Comments for The Aquatory

avatar for JackVermicelli
JackVermicelli

May. 1, 2014

Under rating threshold (show) What do the glowing dots where mines have went off mean?

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(1)

avatar for shemkel
shemkel

Feb. 26, 2014

Under rating threshold (show) Nice looking game but rather boring.

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(1)

avatar for luisjavier_of
luisjavier_of

Dec. 18, 2013

Under rating threshold (show) You should put this game on mobile Kongregate version for android, i like this game!!

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(0)

avatar for richold
richold

Oct. 23, 2013

Under rating threshold (show) like this alot, plan your shot!

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(0)

avatar for shiv_man
shiv_man

Jun. 16, 2013

Under rating threshold (show) I'd suggest to implement autofire, otherwise very nice game.

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(3)

avatar for nathanshome65
nathanshome65

Jun. 10, 2013

Under rating threshold (show) the music reminds me of creeper world 2: academy.

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(0)

avatar for Jacocastro
Jacocastro

Dec. 14, 2012

Under rating threshold (show) repetitive and easy=bored .... 3 stars because i love submarines

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(-2)

avatar for FuriousRage
FuriousRage

Jul. 3, 2012

Under rating threshold (show)

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(-10)

avatar for kalchas
kalchas

Jun. 26, 2012

Under rating threshold (show) headshots? how do you shoot a boat in the head?

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(9)

avatar for Palutino
Palutino

Jun. 23, 2012

Under rating threshold (show) O jogo é muito bom, gostei!

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(4)

avatar for sliversurfer1
sliversurfer1

Jun. 15, 2012

Under rating threshold (show)

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(-13)

avatar for ck0ne
ck0ne

Jun. 10, 2012

Under rating threshold (show) Stars disappear before they are catchable on screen ... fine! So not only beat the game, also the programmers work ...

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(-2)

avatar for Ironwrought
Ironwrought

Jun. 9, 2012

Under rating threshold (show) BOOM! Class-A headshot

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(0)

Developer response from rincom9

Something about headshots. If you shot Pin at the begining of level, then follow the projectiles and they hit headshot near the end of level, you get Class-X Headshot. Try it!

avatar for Cryptics
Cryptics

Jun. 8, 2012

Under rating threshold (show)

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(-3)

avatar for n8rtw
n8rtw

Jun. 8, 2012

Under rating threshold (show)

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(-5)

avatar for KuraiHikari
KuraiHikari

Jun. 8, 2012

Under rating threshold (show) 20 minutes for just one level? Isn't that a bit too harsh?

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(8)

avatar for grose34
grose34

Jun. 8, 2012

Under rating threshold (show)

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(-3)

avatar for Chenk29
Chenk29

Jun. 8, 2012

Under rating threshold (show) Nice Game.

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(0)

avatar for MuhammadH41
MuhammadH41

Jun. 8, 2012

Under rating threshold (show)

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(-5)

avatar for Balaugh
Balaugh

Jun. 8, 2012

Under rating threshold (show) Too headshot-dependant

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(4)

avatar for Jormungandr17
Jormungandr17

Jun. 8, 2012

Under rating threshold (show) Switched off after the third wave of Day 1. It takes the physics into account for your torpedoes, but not to the damage of enemy ships. You see visible damage/cracking on them, but IRL no one is going to go full speed ahead. Only comm tower hits? How about a slow down for propeller shots? Also, get rid of the lock on the upgrades.

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(0)

avatar for neoguito
neoguito

Jun. 8, 2012

Under rating threshold (show) The music is copied from the game creeper world

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(3)

avatar for ugtvdotorg
ugtvdotorg

Jun. 7, 2012

Under rating threshold (show) Why are the subs impervious to everything except head shots?

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(5)

avatar for ugtvdotorg
ugtvdotorg

Jun. 7, 2012

Under rating threshold (show) Why are these games impervious to everything except head shots?

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(-1)

avatar for SadHeart
SadHeart

Jun. 7, 2012

Under rating threshold (show) We need to know from where the upgrades point are accrued from,and some explanation on the upgrade menu,i have no idea how much each upgrade cost...

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(0)

Developer response from rincom9

See main menu -> info

avatar for 0AP0
0AP0

Jun. 7, 2012

Under rating threshold (show) This is a good start. The days are much too long, though, and the upgrades spend all of their time behind an arbitrary-feeling lock.

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(49)

avatar for nastyfries
nastyfries

Jun. 7, 2012

Under rating threshold (show) h

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(0)

avatar for HezbollahFanatic
HezbollahFanatic

Jun. 7, 2012

Under rating threshold (show) Strange upgrade system....

