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Very annoying! Once you get the hang of it it's gonna be less hard, but it keeps being annoying nontheless! The melee weapon is practically useless against zombies becouse it has so small range, and the zombies are knocked out of its range after each hit! Also most zombies have much longer range than your knife-mockingly-called-a-sword. The bows always miss at close range so there is a smal distance where neither of your weapons can be used. While the zombies get their "escape chance" when hit by getting knocked out of melee range you don't get anything similar so when you are surrounded and have used up your two power stomps - wich happenes ofted! - you are practically dead! Btw. since this stomp is your only chance to try and escape from danger haveing limited use of it is not fair.
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If you get cornered you must run trough the enemies to get far enough to use your bow but then always comes another zombie in your way sou you are surrounded again and stomp and run again but then comes yet another f*cker but now you used up your ready stomps and have no time to kill this new bastard becouse the previous ones being in your a**. The "safe areas" are useless too becouse you can't hurt them from inside either and the stunned ones recover instantly when they get hit!
I also hate that you can only gather rescources while there is at least one zombie "alive" and if you kill all of them you lose everything you couldn't gather. In this sense the "turrets" do more bad then good becouse they can't defen you from being gangraped but they can kill the last zombie you left to be able to scavenge!
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@Afluence Hes comment was downvoted because its not the developer who should add a variable resolution, but is him who gotta have a better pc!!!!!
;)
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loved this game :D it was cute, and I liked the graphic styling you chose to do it... the whole puppet show look and whatnot. Nice change :) My only problem is the whole running from one end of the map to another at the speed the king goes... even on max speed it's still slow. But other than that, game was good :) not too easy or hard. just... slow ;o
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Fun game to play real quick and all. Only if the weapons on your tower did more, the king went faster (even upgrading it all the way still felt slow) and if leveling up meant something like stat increase. Still fun good game though
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This game is about the size of a postage stamp on my 2560x1600 display. Update your .SWF and let players choose "Show All" from Adobe Flash's context menu.
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honestly? most of these comments are just people complaining. the game is great alot of fun and the stuff you guys are BYTCHING about? is what makes the game a challenge. duh
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gets boring after you bought everything wish you could hire guards i give 3 stars thats good from me becase im like symon but with stars not singing
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Its so stupid to have the next button like it is. Its annoying to double click and not be able to upgrade being forced to go through a level again to upgrade. This caused me to repeat level 8 like 5-6 times because my weapons was way to low
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@carey man: Ya know, if everyone else is posting encouraging or otherwise fuuny comments, do u know how dumb you look posting one about how it sucks? Its all an opinion.
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the main problem is the fast zombies, tone them down because your dead if you get stuck between the two, especialy when i stun them and go to run and another spawns -.-
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Making melee suicidal is only remotely strategic if your ranged attacks do not have a ridiculous range shadow. 1/5 for the crappy minimum range on the bow coupled with the overall tediousness.
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This Game SUcks REALLY bad!!
Reasons:
Once there are too many zombies you are doomed,
you die way too quickly,
the upgrades don't help very much,
upgradeing the castle does nothing whatsoever!!!
0/5!
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SO much potential. More upgrades for the castle, more control over upgrades, more weapon choices, and ditto to most of the other suggestions that have been made. Zombie at the Gates 2 will be INCREDIBLY addicting. Please make it happen.
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More abilities would be awesome. Once you bought them all, you end up piling up stars for nothing. How about improving the stun time or the stomp range? Otherwise great game!
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This game is broken in so many ways AND boring. Ending was a huge anticlimax too. Limited controls, limited variety and difficulty curve, unnecessary upgrades, meaningless choices all over the place.
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Looks nice, but don't like the fact I can't pick up everything before the level automatically ends. My OCD forces me to give this game 3/5.
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The stomp is super effective at keeping zombies alive so you can hit all the crates. My only problem is that if the tower has a weapon it can shoot a stunned zombie and break it out of stun, it makes it more difficult to survive when you are surrounded in the center of the field.
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I have a stategy. Actually two strategies.
1. YOU RUN AWAY FROM ZOMBIES, AND GO INTO ARROW RANGE ( iF ZOMBIES COME FROM BACK STUN THEM AND THHEN COME TO STRATEGY 2)
2. YOU RUN INSIDE THE GATE, AND STAND BY THE GATE WHEN YOUR IN IT. THEN KEEP STUNNING ZOMBIES COME OUT OF THE GATE SO YOUR STANDING IN THE OPEN GATE DOOR HIT THE STUNNED ZOMBIES, AND KEEP REPEATING THIS. (THIS DOES TAKE A WHILE, BUT ITS WORTH BEATING THE LEVEL. (IF ONE OF THESE STRATIGIES HELP + THIS COMMENT IS NOT - IT IT WON'T HURT MY FEELINGS, BUT TRY IT BEFORE YOU JUDGE IT.)
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Gameplay and balancing mistakes. It is far too viable to just keep one zombie alive to get all resources from the boxes. This restricts rational playing choices to solitary long walks left and right to get all crates. Nice idea, but 2/5.
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I couldn't help but notice that he almost always has the same bored facial expression. You would think that since his life is in danger he would at LEAST look concerned once in a while.