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Game seems kind of luck based past level 25 or so. The luck being able to find a good power-up fast, or they close in and crush you in no time flat. >.<
Other than this, very good and very fun. Great job. (*-*)b
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The game starts fun but the later levels are huge and the balls grow too fast, so it's often all about luck if you can find them in time before they become impossible. At first I thought it was going to be a 4/5 or even 5/5 game, but too much luck ruins it for me. 3/5
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Sometimes the randomness of it is really frustrating. There's no telling if 15 are gonna spawn in the same place, and then their growth outpaces anything you can do. Or if you're gonna just get total crap powerup things.
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No question my favorite game on Kongregate. I just wish it was longer, a few hours just left me wanting more levels. I consider this a triumph of minimalist design, extremely well made.
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not a fan of the menu thing but thats not that big a deal not like it gets me killed. 5/5 very unique and more fun the further you get.
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*First 3-4 Levels* WTF?!?!? GAME HARD TO PLAY *10 Levels Later* Oh. Snapple. Dis. Is. Awesometastic. *Beats Game* Lawl.
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this is nothing short of a masterpiece,you shoved aside old ideas and tactics for a completely new system,once you understand that system,its not as hard as everyone says,but until than......."beware" the circles the white bubbles leave behind ;D
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music, no sound effects, no clicks and no keys make it an interesting game, other then it would be just a shooter
I gave 5/5
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The control scheme is incredibly frustrating, given the need to pan with the mouse, but that also moves the player AND causes the player to stop shooting. Poor design choice... Tying movement and stopping shooting would make much more sense if you could see the whole circle at once.
Also, the music is quite repetitive and grating...
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The music is awful but the game is pretty addictive. And for those that cannot get past LEVEL 10 Start using the circles. Using the gun while inside a circle (sometimes left behind when you destroy the white spot). Differente circles different powers (shotgun bullets, laser, cannon etc..). I had no idea at first.
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this game sucks monkey balls. it is too much based on luck. on the beginning of every level i need to get the correct power up for the level. if i get it early then i have already won the level. if i get it late or not at all i have already lost, restart level and hope for the lucky early power up. sigh
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Nice idea. Frustrating development. The icons to click have no words so I'm just guessing at what to do. How do I get to turn off music? Who knows.. guess I'll randomly press buttons..
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Actually a nice game. But quite long, really. And did not like the music. But still 4/5 because it it really creative and actually not boring at all.
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Finally beat it. The best "circles" to use are shield (makes you invincible and can still hit enemies), cannon (transforms your bullets into outright bombs), and giant bomb (keep shooting it for a bigger blast. Yes, this is confusing, but as you go through the game, you should be able to discover these for yourself. Level 60 and up requires you to rely on pickups rather that your own bullets. Using a pickup to kill an enemy will cause the enemy to possibly drop a pickup which you can use to kill an enemy...etc. This can lead to huge pickup combos, and will allow you to beat the level with almost no shooting.
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The first time I played it, I didn't know what to do and got bored. I came back now and just realised how good this game is. It's simplistic yet so confusing, no text to explain anything and even the tutorial is unclear. But that's what makes this game so good, you have to discover everything by yourself. The combination of the lack of text, the black and white scheme and the music gives it a surreal and mysterious feeling.
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This game is amazing. You figure out the rules as you go along, so it's actually sort of a puzzle-shooter hybrid. To compare the feeling, it's like assembling several identical pieces of furniture, without the instructions. The first one you make will probably have something horribly wrong, but then you apply what you learned to the next one you build. A few identical pieces of furniture later, you've figured out how it is supposed to be built, without the instructions. Then you're given a slightly different piece of furniture to assemble, and now you have to figure something new out using what you learned before, and through a bit of experimentation. I don't know if what I said does justice to this game though, so: tl;dr play this game! (don't worry about the annoying shooting mechanic [requiring the mouse to constantly be in motion] from the first few levels, it does NOT stay the same)
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Gave it a second chance, and I must admit that I LOVE this game. Quite a sloppy start, but once you get hooked you can't stop :p at first I thought this game was way too long, but now I'm glad it is :)
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It should be noted that when you already have a map in place of a power-up, you do NOT need a second or third map!
Decent concept, but way too luck-based. 3.5/5.
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First time I played I thought that the cannon was supposed to kill me and I was the little circle that needed to use the white area as a shield. LOL