Under rating threshold (hideshow)
This game isn't that hard. It's just a matter of knowing what the powerups do and using them effectively to start off a chain reaction which will net you more powerups and secure your victory. Of course, the hardest part is at the start where you have to find the spawning area which costs valuable time. Also, you gotta hope that it drops a good powerup because it's not a 100% drop rate. So I think this game is more luck than skill, as the powerups themselves determine your victory and shooting alone will not get you anywhere. I give it a 3/5 for originality.
Under rating threshold (hideshow)
@Furrion: You just didn't pay attention. Hover your mouse over the center of your gun/character/thingie for several seconds. It'll bring up the menu.
Under rating threshold (hideshow)
This game could use a quick restart. Especially in the later levels where you know you've lost in the first 5-10 seconds.
Under rating threshold (hideshow)
Really fun but also really long... And while the music is cool I can only listen to the same song so many times before you go crazy.
Under rating threshold (hideshow)
i think i just hit the quit button. im not sure though because there are warning messages or things telling me "THIS IS QUIT" i was on level 57
Under rating threshold (hideshow)
Some call the controls "clever", but I think they're fiddly. Muting the music was a chore in itself and in panic situations the pause menu kept popping up.
Under rating threshold (hideshow)
This game has good values, making you strategize and combine some auras to complete tricky levels, but to compensate for it's lack of everything else, it has some levels that are almost completely luck-based, even if you know how to beat them, if more than 2 white areas get too close to eachother, you're pretty much automatically dead unless you can isolate a new one and just pray it gives you a powerup you need.
Under rating threshold (hideshow)
I just finished it, and considering that I started yesterday it don't take as long as it seems (5-6h). Two areas was hard to understand for me: the one with gray circles in it - on level 72 I figured out its a minimap, sometimes can save live. The second one looks like cog - I haven't realized how it works even after beating all levels. Now about the game... what can I say, it totally captivated me.
Under rating threshold (hideshow)
The terrain affecting your shots is a great idea and the power-ups are brilliant. Especially the death ray, though it's hard to aim. After I got several of them, it was basically a net of death.
Under rating threshold (hideshow)
wow i doubled my score on level 10, if you can't beat it, the circles increase the power of you shots, the beams that come out do damage and shoot out to the same direction as the original shot
Under rating threshold (hideshow)
Ok, that was different. But in a good way!!! A non-clicking game...... my friend, that's extremely unique and awesome at the same time! Keep it up good sir!
Under rating threshold (hideshow)
i know most skills r self explanatory ... but it would help immensely if the f**cking developer explains what each skill does. For example Im stuck at level 62 because I don't know what on earth that weird black symbol token does ... how to activate it or what I'm meant to do with it. (If anyone knows what it is please pm me or post in these comments pls)
Under rating threshold (hideshow)
I love this game for its music and brilliant presentation, but it's really far too luck-based. Didn't guess the direction of the first circle? Dead. Didn't get a good powerup in the first three circles? Dead. Playing a shotgun level? Dead.
Alright, maybe the last one's my fault.
Under rating threshold (hideshow)
playing this game makes me want to hurt myself. level 72 sems to have completely random power ups. so this time it's not only hope for the early power up but also hope for an early *good* power up AND good power ups after that AND after AND after. you basicaly need to be lucky the entire time. the only skill this level needs is the skill to collect those power ups before they get covered by areas.
Under rating threshold (hideshow)
i love the game, so simple and fun, and the music makes it better! Music is so dreamy, adding this music to this game is perfect! And the creepyness of the music is cool too. Where to download music???
Under rating threshold (hideshow)
I have fallen in love with this, and I don't know why. The music is wonderful, and the game play is confusing in a fun way ^_^
Under rating threshold (hideshow)
I think this game would be quite a bit better with autofire, or click to fire. The clickless play is a gimmick I would prefer to go without, personally, as sometimes it does get in the way of gameplay.
Under rating threshold (hideshow)
Awesome, areas can sometimes seem useless, for example, there is one that eats your pellets to reduce the size of every white area to a certain limit, its useless on the lower levels because balls grow slowly and there are few, but on the later levels you can win just shooting at that (though you get fewer points and you die if it runs out ...), the bugs are something that took me about 20 levels to find out what they did: They make white areas grow faster and when they die they have a chance of dropping an "Item". I thought level 67 was very freaky (the one where they introduce tentacles), though it was awesome (and too easy ...). Great game, it could have a great coop-multiplayer. o:
Under rating threshold (hideshow)
Nice idea, but far too often I find myself replaying a level until I get the right power-ups, or don't get an unlucky combination of circles that you can't beat with the weapons you have. Plus the area where you're neither moving nor shooting is simply annoying. "Everything should be made as simple as possible, but no simpler"; and this is a step too far for me.