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Comments for The Aquatory

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Drakken98

Feb. 16, 2023

Under rating threshold (show) I hope this makes its way onto steam someday, I'd like to play it offline. The music in particular is very relaxing.

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(0)

joehol

Nov. 21, 2017

Under rating threshold (show) a boss would be nice...

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(2)

joehol

Nov. 21, 2017

Under rating threshold (show) can you please add a survival mode/endless mode ?

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(0)

joehol

Sep. 07, 2017

Under rating threshold (show) awesome graphics !

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(1)

joehol

Sep. 06, 2017

Under rating threshold (show) great game :D

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(1)

DubaiBunnies

Jun. 20, 2017

Under rating threshold (show) Fantastic game

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(1)

densch

Sep. 11, 2014

Under rating threshold (show) i don't really get the upgrade menu. I have 78/2 points but can't upgrade it?!?!?

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(2)

JackVermicelli

May. 01, 2014

Under rating threshold (show) What do the glowing dots where mines have went off mean?

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(3)

shemkel

Feb. 26, 2014

Under rating threshold (show) Nice looking game but rather boring.

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(2)

richold

Oct. 23, 2013

Under rating threshold (show) like this alot, plan your shot!

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(0)

shiv_man

Jun. 16, 2013

Under rating threshold (show) I'd suggest to implement autofire, otherwise very nice game.

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(3)

nathanshome65

Jun. 10, 2013

Under rating threshold (show) the music reminds me of creeper world 2: academy.

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(0)

Jacocastro

Dec. 14, 2012

Under rating threshold (show) repetitive and easy=bored .... 3 stars because i love submarines

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(-2)

FuriousRage

Jul. 03, 2012

Under rating threshold (show)

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(-10)

kalchas

Jun. 26, 2012

Under rating threshold (show) headshots? how do you shoot a boat in the head?

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(9)

sliversurfer1

Jun. 15, 2012

Under rating threshold (show)

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(-13)

ck0ne

Jun. 10, 2012

Under rating threshold (show) Stars disappear before they are catchable on screen ... fine! So not only beat the game, also the programmers work ...

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(-2)

Ironwrought

Jun. 09, 2012

Under rating threshold (show) BOOM! Class-A headshot

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(0)

Developer response from rincom9

Something about headshots. If you shot Pin at the begining of level, then follow the projectiles and they hit headshot near the end of level, you get Class-X Headshot. Try it!

Cryptics

Jun. 08, 2012

Under rating threshold (show)

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(-3)

n8rtw

Jun. 08, 2012

Under rating threshold (show)

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(-5)

KuraiHikari

Jun. 08, 2012

Under rating threshold (show) 20 minutes for just one level? Isn't that a bit too harsh?

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(8)

grose34

Jun. 08, 2012

Under rating threshold (show)

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(-3)

Chenk29

Jun. 08, 2012

Under rating threshold (show) Nice Game.

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(0)

MuhammadH41

Jun. 08, 2012

Under rating threshold (show)

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(-5)

Balaugh

Jun. 08, 2012

Under rating threshold (show) Too headshot-dependant

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(4)

Jormungandr17

Jun. 08, 2012

Under rating threshold (show) Switched off after the third wave of Day 1. It takes the physics into account for your torpedoes, but not to the damage of enemy ships. You see visible damage/cracking on them, but IRL no one is going to go full speed ahead. Only comm tower hits? How about a slow down for propeller shots? Also, get rid of the lock on the upgrades.

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(0)

neoguito

Jun. 08, 2012

Under rating threshold (show) The music is copied from the game creeper world

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(3)

ugtvdotorg

Jun. 07, 2012

Under rating threshold (show) Why are the subs impervious to everything except head shots?

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(5)

ugtvdotorg

Jun. 07, 2012

Under rating threshold (show) Why are these games impervious to everything except head shots?

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(-1)

SadHeart

Jun. 07, 2012

Under rating threshold (show) We need to know from where the upgrades point are accrued from,and some explanation on the upgrade menu,i have no idea how much each upgrade cost...

