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lol i'm just facepalming at why the king can't jump.. or rather, can't even shoot arrows over the gates :( its fun but frustrating, especially since when you fail a level, you can't buy any new weapons when you retry it (so saving money for big weapon = risky)
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Its good, but short. The upgrades are essential to progress. without them, you will get destroyed! Not sure I like it when the zombies spawn under my feet.
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Good game, Nice work, there is a little glitch when I cant fully upgrade my melee weapon and everything else is upgraded. cheers!
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Oh dear, it seems like a zombie apocalypse has destroyed my kingdom! I must build a flying machine as quickly as I can to escape with my life! But along the way I suppose I could build a raft, a bridge, and a spring system to enjoy the pretty scenery.
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Short and very well made game. Would have liked to see a little more. Trick to getting caught in the gate...stun and shoot the far ones, then stun and run through and shoot the ones that were on you at the gate. :D Hope that helps some.
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There is a small bug when getting hit, if a zombie spawns on top of you they can instakill you because there is not an "invulnerable-fade" but nevertheless a great game! keep up the good work
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Yep. Lots of eulogizing going on here for a game that frankly gets really boring very quickly. Upgrades are way too expensive; the castle does nothing really; and once you're boxed in, you're going to die unless you get a lucky break. A real shame as the layout, graphics, sound and general playability are really good - but after an hour's playing, I'm kind of wondering why I bothered after the first 10 minutes.
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I skipped the shop to save for the next weapon, but now I cant beat this stage and I cant find a way to get back into the shop, even if I back to the main menu and continue...
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gr8 game but i find it not enough chellenging, not enough monsters. also more upgrades and things like jumping would make me rate 5/5, now its solid 4/5 good job :)
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Great potential, but i found stuck! If you dont buy the right upgrades there is no way to progress. Such a shame it had the makings of a great game.
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If you're having trouble, try retreating to a safe zone (with the doors). Zombies will be instantly stopped, and will often cluster at the door. If they all cluster, you can just stomp them and run past. If they don't, you can stomp and then shoot your ranged weapon through the nearby zombies to the distant ones, slowly whittling down your opposition and letting you escape.
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Run right past the boat, let the first mob spawn. Run back to the middle and kill the others as they spawn. Collect everything then kill the easy mob left on the right. Don't use the safe zones as there are always some mobs too far from stomp.
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Pretty good, I would say 4/5 because when you get a lot of zombies and they push you into the corner or into the gate its hard to kill them, I would suggest the stomp pushes them back a little bit to give you some room to fight, but other than that great game :D
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A fun game, when you get lots of zombies surrounding you there are some good fights. The stun mechanic is a great combat and escape move. And cutting down boxes is fun............... But I feel the game could be so much more. The game is kinda repetitive since the zombies never really change. And the distances we have to walk is slow for how far we have to walk, even when speed is maxed out. And the rock/wool/wood/etc resources are all basically the same thing as far as I can tell. They might as well have been the same thing...... And the reward system is somewhat confusing. Do you want us to avoid zombies and loot chests, or do you want us to ignore the boxes and focus on only killing zombies since the reward chest is so good? Maybe have reward chests have cash/exp while other chests have castle upgrades. But the castle upgrades were pointless for me since I was never near the castle and it barely attacked the zombies when I was.
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I had a great time with this game. Granted I might have manipulated the gameplay a bit (use the gates and your castle weapons to your advantage, upgrade your bow), but I thought it was a good time. I'd have given it a 4.5 if possible, but I gave it a 5 instead. Good luck on any future projects!
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I liked it, but it felt way too short and uninvolved. By the time I really even had a feel for what was going on I was already 3/4 of the way done. I still don't know how exactly resources work or if specific ones upgrade specific things or w/e, we only ever had 2 real attacks, and it just...I don't know, it felt like it had a whole, whole lot more potential than it lived up to here. I had hoped it would end up using resources a little like 'chuck the sheep', but unfortunately that didn't turn out to be the case. Also, I'm not really too sure why the dead zone for ranged attacks was necessary; I mostly just found it frustrating. What was here was alright, but as I said, it just felt way too short and lacking in depth.
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Game design flaw: Four facts: 1) objects spawn randomly 2) perma-safe zones/infinite stomps allow you to avoid a zombie forever 3) necessity of walking over drops to recover them 4) all unrecovered drops are lost once you kill the last zombie. The result is that not only are you penalized for killing zombies fast rather than "farming" the mission for drops first...you can sit around and farm forever with one zombie left, just stomping him and getting boxes for as much money as you want at any time.
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An interesting game...some "base" upgrades are welcome, like turret's upgrades (i mean, we control the base upgrades...)!!!!
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Feels like surviving at medium to high levels is more luck based on where the zombies are spawning then to any sort of skill I have. Getting overwhelmed is far too easy. Also castle weapon upgrades max too quickly, and are really puny.