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i dont wanna be te vilan im scard ill be te vilan in rel life to now and tats wrong people dont play tis game its bad inflence
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"Damn! The invaders stole our gold from us! What should we do commander!" "Isn't it obvious! Kill more and get the gold before they steal it again for more troops!" (Unfortunately the commander had no mouse and only ended up fueling the invaders)
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I, and others here, would love to see a sequel. Perhaps there could be more modes, like a gateway you can try to power with elementals? And more stuff (units, towers, etc.) in general. Really fun game!
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For the hard badge: Start by unlocking all upgrades (just spend one point in each skill). As soon as you find them, max out Healer Aura and both Infamy upgrades. Otherwise, buy MP Regen+ if you can. If you can't, buy Summon. After you have MP Regen+, focus on getting the Rainbow, Circus and two Mastery upgrades. Assuming you've maxed your unit limit, at the start of each level type 747875787477 (unless there's at least two holy towers, in which case type 747865787477). If you don't have a 12-unit limit yet, remove an equal number of units from the front and back of this setup. Each wave, spells are your friend. Always stun bog or atomic towers, quake splash damage towers and holy towers if they're doing too much damage and heal turtles as needed. As long as you do that, all levels can be Razed with this setup and then some. Good luck! + so others can see
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Fun fact everyone, you can beat this entire game without any grinding whatsoever. That means you can get bronze or gold in any and every stage without any absolute losses. This takes master strategies, though.
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Ugh. The problem with this game is that you grind sooooo much. Honestly, I seem to spend half my time grinding, at least!
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honestly i like the game and all i think it needs is a tower break spell but the villagers will end up losing in the long run so they see us attacking guys there's a goblin should we shoot him nah shoot the turtle the canon towers are great but i think there should be another mode so you can be the town
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Some tips for you guys: Spend first on raid size, goblin HP, and mana. Farm early stages for gold medals before moving on. That will help you maximize money. Also, to maximize efficiency once you have a full raid size, alternate between goblins and helper units. I like to do elemental, turtle, healer, shielder, healer, turtle between golbins. This game is great once you know how it works and how to maximize infamy and units. 5/5!
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try this and press (+) if you like it so that more people see it :
turtle-turtle-elemental-helaer
goblin-goblin-goblin-goblin
healer-goblin-goblin-turtle
(after you buy the circus, it's in the bottom left)
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I was walking into Mordor (pun intended) and, suddenly, I realized how the game's whole map is an exact copy of Middle-Earth. I love it, not sure how many people realized. Cheers!
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elemental-turtle-golem-healer-goblin-goblin-goblin-goblin-goblin-golem-healer-turtle = for splash maps, for single target maps goblin or elemental-golem-healer-goblin-goblin-goblin-goblin-goblin-golem-healer-goblin
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Another all-gold strategy: turtle - 3xelementals - rest goblins. Use stun on splash towers and heal when needed. When things get hard you should pass couple waves with only spamming quake spell without getting hit. This way you can focus on couple units and spells so you can ignore most upgrades and still get all gold.
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I really wis there was an achievement for getting 100% in the throne room. Doesn't feel like I completed the game unless something says I did so...
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The key to success: mammoth turtle-shield golem-healing priest-3goblin raiders-and all of them again. gets you through all gold without complications, but yea a bit boring so use the others as well ;)
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I enjoy the gameplay, but progress is just way too slow. I have to re-do previous towns several times just to get enough Infamy to upgrade and be able to beat new towns. The upgrade system is interesting enough but that's slow too. I only get enough infamy from early towns to get ONE upgrade at best at a time. I'll probably stop playing after I get the 1 hour trophy because progress is just too slow for me.
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A lot of the time (more for the earlier waves) the healer is simply superior to the golem. If you just do the simple subtraction, the damage on a unit minus the amount it is being healed is lower than the reduced damage on a unit protected by the golem. This remains true until about wave 4, for the beginner towers at least. Of course, the fact that healers don't stack effects gives golems a use, as you can have a golem's effect as well as a healer's on a single unit
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to Kwixle, it may seem insignificant, but it stacks every wave. Normally by wave 5 they have + 75% damage, with one rank it drops to + 70%, and with all 5 it goes o +50%. That's just over what is normally wave threes difficulty.