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"Ah ill just sit and play this small flash game while i wait on the bus"
"Huh, what? This is the end of the line?" "damnit"
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@Juan_Fourie :) BTW, after 5 the spaces 2 in from the edge open up except for the corners of that square. At 30, the edges open up, except for the 4 corner squares. At 45 the corners open up, and have a higher probability of appearing. This increases the difficulty a lot, which is why the high score list has a long tail just above that score. In the meantime, the speed increases by 0.01 per point, meaning that at 100 it is exactly twice as fast as at the beginning (both yours and enemy movement).
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I have played this game for 2 yrs now, way before I made this account, and here's a tip- DO NOT try to run in a straight line from the drones. (this tip is meant for beginners) This game is about quick thinking and reflexes! use that as an advantage. Be swift on your feet, and be prepared for when they rush you like they have a shotgun!
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For my last 2500 games or so I've tracked times. The longest game so far was a 76, at 380 seconds -- 5s/point. The fastest game I've played so far with a score of 60+ was a 69 at 186 seconds, 2.7s per point.
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@cubemaster: you're not going to get good at this game by thinking. You get good at it by getting fluent. And, it already is starting slow. Very slow. It gets MUCH faster.
While the enemy buzz is usually a barely audible rumble on the pregame screen, it did happen to be considerably louder than usual when I read this comment. I don't know what would cause it to do that sometimes, but it should be a fairly simple change for me to just turn off that sound during the pregame. Thanks for the feedback!
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This game is more timing then skill, to keep them slower, zig zag while making your way to the squares. I at least found this to make it easier.
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They get so much momentum! It seems like the best way to control the drones is to keep them from getting going too fast...