Under rating threshold (hideshow)
I suppose there is a good reason for the "Main Menu" button not asking for confirmation, and thus making you lose all the progress on the level you are playing if you accidentally hit it?
Under rating threshold (hideshow)
@ aurelius, i actually found it pointless using anything but pins and barrels. I'd just constantly swap between the two with no break in fire and get heaps of 1 hit kills.
Under rating threshold (hideshow)
i like the concept but getting the stars while they move and are below submarines makes it near impossible to retrieve them. Also is there any information about stats of weapons and enemies? i.e. sub #1 has 10 hp, speed of X, weapon does y damage etc
Under rating threshold (hideshow)
Visually it looks kind of neat, but somehow it was even less fun than a thing I saw that let you zoom in and out to see how big things were in comparison to other things...
It was more tedious than anything, causing me to resort to spamming w and s to switch rapidly between all weapons firing them all without discretion, before becoming bored.
Under rating threshold (hideshow)
Is there a pause-button? And if not, how come you chose not to include one? Other than that - I haven't yet been able to play the game. In a sec. Nice effort with the graphics I've seen tho.
Under rating threshold (hideshow)
as games go, this is an adequate distraction; could have been amazing, but has too many hang ups to be that: repetitive, ill explanation of where the points come from for upgrades, inability to spend said points past a preset cap, odd restriction on damage and criticals, etc
Under rating threshold (hideshow)
Felt very slow and easy, got bored during day 4. Upgrades to reload time felt meaningless, since you could just keep switching weapons. Even when they started to shoot back, it wasn't much trouble at all to avoid/destroy the attacks. Game should start at a harder difficulty. Also, probably have longer reload timers, preferably showing on the HUD somewhere, so you know how long until your weapons will be ready again. That way, accuracy would matter more, since missing/overkill would set you back instead of being irrelevant.
Under rating threshold (hideshow)
Switched off after the third wave of Day 1. It takes the physics into account for your torpedoes, but not to the damage of enemy ships. You see visible damage/cracking on them, but IRL no one is going to go full speed ahead. Only comm tower hits? How about a slow down for propeller shots? Also, get rid of the lock on the upgrades.
Under rating threshold (hideshow)
We need to know from where the upgrades point are accrued from,and some explanation on the upgrade menu,i have no idea how much each upgrade cost...
Something about headshots.
If you shot Pin at the begining of level, then follow the projectiles and they hit headshot near the end of level, you get Class-X Headshot. Try it!