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(4)

avatar for farfallen
farfallen

Jun. 7, 2012

Under rating threshold (show) as games go, this is an adequate distraction; could have been amazing, but has too many hang ups to be that: repetitive, ill explanation of where the points come from for upgrades, inability to spend said points past a preset cap, odd restriction on damage and criticals, etc

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(1)

avatar for movieclip
movieclip

Jun. 7, 2012

Under rating threshold (show) Пошумев моторами, выпустив дымок, Через акваторию мчится катерок...

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(-2)

avatar for JackmoX
JackmoX

Jun. 7, 2012

Under rating threshold (show) ehhhhhhh thats all I gotta say

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(1)

avatar for Disruption
Disruption

Jun. 7, 2012

Under rating threshold (show) I suppose there is a good reason for the "Main Menu" button not asking for confirmation, and thus making you lose all the progress on the level you are playing if you accidentally hit it?

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(5)

avatar for terex2
terex2

Jun. 7, 2012

Under rating threshold (show)

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(-4)

avatar for khayman123
khayman123

Jun. 7, 2012

Under rating threshold (show)

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(-5)

avatar for Mangles
Mangles

Jun. 7, 2012

Under rating threshold (show) @ aurelius, i actually found it pointless using anything but pins and barrels. I'd just constantly swap between the two with no break in fire and get heaps of 1 hit kills.

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(2)

avatar for Gtzk
Gtzk

Jun. 7, 2012

Under rating threshold (show) Is there a pause-button? And if not, how come you chose not to include one? Other than that - I haven't yet been able to play the game. In a sec. Nice effort with the graphics I've seen tho.

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(2)

Developer response from rincom9

Press SPACE to enter upgrades screen - it is the same as PAUSE

avatar for jbuncag
jbuncag

Jun. 7, 2012

Under rating threshold (show) Very Good Game!!!

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(1)

avatar for kamike
kamike

Jun. 6, 2012

Under rating threshold (show) Visually it looks kind of neat, but somehow it was even less fun than a thing I saw that let you zoom in and out to see how big things were in comparison to other things... It was more tedious than anything, causing me to resort to spamming w and s to switch rapidly between all weapons firing them all without discretion, before becoming bored.

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(1)

avatar for GBros
GBros

Jun. 6, 2012

Under rating threshold (show) It's okay, just a bit too repetitive.

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(3)

avatar for aurelius7
aurelius7

Jun. 6, 2012

Under rating threshold (show) My issue is that its pointless to use anything except torpedoes. Sure, I don't get headshots, but the fact that they are twice as fast and I can direct them more than makes up for that.

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(-1)

avatar for MrocznyAlfons
MrocznyAlfons

Jun. 6, 2012

Under rating threshold (show) Who did graphics? I love submarines concept and would like to see more work of author

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(5)

Developer response from rincom9

That's me. Be awaiting for more games.

avatar for fireballxlr
fireballxlr

Jun. 6, 2012

Under rating threshold (show) dam is it hard 2 upgrade in this freaky list can u plz just make it simpler

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(0)

avatar for pepperpunk
pepperpunk

Jun. 6, 2012

Under rating threshold (show) Looks great, gameplay is interesting and tactical (especially with the torpedoes). Gets a 5/5 from me.

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(1)

avatar for Endovior
Endovior

Jun. 6, 2012

Under rating threshold (show) Felt very slow and easy, got bored during day 4. Upgrades to reload time felt meaningless, since you could just keep switching weapons. Even when they started to shoot back, it wasn't much trouble at all to avoid/destroy the attacks. Game should start at a harder difficulty. Also, probably have longer reload timers, preferably showing on the HUD somewhere, so you know how long until your weapons will be ready again. That way, accuracy would matter more, since missing/overkill would set you back instead of being irrelevant.

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(1)

avatar for Qazerowl
Qazerowl

Jun. 6, 2012

Under rating threshold (show) My issue with the game is that it's pointless to try to kill the subs without headshots. I had a lot of fun with the game because of how difficult it was... until I realized the boat can move... Too easy.

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(0)

avatar for Smirno
Smirno

Jun. 6, 2012

Under rating threshold (show) IT IS NO INERTION IN THERE

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(-1)

avatar for vampire1408
vampire1408

Jun. 6, 2012

Under rating threshold (show) i like the concept but getting the stars while they move and are below submarines makes it near impossible to retrieve them. Also is there any information about stats of weapons and enemies? i.e. sub #1 has 10 hp, speed of X, weapon does y damage etc

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(2)

avatar for xandramas
xandramas

Jun. 6, 2012

Under rating threshold (show) this is really slow and dull

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(2)

avatar for yetike
yetike

Jun. 6, 2012

Under rating threshold (show)

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(-3)

avatar for NaMeLlEsS185
NaMeLlEsS185

Jun. 6, 2012

Under rating threshold (show)

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(-3)

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