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Even the menu is the worst thinkable misdesign I have ever witnessed in all my 22 years in the field: Assuming people can’t read, buttons that actively run away from the cursor, zero confirmation for actions (clicking), deliberate delay between unnoticeable activation and actual opening of another screen…
I will save this so I can show it to people as a textbook example of everything you should never ever do combined in one horrible abomination.
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Those controls are just ridiculously bad!
The game isn’t hard because of the rules, but because of the way the “ship” is controlled. Worst way of adding difficulty ever.
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The game starts fun but the later levels are huge and the balls grow too fast, so it's often all about luck if you can find them in time before they become impossible. At first I thought it was going to be a 4/5 or even 5/5 game, but too much luck ruins it for me. 3/5
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The little seeker bug "powerup" is worse than useless. When I see more than one of them I just restart the level, because I know it will be impossible to kill anything. Sometimes the circles'o'doom spawn INSIDE the things, and become invincible, because they can't reduce them below a certain size and always convert all of your bullets.
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I beat this game with very few repeats on any level, one or two was tricky but overall quite simple really. The real key is to hold ctrl+mousewheel and adjust the size of the browser so that the game is very small. This allows you to not have to move the mouse so much in order to move or shoot. The last levels are trival in that you just fly in circle around the number till you see a circle, hunt it until dead then pick up power and chase the next one. With huge lazers just follow the laser picking up power ups until all you are doing is picking up powerups. It either is super easy or super hard, restart right away if not easy.
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I have fallen in love with this, and I don't know why. The music is wonderful, and the game play is confusing in a fun way ^_^
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Finally beat the last level. Still don't really know what all of the powerups did, took a little while to figure out the map one. Would be nice to get a brief description for each one. Even a name would help! Also, buttons are not overrated. Buttons are quick and precise. Not having them means the game might do things I don't want to. I wonder how many times the pause menu popped up when I didn't want it to? Still a cool game though. Has a nice difficulty curve, and the levels never got too dull. (unless you get stuck on one for a while) I just feel that the minimalism theme was taken a little too far.
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level 74 is pure luck it seems, the thing is zoomed in so you can't see where the it will spawn, in a manner you can stop the spheres after a certain size.
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first few levels you don't know the rules and it's horrible. after a while u think, well, how hard can this be? n then the fun comes
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Fun game until level 40 or so, then you find yourself doing the same level over 10 different times, hoping for the right combo of power-ups, so you can do the next level 10 different times. Ehhhh.
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Wow, the later levels are really luck-based because of how huge the map gets. Other than that, pretty fun game though.
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I don't like the strange music and the gameplay is boring and too repetitive for me. Minimalistic only for the effects, 2/5