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Money machine before having Rainbow and various hp upgrades: play level 2, The Banana Shire, and queue 1 goblin, 1 healing priest, 1 shieldgolem until you're out of space. Stun the central tower when you can. With 10 units and a single upgrade to max mana, it gave me 2300 Infamy [not counting the gold medal, I achieved it earlier]. I think getting to 10 units upgrade could have been fairly easier if I started doing like this earlier. I tried other approaches, but this one gave me out the most. I hope it helps, initial grinding is awful.
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Best Combo in my Opinion once u got your Villians on 12 cap.
2x Turtel > Golem > Healer >3x Raider > 1 Element > Healer > 3x Raider.
I managed to get through the whole Game with that Combo.
Just stun the most important and damaging turrets.
(Gas ones for example)
And it's GG. :)
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"Sir, we've finally found a solution to our monster problem- The Atomic Tower"
"Excellent."
*stuns atomic tower immediately every wave*
"FFFFFUUUUU..."
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to get gold easily: go to level 2, and order your creatures so the second creature and the last creature is a turtle. Put your healers so every creature is protected. All the other slots should be goblins. At the start of each wave, stun ONLY the tower in the center. Keep repeating this. Best if you have more than 8 creatures and rainbow. Upgrade mana as much as you can, and healer power wouldn't hurt either. Don't use any other spells. Each time you raid should give you about 5,000 fame.
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I personally found this to be the best group with 12 units.
1. Turtle 2. Goblin 3. Goblin 4. Golem 5. Priest 6. Goblin. Elemental 8. Golem 9. Priest 10. Goblin 11. Goblin 12. Goblin
This worked for me on the final mission as well. One of the keys to this game is using your spells wisely. Stun bog/towers and single nuke towers every round.
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*Best Combination:* Turtle(T), Raider(R), Golem(G), Healer(H), R, R, R, R, G, H, R, R. Abilities needed for levels 5-10: Rainbow, Heal Aura (3-4levels), Shield (3-4 levels), Summon Cap, Stun Spell. Levels 10-15: Circus, Heal Spell, Spell upgrades, spell mastery. Levels 15+: Just max out the HP of units and spell powers. NOTE: (1) Heal the turtle, heal the raider. Forget the rest unless you have spare MP. (2) Don't stun any tower during the first wave EXCEPT for nuke towers. On occasion - bog/holy tower can be stunned in the first round.
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god, I adore games like thes. They're such unique and fun to do, and the grinding doesnt make you get bored, but its rather fun to do
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When you reach the rainbow and all units you can easily win, don't try to get gold medal before that. Try to reach all units hp, auras and rainbow. For not fog/holy (except last castle, in my case) use turtle, turtle, priest, golem, goblin x4, priest, golem, goblin x2. If there is a fog or holy you may use: turtle, turtle, priest, warlock, goblin x4, priest, warlock, goblin x2. I made that in every stage except the last one, there is just 1 fog tower and no holy, so you can easily stun it and heal your army whit Heal Spell (Of course, if you have heal spell maximun as mana recharge and mp+)
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@subaruwrx: There is a x2 button. Once you press the button to start with space/mouse just press space/click again and it will go twice as fast.
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there needs to be another type of seiging troop, like at the start-ish part maybe just after cleanse warlocks are bought that way the entire game isn't just guarding the goblins the other could be like, more health or does 2 points of sieging per wave it makes or something like that, or have it have both of those and a debuf of something like "cannot be healed" or "atracts fire more than turtles"
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I found the best general set of invaders with 12 summon slots was: Turtle, priest, goblin, goblin, golem, goblin, goblin, golem, goblin, goblin, priest, turtle. Anyone else have good ideas (NB for bog and holy I just swapped out 1 or 2 golem and/or goblins and put in a warlock)?
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"If you could use the portal from the town to the start. Why not use it the other way around?" "It's more evil this way."
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For the Gold medals use this row: 1.Goblin 2.Shield Golem 3.Goblin 4.Healing Priest 5-6-7-8. Goblin 9.Healing Priest 10.Goblin 11 Shield Golem. 12. Goblin. Then use your spells wisely and u easy get the Hard Badge !!!
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@krishthegreat666: I think the long load time is just you. The game itself loaded within 5 seconds of the main part of the webpage itself loading for a total load time of less than 10 seconds.
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At first I had just tried to win the badge of the day. Two hours later I was trying to get every badge known to man. XD
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lets see,I have a magic portal that I can move from place to place......let me go and put at the end of the entire track and force my minions to stand the fire of your towers,the weak shall be eliminated.
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One thing I really like about this game is the presentation. The castle and throne room really adds to the Old-English feel. And my castle grow and a circus and farm appear beside it gives me more satisfaction than a simple upgrade line. Not to mention the little references here and there like the eye that follows your cursor around the screen And the music, gameplay, and art style are spot on. Worth at least a 4.5/5
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I like playing the villain. Growing the castle and acquiring items for your throne room is a good way of giving the player something to aim for but the game play itself bores me.
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This was the easiest hard badge that I have ever got.
Also: My default wave was two goblins, shield golem, healer, four goblins, healer, shield golem, two goblins.
If the map has holy towers use: one goblin, warlock, shield golem, healer, three goblins, warlock, healer, shield golem, two goblins.
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The best strategy for the badges is doing the wave in the following order: turtle/raidr/golem/healer/raidr/raidr/raidr/raidr/golem/healer/raidr/raidr.
For maximum effectivenes invest infamy in all upgrades that will up the strenght of either your turtle, raider and golem or your healer. + so that everyone can see
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Brilliant game, 5/5. Three things I would like to see is a perk to decrease the mana requirement for using mana spells consistently (10, 12, 14, 16, 18, 20%) and two spells, one to slow enemy attack rate and one to increase creature speed.
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The key to success: mammoth turtle-shield golem-healing priest-3goblin raiders-and all of them again. gets you through all gold without complications, but yea a bit boring so use the others as well ;)
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First, max out summons and get healer and tutrle. To make money VERY fast, set up this order and play level two over and over again WITH STUN POWER: Mammoth Turtle, Goblin, Healer, Goblin, Goblin, Goblin, Goblin, Healer, Goblin, Goblin, Goblin, Healer. This way, every unit is constantly being healed and it is an amazing way to survive. Stun the middle tower every wave starting wave 2. Lower the cost of magic, increase total magic, and increase the healing power of the healer. Make sure you have a rainbow!
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jasonjie88: "This evil overlord charges into battle without charging his mana bar first. Then he sends minions into the line of fire without making any attempt to find an alternate safer route. Then he sends injured minions along the same path again even AFTER he has healers. And when that's not enough, he doesn't even bother to disable the towers BEFORE sending his minions in. Seriously, they say he was evil, they never mentioned how strategically incompetent he was."
Well maybe he just likes making his minions suffer after all it's not like he loses anything even if his minions fail.
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So who else here thought that the ditch in castle would hold more then horses and a circus?! I thought dragon or something that flies would be there....