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(0)

Developer response from rincom9

See main menu -> info

0AP0

Jun. 07, 2012

Under rating threshold (show) This is a good start. The days are much too long, though, and the upgrades spend all of their time behind an arbitrary-feeling lock.

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(55)

nastyfries

Jun. 07, 2012

Under rating threshold (show) h

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(0)

HezbollahFanatic

Jun. 07, 2012

Under rating threshold (show) Strange upgrade system....

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(4)

farfallen

Jun. 07, 2012

Under rating threshold (show) as games go, this is an adequate distraction; could have been amazing, but has too many hang ups to be that: repetitive, ill explanation of where the points come from for upgrades, inability to spend said points past a preset cap, odd restriction on damage and criticals, etc

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(1)

movieclip

Jun. 07, 2012

Under rating threshold (show) Пошумев моторами, выпустив дымок, Через акваторию мчится катерок...

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(-2)

JackmoX

Jun. 07, 2012

Under rating threshold (show) ehhhhhhh thats all I gotta say

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(1)

Disruption

Jun. 07, 2012

Under rating threshold (show) I suppose there is a good reason for the "Main Menu" button not asking for confirmation, and thus making you lose all the progress on the level you are playing if you accidentally hit it?

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(5)

terex2

Jun. 07, 2012

Under rating threshold (show)

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(-4)

khayman123

Jun. 07, 2012

Under rating threshold (show)

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(-5)

Mangles

Jun. 07, 2012

Under rating threshold (show) @ aurelius, i actually found it pointless using anything but pins and barrels. I'd just constantly swap between the two with no break in fire and get heaps of 1 hit kills.

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(2)

Gtzk

Jun. 07, 2012

Under rating threshold (show) Is there a pause-button? And if not, how come you chose not to include one? Other than that - I haven't yet been able to play the game. In a sec. Nice effort with the graphics I've seen tho.

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(2)

Developer response from rincom9

Press SPACE to enter upgrades screen - it is the same as PAUSE

kamike

Jun. 06, 2012

Under rating threshold (show) Visually it looks kind of neat, but somehow it was even less fun than a thing I saw that let you zoom in and out to see how big things were in comparison to other things... It was more tedious than anything, causing me to resort to spamming w and s to switch rapidly between all weapons firing them all without discretion, before becoming bored.

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(1)

GBros

Jun. 06, 2012

Under rating threshold (show) It's okay, just a bit too repetitive.

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(3)

aurelius7

Jun. 06, 2012

Under rating threshold (show) My issue is that its pointless to use anything except torpedoes. Sure, I don't get headshots, but the fact that they are twice as fast and I can direct them more than makes up for that.

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(-1)

MrocznyAlfons

Jun. 06, 2012

Under rating threshold (show) Who did graphics? I love submarines concept and would like to see more work of author

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(5)

Developer response from rincom9

That's me. Be awaiting for more games.

fireballxlr

Jun. 06, 2012

Under rating threshold (show) dam is it hard 2 upgrade in this freaky list can u plz just make it simpler

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(0)

pepperpunk

Jun. 06, 2012

Under rating threshold (show) Looks great, gameplay is interesting and tactical (especially with the torpedoes). Gets a 5/5 from me.

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(1)

Endovior

Jun. 06, 2012

Under rating threshold (show) Felt very slow and easy, got bored during day 4. Upgrades to reload time felt meaningless, since you could just keep switching weapons. Even when they started to shoot back, it wasn't much trouble at all to avoid/destroy the attacks. Game should start at a harder difficulty. Also, probably have longer reload timers, preferably showing on the HUD somewhere, so you know how long until your weapons will be ready again. That way, accuracy would matter more, since missing/overkill would set you back instead of being irrelevant.

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(1)

Qazerowl

Jun. 06, 2012

Under rating threshold (show) My issue with the game is that it's pointless to try to kill the subs without headshots. I had a lot of fun with the game because of how difficult it was... until I realized the boat can move... Too easy.

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(0)

Smirno

Jun. 06, 2012

Under rating threshold (show) IT IS NO INERTION IN THERE

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(-1)

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