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there needs to be another type of seiging troop, like at the start-ish part maybe just after cleanse warlocks are bought that way the entire game isn't just guarding the goblins the other could be like, more health or does 2 points of sieging per wave it makes or something like that, or have it have both of those and a debuf of something like "cannot be healed" or "atracts fire more than turtles"
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I found the best general set of invaders with 12 summon slots was: Turtle, priest, goblin, goblin, golem, goblin, goblin, golem, goblin, goblin, priest, turtle. Anyone else have good ideas (NB for bog and holy I just swapped out 1 or 2 golem and/or goblins and put in a warlock)?
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"If you could use the portal from the town to the start. Why not use it the other way around?" "It's more evil this way."
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For the Gold medals use this row: 1.Goblin 2.Shield Golem 3.Goblin 4.Healing Priest 5-6-7-8. Goblin 9.Healing Priest 10.Goblin 11 Shield Golem. 12. Goblin. Then use your spells wisely and u easy get the Hard Badge !!!
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@krishthegreat666: I think the long load time is just you. The game itself loaded within 5 seconds of the main part of the webpage itself loading for a total load time of less than 10 seconds.
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At first I had just tried to win the badge of the day. Two hours later I was trying to get every badge known to man. XD
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lets see,I have a magic portal that I can move from place to place......let me go and put at the end of the entire track and force my minions to stand the fire of your towers,the weak shall be eliminated.
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One thing I really like about this game is the presentation. The castle and throne room really adds to the Old-English feel. And my castle grow and a circus and farm appear beside it gives me more satisfaction than a simple upgrade line. Not to mention the little references here and there like the eye that follows your cursor around the screen And the music, gameplay, and art style are spot on. Worth at least a 4.5/5
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I like playing the villain. Growing the castle and acquiring items for your throne room is a good way of giving the player something to aim for but the game play itself bores me.
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This was the easiest hard badge that I have ever got.
Also: My default wave was two goblins, shield golem, healer, four goblins, healer, shield golem, two goblins.
If the map has holy towers use: one goblin, warlock, shield golem, healer, three goblins, warlock, healer, shield golem, two goblins.
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The best strategy for the badges is doing the wave in the following order: turtle/raidr/golem/healer/raidr/raidr/raidr/raidr/golem/healer/raidr/raidr.
For maximum effectivenes invest infamy in all upgrades that will up the strenght of either your turtle, raider and golem or your healer. + so that everyone can see
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Brilliant game, 5/5. Three things I would like to see is a perk to decrease the mana requirement for using mana spells consistently (10, 12, 14, 16, 18, 20%) and two spells, one to slow enemy attack rate and one to increase creature speed.
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The key to success: mammoth turtle-shield golem-healing priest-3goblin raiders-and all of them again. gets you through all gold without complications, but yea a bit boring so use the others as well ;)
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First, max out summons and get healer and tutrle. To make money VERY fast, set up this order and play level two over and over again WITH STUN POWER: Mammoth Turtle, Goblin, Healer, Goblin, Goblin, Goblin, Goblin, Healer, Goblin, Goblin, Goblin, Healer. This way, every unit is constantly being healed and it is an amazing way to survive. Stun the middle tower every wave starting wave 2. Lower the cost of magic, increase total magic, and increase the healing power of the healer. Make sure you have a rainbow!
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jasonjie88: "This evil overlord charges into battle without charging his mana bar first. Then he sends minions into the line of fire without making any attempt to find an alternate safer route. Then he sends injured minions along the same path again even AFTER he has healers. And when that's not enough, he doesn't even bother to disable the towers BEFORE sending his minions in. Seriously, they say he was evil, they never mentioned how strategically incompetent he was."
Well maybe he just likes making his minions suffer after all it's not like he loses anything even if his minions fail.
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So who else here thought that the ditch in castle would hold more then horses and a circus?! I thought dragon or something that flies would be there....
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Heal spell description: "The best army is a living army." Well, I'm sure there are plenty of necromancers who'd have a thing or two to say about that...
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really nice game, simple, straight forwards, and really enjoyable. but its very repetative, maybe more units? and i lvoe the upgrade tree, lots of choices to really make a custom layout. 5/5 (BTW-to win higher levels you must go back and grind the earlier levels for gold medals)
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So I found that clicking on the "earn all gold" trophy when you get it leads to "I Have 1 Day" game on Kong. Finish one game, and it offers another. Talk about maximising fanbase!
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@carbontooth Because the speed up button is the spacebar, as it tells you in the directions, in the tutorial, in the comments...
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Right, for the people who are moaning "it doesn't have a speed up button" click the arrow above the mana bar again after you've started your raid. + this up so we don't have idiots spamming up the comments
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"Sir, they got through again!" "More power!" "Sir, we tried that the first three times. Look, they always send the same formation, maybe we should-" "More! Power!" "*sigh* Yes, sir."
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Guy guarding from a tower looking at the evil castle: "Oh no. They finally done it. Everybody! Prepare for death! It's... THE EVIL RAINBOW OF HAPPINESS!!!!!!!!!!! RUN FOR YOUR LIVES!!!!!!!!!!!!!
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Destroyer Demon: "I'm here to sign up for the army to invade the human realm."
Evil Overlord: "Well lets see, what can you do?"
Destroyer Demon: "I can knock down towers."
Evil Overlord: "GET OUT OF MY CASTLE!!!"
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1. NEVER USE WARLOCKS. Just stun the bog tower every wave.
2. USE ONLY GOBLINS AND HEALERS. Once you have the rainbow and circus, in this order: ggHggggggHgg. That's how I won the game easily.
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For me, a lot of people underestimate the power of Goblin Raider. It's the only goal of each level. If you just add some 'few usefull' character, the end game will just be harder.
My final composition was Golem, 2xRaider, Priest, 4xRaider, Priest, 3xRaider. You just keep your golem alive with your healing, and he remove 30% of his damage. No need to add an useless tank when they already have 600+800+400*~7=~4200hp.
At early game (without any upgrades), I really liked Turtle, 2xRaider, Priest, Raider, Priest, 3xRaider.
I change two Raider by two Warlock on level 9&12, but even at level 12, it's not mandatory. In all others level you can stun the turret most of the time.