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It took me four years to notice that this game is a sort of pseudo-prequel to the Dev's previous game: I have 1 day. With the Spirit Swap spell and Vial of Dragon Water in your throne room and all.
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@Doom2Noobs: not the best wording for it but it just means if you have a minion covered by two healers, a single damage reduction shield and a single cleanser, that minion only gets the effects of one of the healers not both. It really should be read "same effect does not stack"
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It states "similar auras DO NOT stack" but it doesn't tell us which are similar. It would be handy to know...... or does it just mean no auras stack??
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Evil Commander (You): Siege the town! But follow the roads! Goblin (Minion): But if we cut through there we will be able to kill them without even being seen! Evil Commander: No. First rule of "Being Evil for Dummies" Guidelines say you Must follow roads, else it's not fair for the village you're raiding! Goblin: . . .
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Put two giant turtles together at the front of your army, watch which unit the enemy towers attack and become confused.
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to get pile of loot, its easy. get mammoth turtle, get summon, get stun spell, get healing priest, get cleanse warlock, get cleanse hp, and it shows all hp and kongregate treasure. 2000+ infamy free, and you get the achivement in the throne room. + to keep this alive!
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"Damn! The invaders stole our gold from us! What should we do commander!"
"Isn't it obvious! Kill more and get the gold before they steal it again for more troops!"
(Unfortunately the commander had no mouse and only ended up fueling the invaders)
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"Look! The invaders have a priest that is constantly healing them! Shall we take him down, sir? And sir, they also have an elemental that strikes lightning into our towers! And our shots seem to be dampened by that creature over there! What should we do?" "Isn't it obvious? Focus fire on the giant turtle!"
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I love the idea of how you are the bad guy this time trying to seize the opposing towers, but it could use a little twerk... "(If you know what i mean)"!
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Nice game and quite addictive. Could probably do with a few extra elements to keep people playing longer - 4.5 out out 5.
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Great game 4 me too! Overall well done, funny and entertaining. Impressive "game mechanics": so well-balanced!
BUT ! i t w a s t o o e a s y !!!
I'm not a tactic ace and I'm not into tower-defense-games. But still I made it just through the game without any major problems.
I hope there will be a continuation, not quite so easy to win! That would be even more fun :) .... er.. I mean *evil-smiley*
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The more I play, the more I'm finding spamming Summon, Goblin HP and the spell trees are the way to go. Just send out 12 Goblins...
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This game is great. Great concept.
It's fun to go 12-Goblins on the Tutorial level and see how many Raids you can go with Spells. HighScore 112 WootWoot
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The moment you come back to the very first town after finishing everything else, just to raid the shit out of them...
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"Sir, is it the best idea to put a door no one can reach on this tower that is too small for a human? "YES!!!! WE GOT SOME UPGRADE!!! NOW BUILD!!!!!
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there needs to be another type of seiging troop, like at the start-ish part maybe just after cleanse warlocks are bought that way the entire game isn't just guarding the goblins the other could be like, more health or does 2 points of sieging per wave it makes or something like that, or have it have both of those and a debuf of something like "cannot be healed" or "atracts fire more than turtles"