you want 2g,h,s,4g,s,h,2g. You want the healers first, if your shield dies then your healer will die very fast. But if your healer dies, the shield can last quite a few hits before expiring. On maps with bog/holy towers, you want ghcsgggghcsg. The reason for hcs is because the bog tower does more damage than your healer heals for, so you want the healer to be the first one to die.
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After playing it for 3 hours using Suuljin's strategy, I have realized that the ARCHER TOWER IS MORE DANGEROUS THAN CANNON OR CRATER in late game. Archer tower deals 25 dmg per sec, while cannon deals only 12 dmg per sec. Although cannon and crater hits an area, your healer can heal all monsters in an area at once, too. Therefore, splash is really insignificant in late game, where you get all your monsters covered by healing. Next time, stun the archer towers instead of the cannons! (PS although atomic towers only deal 10 damage per second, you would also like to stun them because if a monster's hp is lower than 100, it would be killed outright with an atomic strike; the healers won't have the chance to heal them.)
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Goblin: Master, the towers are firing at us! Shall we destroy them?
Master: Meh, just walk by over and over until you die.
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To make simpleharmonic's comment easier to read: For maps without bog or holy towers, use 2 goblins, a healer, a shield golem, four goblins, a shield golem, a healer, and finally 2 goblins. You want the healer first, because the shield golem's have alot of health and if the healer dies, they can survive much longer. On maps with bog or holy towers, you want: A goblin, a healer, a cleanse warlock, a shield golem, four goblins, a healer, a cleanse warlock, a shield golem, and finally a goblin. The reason you want healers ahead of warlocks is because they heal for less than the bog or holy towers do, so you want him to die before the cleanse warlock. Please don't - me because of repost. I was just making it easier to read.
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Hmm? Before I attack a town, the map is purple. It looks foreboding; possibly poisonous. After I siege, the land become a lush, green valley. And once razed, the kingdom is covered in gold! I'm starting to think I'm not an evil mastermind at all. I'm a misunderstood landscaper.
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its time to invade the world of light and take it for our selves....also remember stay off the grass i want it perfect for the lawn party once we destroy every town.