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the research/sec should have milestones with bonuses just like the vendors, it really drags down your progress. i was thinking about something like ''lvl 25 research - research twice as fast'' and the same with 50 and 100
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An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
SecurityError: The operation is insecure.
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The whole "leveling up" and getting the multiplier thing is terribly misleading. I leveled once. It said I'd gain 4 points and it would give me x2 income. I reset right away. A little ways into my first reset, it pops up again, "You will gain 4 points" and then there's the spiel about how it doubles the income. So I reset again. And it was still x2 income with 4/5 points. Not only was I lied to, I'm still confused.
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Keep getting a savegame error, code 500. Tried reloading 3 or 4 times but same thing. It's loading the initial component (wood) then dumping to the error screen.
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I would like to see an option in the menu to disable the confirm on downgrade. Once I get far enough, I like to disable old items wood just so I can place vendors elsewhere. An option to disable the confirm would make all those downgrades easier. BTW I like the idea of disabling old items that don't produce much income.
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I like the game; good improvements over Alchemy Clicker overall! I might not have played long enough, but I have yet to find any hints as to what I'm doing besides getting filthy rich with nothing to spend it on. Also: It quickly becomes clear that items such as the Club can simply be skipped. I'd like an upgrade that consumes like 1000 wood for a single improved Club.
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Can't seem to play at all. Am signed in to Kong but the game continues to not recognize that I am, and tells me I can't save or advance level unless I sign in, but every time I click the button, it just refreshes the game page and the problem persists.
I just fixed a guest related bug with the recently published version 1.0.8. Could you please refresh the page and check if it works afterwards? Sadly you will probably lose your progress then.
Sorry for the inconveniance!
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Sadly i get message "An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
Script error."
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Wow, another theme in the Idle Clicker series. I like!
One thing: I think you aren't able to drag or zoom the "desktop" here as you can in Alchemy. So my window is almost full, and I rather can't add any other items.
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nice game but the possibility to buy with a x10 x50 and x100 option is really needed... each time I reset, the "click-nightmare" became worst... after a reset, I actually need at least 1000 clicks just to be on the same level as before and start the real idle part...
You can do that by holding down Shift and/or Control (see introductions). With version 1.0.8 this also works for downgrades and Research output per second.
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@sirspikey - Because of the way you earn points towards a level up on reset, you can actually keep earning more points beyond what the level up would need and just have it apply to your next level up. That would be the only reason not to reset whenever you get a level up.
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Sorry, but this game just put me off playing, it didn't make any sense, why am I gathering wood? what is the club doing? is the club helping in some way? is it a bad thing is that why i can downgrade it? We need a bit of an explanation of what's happening man!
There seems to be a problem currently with video rewards. It seems that some videos are started, but then stopped immediately and another one get started. I'm already in contact with Kongregate to see what the problem is. It seems to happen in at least one other game too.
Sorry for the inconvenience.
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This game is good unlike your first one. Good work on the user interface and balance. Another nitpick: Shift/Control don't work for downgrading.
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can i use the "point"?
it's a useless or some thing i don't know?
please give it a hint for it if it usefull to the game, :)
You need points to level up and increase your income multiplier. You earn them by resetting your game. The more money you have when resetting, the more points you earn.
I've added a tooltip in the newest version.
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Thanks. Wasn't clear because of the font size difference between Research and Points, which suggested Research was just the section title. Perhaps I missed what research points do then in the tutorial.
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My game says I gain 61 points/s. If that were correct then I should be able to gain the 5 points needed to advance to level 3 immediately. Could you perhaps consider fixing the units to allow an estimate on how long it will take?
Thanks for the question, because it points out that this aspect of the game isn't easy to understand. I've added a tooltip in the newest version to explain them, but this is just a workaround. I have to see how to explain them better in the game.
Points are needed to advance to a higher level, which also increases your income multiplier. 1/8 means you have 1 point and need 8 for the next level. You gain points by resetting your game progress with the reset button. The more money you have, the more points you get.
The intention of the points is, to avoid punishing players for not immediately resetting the game when they have enough money. Players who want to continue to play or come back after a long break, just get more points when they decide to reset the game.
Please let me know when anyone knows a better metaphor for this.
It's currently not possible for your existing storaged goods, but you can hire and place vendors in each production unit with a surplus. They will automatically sell goods that aren't needed by other production units.
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i got quite lost at the beggining of the game, even with the tutorials, i just realized what was happening later on, other than that it's a good game, although the scrolling still it's meh for me, as i don't like scrolling down so much, perhaps add two buttons of what was researched and what wasn't? it'll be much better to see what you've downgraded to the point you have to buy it again. When downgrading, i think it's best to at least ask how many times you want to downgrade, it takes a while to downgrade all the way to 0.
Currently this is not high prio for me, but you can do a hard reset yourself. You just need to log out from Kongregate and start the game as 'guest'. It will then automatically start in the introduction. When you sign in now, the game will ask you if you want to use the gamesave from the server or your local one. Just choose local to override the server save. But be aware that this means your old save is lost forever!
Thanks for letting me know, but I wasn't really able to reproduce that bug. I fixed another bug in the newest version regardings how popups are opened and closed. Maybe this is related.
Please tell me when it happens again.
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I reversed my upgrade on my boots to get rid of it from the work area and it did not return to the left side menu (bug report)
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I Expect some special customer that say something like "I want 100 bows in 30 seconds" and give you somethig like x2 production bonus for an hour.
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Excellent idle game, better than many I have tried. One nitpick: Only being able to upgrade one stage at a time is ever so slightly tedious. Then again: Idle game, tedious is why you play. :) Good job. Keep up the good work.
Thanks for the kind words.
Do you mean upgrading the production units? You can hold down shift and/or control to buy 10, 50 or max upgrades. Also see the instructions on the right.
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Anyone else get this message "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."